Search found 6 matches

by bwhaines
13 Aug 2017, 20:12
Forum: Support
Topic: Issue with make and "multiple definition"
Replies: 2
Views: 223

Re: Issue with make and "multiple definition"

Sorry it took so long to respond, I've been out of town. No, building it for my desktop doesn't cause any issues. This only happens when cross-compiling it. The plugins are all being built as far as I can tell, and the script copies them to the toolchain's sysroot along with all of the other librari...
by bwhaines
09 Aug 2017, 16:24
Forum: Support
Topic: Issue with make and "multiple definition"
Replies: 2
Views: 223

Issue with make and "multiple definition"

Hello all, I'm trying to build OpenMW and OSG for Android, but I've run into an interesting problem. Building OpenMW gets to the linking stage before failing with a bunch of errors like this: /home/bwhaines/AndroidStudioProjects/android-port/deps/android14-toolchain/bin/../lib/gcc/arm-linux-androide...
by bwhaines
15 May 2017, 22:38
Forum: Editor Development
Topic: Adding doormarkers to OpnMW CS
Replies: 5
Views: 903

Re: Adding doormarkers to OpnMW CS

I've read through door.cpp a couple of times, but I'm not seeing where the marker data is stored in the class, unless I'm misunderstanding the point of the ContainerStore object. The GUI issue is tricky. I'm not seeing any way to edit the door's data from the Scene view, but it seems like adding a c...
by bwhaines
03 May 2017, 04:49
Forum: Editor Development
Topic: Adding doormarkers to OpnMW CS
Replies: 5
Views: 903

Adding doormarkers to OpnMW CS

I've started looking though code and playing with the CS, and I've had a couple of ideas on how to add doormarkers. 1) Adding a "Doormarker" record object It would have probably have a boolean to determine if it's active, a door, and destination coordinates as attributes. 2) Adding doormarker attrib...
by bwhaines
02 May 2017, 14:47
Forum: New Developers Applications
Topic: Application: bwhaines
Replies: 4
Views: 594

Re: Application: bwhaines

Doormarkers and shadows, OK. I have zero experience working with graphics so shadows probably isn't the best task for me.

EDIT -- Just got OpenMW to build. If anyone else runs into the same issue, I got around it by *not* installing OSG, and then pointing OpenMW to the built OSG libraries manually.
by bwhaines
01 May 2017, 23:30
Forum: New Developers Applications
Topic: Application: bwhaines
Replies: 4
Views: 594

Application: bwhaines

Hello all, I'm a big fan of the OpenMW project and, now that school is done for the semester I have time to actually get involved! Right now I'm a Release and Porting Engineer professionally, and I'm taking grad school classes for comp sci part time. Pretty much all of my professional work is in C, ...