Search found 7 matches

by Vinditus
02 Jan 2020, 11:15
Forum: Mod Compatibility
Topic: Travelling Merchants 2.3 - Freeze the Game
Replies: 3
Views: 481

Re: Travelling Merchants 2.3 - Luce Edit Freeze the Game

Thank you for your reply.
It does seems that error is from the original mod, and that there is many other errors when checking in the OpenCS.

Editing that line fixed the freeze, I will see if I encounter other issues.
by Vinditus
01 Jan 2020, 13:28
Forum: Mod Compatibility
Topic: Travelling Merchants 2.3 - Freeze the Game
Replies: 3
Views: 481

Travelling Merchants 2.3 - Freeze the Game

Greetings, Playtesting, I encountered an hard freeze, caused by the mod "Travelling Merchants 2.3" found here: http://mw.modhistory.com/download-37-15577 The NPC "Dalnasa Rathan" is there three time. Command "ori" don't work on her. Whenever she greets the player, the game freeze. Console may still ...
by Vinditus
05 Dec 2017, 21:52
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 15
Views: 4038

Re: Performance Questions (Tips Welcome!)

https://imgur.com/biFGyry

I run it with those settings.
You have to point it to you game texture path.
Or if you use OpenMW multiple mod folder function, point it to where you store those mods.
by Vinditus
05 Dec 2017, 15:58
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 15
Views: 4038

Re: Performance Questions (Tips Welcome!)

This is my tree setup:
https://imgur.com/9S2U4Hi
I found those to be more close to vanilla and perform better than vurt's one.

Also, you should run Ordenador on your textures, some authors forget to generate mipmaps and it can really shred your performance and cause stutter.
by Vinditus
01 Dec 2017, 16:46
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 40059

Re: Older bump mapped mods (and how to make them work in OpenMW)

Thank you lysol for taking the time to reply and thank you akortunov for your solution, that fixed it, no more errors caused by this mesh. I couldn't see what was missing or what did I did wrong, it was driving me crazy. I have a question however. For some meshes, the process is extremely long, beca...
by Vinditus
01 Dec 2017, 09:11
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 40059

Re: Older bump mapped mods (and how to make them work in OpenMW)

Thank you for this tutorial lysol. It helped me greatly to make older mods look good in OpenMW. While it work, I still have some errors in OpenMW log telling that some texture layers are empty, but without visual errors. I'd like to know how to fix this, for the sake of correctness. Could anyone ple...
by Vinditus
02 Apr 2017, 18:39
Forum: Mod Compatibility
Topic: Nocturnal Moths v1.2.1 by Reizeron
Replies: 1
Views: 1257

Nocturnal Moths v1.2.1 by Reizeron

Hello everyone, I'm building an openMW modlist and wanted to signal that Nocturnal Moths by Reizeron, as his Flies mod don't work. Here is the output in my openmw.log for the moths: warning line 46, column 6 (endif) endif without matching if/elseif Unhandled controller NiPathController on node 4 in ...