Search found 10 matches
- 24 Jul 2020, 18:31
- Forum: General Modding
- Topic: Problem with graphic herbalism
- Replies: 2
- Views: 4313
Re: Problem with graphic herbalism
"Graphic Herbalism - MWSE and OpenMW Edition" also has an unconverted texture. Locate \textures\gherb\tx_comberry_01_p.tga, and convert it to a dds file or you have a missing texture when you pick a comberry plant.
- 23 Jul 2020, 17:37
- Forum: General Modding
- Topic: Alchemy QoL improvements?
- Replies: 4
- Views: 4962
Re: Alchemy QoL improvements?
"MORI MOUNTAIN ESTATE" http://mw.modhistory.com/download-44-15588 has Zippy the ingredient sorting mouse and storage jars for all your ingredients. It's a nice house with lots of features including a large hidden dungeon. It's almost completely compatible with OpenMW .47 nightly build (hav...
- 02 Nov 2017, 17:21
- Forum: Organisation and Planning
- Topic: OpenMW 0.43.0
- Replies: 260
- Views: 151191
Re: OpenMW 0.43.0
I've noticed a tendency to crash on first launch on Win10, but not later launches.
- 02 Oct 2017, 21:10
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1020627
Re: OpenMW Nightly builds
Odd bug that cropped up on NB dated 10/1, The 'Take' option for picking up books you're reading doesn't work. The 'Take' label isn't clickable.
- 12 May 2017, 17:33
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 172134
Re: OpenMW 0.42.0
Depends how fast I can type.lysol wrote:5 minutes.Greywander wrote:If 0.42 is ready for release, maybe it could be quietly added to the download page for those who want it
Then a link with a caps lock title will be on reddit.
- 05 May 2017, 16:25
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 172134
Re: OpenMW 0.42.0
Yep, especially for projects like OpenMW. Now if you're talking about something like Paradox's grand strategy games the size of their change logs can numb the brain.Capostrophic wrote:I love to read changelogs.
- 16 Apr 2017, 16:20
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 172134
Re: OpenMW 0.42.0
Looks good so far on 64-bit Windows, no issues.
- 31 Mar 2017, 17:18
- Forum: Content Development
- Topic: How to do a simple object swap in OpenMW-cs?
- Replies: 4
- Views: 4014
Re: How to do a simple object swap in OpenMW-cs?
In both OpenMW-CS and Morrowind CS you would need to delete the containers and manually place statics. TESCS has a search and replace feature which allows one to replace objects by id in a cell (or all cells) with other objects. Of course if they're not the same size you'd need to manually correct ...
- 29 Mar 2017, 16:09
- Forum: Content Development
- Topic: How to do a simple object swap in OpenMW-cs?
- Replies: 4
- Views: 4014
Re: How to do a simple object swap in OpenMW-cs?
Thanks, I'll do that for the 6 most visible ones, and see if the rest up and poof at some point.
- 29 Mar 2017, 04:15
- Forum: Content Development
- Topic: How to do a simple object swap in OpenMW-cs?
- Replies: 4
- Views: 4014
How to do a simple object swap in OpenMW-cs?
I've been using OpenMW for a while, and while I'm pretty familiar with it, I haven't used OpenMW-cs much at all. I'm hoping there's an easy way to do what I'm looking for. I've been using Mori Mountain Estate as my home in Balmora, and it works really well so far in OpenMW. There are a lot of moveab...