Search found 10 matches

by Fizzol
24 Jul 2020, 18:31
Forum: Mod Compatibility
Topic: Problem with graphic herbalism
Replies: 2
Views: 993

Re: Problem with graphic herbalism

"Graphic Herbalism - MWSE and OpenMW Edition" also has an unconverted texture. Locate \textures\gherb\tx_comberry_01_p.tga, and convert it to a dds file or you have a missing texture when you pick a comberry plant.
by Fizzol
23 Jul 2020, 17:37
Forum: Mod Compatibility
Topic: Alchemy QoL improvements?
Replies: 4
Views: 601

Re: Alchemy QoL improvements?

"MORI MOUNTAIN ESTATE" http://mw.modhistory.com/download-44-15588 has Zippy the ingredient sorting mouse and storage jars for all your ingredients. It's a nice house with lots of features including a large hidden dungeon. It's almost completely compatible with OpenMW .47 nightly build (haven't tried...
by Fizzol
02 Nov 2017, 17:21
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 88174

Re: OpenMW 0.43.0

I've noticed a tendency to crash on first launch on Win10, but not later launches.
by Fizzol
02 Oct 2017, 21:10
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 508
Views: 380032

Re: OpenMW Nightly builds

Odd bug that cropped up on NB dated 10/1, The 'Take' option for picking up books you're reading doesn't work. The 'Take' label isn't clickable.
by Fizzol
12 May 2017, 17:33
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 99886

Re: OpenMW 0.42.0

lysol wrote:
Greywander wrote:If 0.42 is ready for release, maybe it could be quietly added to the download page for those who want it
5 minutes.

Then a link with a caps lock title will be on reddit.
Depends how fast I can type. :lol:
by Fizzol
05 May 2017, 16:25
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 99886

Re: OpenMW 0.42.0

Capostrophic wrote:I love to read changelogs.
Yep, especially for projects like OpenMW. Now if you're talking about something like Paradox's grand strategy games the size of their change logs can numb the brain.
by Fizzol
16 Apr 2017, 16:20
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 99886

Re: OpenMW 0.42.0

Looks good so far on 64-bit Windows, no issues.
by Fizzol
31 Mar 2017, 17:18
Forum: Content Development
Topic: How to do a simple object swap in OpenMW-cs?
Replies: 4
Views: 2058

Re: How to do a simple object swap in OpenMW-cs?

In both OpenMW-CS and Morrowind CS you would need to delete the containers and manually place statics. TESCS has a search and replace feature which allows one to replace objects by id in a cell (or all cells) with other objects. Of course if they're not the same size you'd need to manually correct ...
by Fizzol
29 Mar 2017, 16:09
Forum: Content Development
Topic: How to do a simple object swap in OpenMW-cs?
Replies: 4
Views: 2058

Re: How to do a simple object swap in OpenMW-cs?

Thanks, I'll do that for the 6 most visible ones, and see if the rest up and poof at some point.
by Fizzol
29 Mar 2017, 04:15
Forum: Content Development
Topic: How to do a simple object swap in OpenMW-cs?
Replies: 4
Views: 2058

How to do a simple object swap in OpenMW-cs?

I've been using OpenMW for a while, and while I'm pretty familiar with it, I haven't used OpenMW-cs much at all. I'm hoping there's an easy way to do what I'm looking for. I've been using Mori Mountain Estate as my home in Balmora, and it works really well so far in OpenMW. There are a lot of moveab...