Search found 89 matches

by Jemolk
13 Jul 2018, 00:51
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 2642

Re: Help us plan OpenMW's future

IDA, for example, allows retargetting decompilation from machine code to assembly and from assembly to C, but the result isn't pretty. It will make a best effort but give you things like: variable_467, sub_function_6634 In reality this isn't much more complicated than a really hard, comp-sci sudoku...
by Jemolk
13 Jul 2018, 00:48
Forum: Development
Topic: [patch] new fog shader
Replies: 126
Views: 37546

Re: [patch] new fog shader

Beautiful! When we can haz new fog shader in or compatible with nightlies???
by Jemolk
08 Jul 2018, 22:55
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 7327

Re: The Future of OpenMW Scripting

2 and 3 are red herrings. Only if you don't care about de facto limiting modding OpenMW to experienced programmers and those who don't mind becoming so for the sake of a hobby. Sorry, but 2 will make a huge real-world difference, and so will 3. If we couldn't make these things work, that would be o...
by Jemolk
06 Jul 2018, 21:01
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 7327

Re: The Future of OpenMW Scripting

Lua honestly sounds best to me. I'd also have to learn a new language, but Lua has several very important things going for it, by the sounds: 1: Can be sandboxed well. Really important to Zini, so really important for getting it applied. 2: Extensive, easy-to-find documentation and answers to questi...
by Jemolk
18 Jun 2018, 18:30
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 34
Views: 2188

Re: Free-licensed game in OpenMW engine?

Capitalism itself isn't evil, but it needs heavy regulation to ensure that it remains ethical and wealth doesn't tend to trickle up. The problem is that nearly all of the world, including many areas that are seen as socialist by outsiders (e.g. Scandinavia), are hypercapitalist, so it doesn't work ...
by Jemolk
18 Jun 2018, 17:11
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 34
Views: 2188

Re: Free-licensed game in OpenMW engine?

It's not just slowness. A lot of copyright law is moving in the wrong direction as the biggest rights holders tend to be rich and able to lobby effectively. Well, yeah. With regard to duration, for example, it was originally 20 years in the US. Then we got folks like Disney lobbying for ever-increa...
by Jemolk
15 Jun 2018, 01:04
Forum: Mod Compatibility
Topic: help me fix this, mod doesn't work on openmw.....
Replies: 15
Views: 770

Re: help me fix this, mod author is hostile towards openmw.....

Those bugs HAVE to be solved ASAP. We would appreciate your help in doing that ;) All of us are volunteers, and not all of us have the experience or know-how to fix bugs like that. If this is important to you, the best way to make sure it happens on your schedule is to learn how to contribute to th...
by Jemolk
14 Jun 2018, 22:55
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 2414

Re: MWSE, Lua and OpenMW compatibility

I don't think Zini will budge on the security side of things. We've argued incessantly over this, and we're getting nowhere, so I see no real point to continue that debate. However, theoretically only one fork would be necessary -- the one to allow arbitrary code to run. The thing that's more persua...
by Jemolk
14 Jun 2018, 20:55
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 7327

Re: The Future of OpenMW Scripting

Option B seems by far the optimal choice. Not someone who is able to contribute code at the moment (don't have the skill), but the ability to have crossover between MWSE and OpenMW is HUGE from the standpoint of a user/hopeful modder. And when I say huge, I mean it could very easily be the differenc...
by Jemolk
14 Jun 2018, 02:34
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 2414

Re: Windows Pre-build Script Documentation Updated

I just want to say, as a user who doesn't have the requisite coding skill to really help speed things up, the lack of MWSE support combined with the insistence that it can only be meaningfully discussed -- not implemented, discussed -- post-1.0 is incredibly frustrating to watch. Beyond frustrating,...