Search found 153 matches
- 13 Mar 2019, 03:31
- Forum: General Development
- Topic: Config/Launcher discussion (or: One guy wants some things)
- Replies: 21
- Views: 3358
Since this has seen renewed discussion, I'll contribute my two cents -- as a mod user, albeit an advanced mod user hoping to eventually become a mod maker, I would vastly prefer separating content from resources. A way to set the order of folder loads in a GUI in much the same way as rearranging plu...
That's... utterly horrid! :shock: It also doesn't make sense... resetting stats and wiping spells seems like something that one has to go out of their way to implement. Why can't appearance simply... not affect anything? At least after the character was already created? Because setting up your char...
Just for the record, there's a far, far worse problem than reseting your attributes and skills -- showracemenu also wipes your spell list. So custom spells are just gone and need to be made again, base spells need to be bought again, and abilities given as quest rewards, such as Almalexia's rewards ...
- 16 Feb 2019, 08:36
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 267
- Views: 52426
So, a question to you all. Parallax maps or no parallax maps for the imperial forts? https://imgur.com/a/O6AkPSf I feel the realistic thing would really be "no parallax", since the texture does look like the stones are very square shaped and thus wouldn't really leave that much round edges left to ...
Out of curiosity, which features are you most eager about? Of the ones that are already expected, LUA support. Definitely LUA support. That's the single biggest one. Right now, I'm actually fairly certain that the things I was thinking wouldn't be able to be managed involved mistakes on my part, an...
- 14 Feb 2019, 02:34
- Forum: Feature Requests and Suggestions
- Topic: Fix The Lady Lover and Steed Birthsigns
- Replies: 70
- Views: 8150
In my opinion, Issue #1751 is a perfect example of a case where OpenMW should definitely offer an option to have either behaviour , as there are clearly people with different preferences. To summarise: There are obviously people who believe that Vanilla Behaviour of Abilities is better. There are r...
When it comes down to it, it's an open source engine, so if there's something you want that no one is willing to add, you might want to pick up some coding skills (if you have the time) and make it a reality. That, or ask someone else who can do that. Oh, I know, and I really want to. I just don't ...
I likewise concur with your assessments. Though I can be a bit harsh with my statements at times, it's only because I so desperately want to see OpenMW be all it can be, and can get frustrated at times when it feels like someone is explicitly refusing something that could make OpenMW so much better ...
To clarify -- in my testing, SayDone needs to be removed from pocket_linecontrol for the Pocket Cabal fight to work. The portions of the script that follow it don't run, even after the speech is over. My initial guess, though don't quote me on this, is that the button variable doesn't apply by the t...
- 12 Feb 2019, 22:29
- Forum: Mod Compatibility
- Topic: Bound Weapon Replacer don't work (solved)
- Replies: 4
- Views: 356
Sounds like there are absolute filepaths in some of the nifs, based on what was said. Shouldn't be that hard to fix, but it is quite annoying.