Search found 62 matches

by Jemolk
12 Apr 2018, 15:32
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 90
Views: 4746

Re: Post 1.0 Planning Update

But there's also more to it than that. By abstracting the underlying system away, we can actually provide more features when we control what mods can actually do. Automatic resource management (we control when resources come in and out of existence, when they can be shared/reused/etc), resource vir...
by Jemolk
10 Apr 2018, 21:28
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 90
Views: 4746

Re: Post 1.0 Planning Update

Just skimmed through the thread. Just for the record, my absence from the discussion is less an issue of time. I don't see how anything useful could be gained from continuing the discussion. Everything that needed to be said has been said already and continuing would just mean beating on each other...
by Jemolk
10 Apr 2018, 01:57
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4315

Re: XL Engine source code release!

This is really cool! I'm so happy to see you guys working things out! Much prefer the idea of DaggerXL to DaggerfallUnity, and now we might actually get there! Soon, too!
by Jemolk
05 Apr 2018, 20:40
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 90
Views: 4746

Re: Post 1.0 Planning Update

Please provide an example, in the nearly two decades of TES modding, where a malicious mod has been delivered. Considering the vanilla engines don't support arbitrary code execution from mods, how do you expect me to answer? Even in regards to vanilla script extenders, I don't know every mod that h...
by Jemolk
05 Apr 2018, 17:05
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 49
Views: 10387

Re: Undo the alleged MCP "fix" for Absorb spell reflection

PSA: I've broken fixed this and my branch is pulled into the master branch of the repository. In the release 0.44.0 Morrowind behavior is going to be the default but there's also going to be an option to have the previous behavior. :shock: :D :D :D :D :D I can't wait! Now if we can just get script ...
by Jemolk
05 Apr 2018, 16:57
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 90
Views: 4746

Re: Post 1.0 Planning Update

Adding the ability to execute arbitrary code from a script is not going to happen as long as I have anything to say. Sorry, to be harsh here, but security over functionality any time. That being said the situation with OpenMW is completely different from Morrowind/Oblivion/Skyrim. We have access to...
by Jemolk
20 Mar 2018, 03:08
Forum: General discussion
Topic: I made a thing! (Mod Organizer to OpenMW export)
Replies: 3
Views: 3013

Re: I made a thing! (Mod Organizer to OpenMW export)

Cool! Now maybe someone can make Mod Organizer run on Linux and I'll be all set! Or even better, probably post-1.0, integrate its functionality into the OpenMW launcher... :D
by Jemolk
11 Mar 2018, 02:42
Forum: General discussion
Topic: Unable to access website main page directly
Replies: 4
Views: 3524

Re: Unable to access website main page directly

Yeah, it is definitely a large ban as I've tried to access the website not just from my personal computers, but also computers in public places. Thanks, Raevol. I hope this can get resolved. Would be sad if a full country of folks didn't download and use the software, because they are blocked. I th...
by Jemolk
13 Feb 2018, 08:20
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 10864

Re: MCP-like menu

I offcourse understand that, lysol. ;) What I mean is to interpret the value in human-readable speciffic unit, take damage as an example, it has a speciffic value range, like 10-20 pts, which is 2 times higher than 5-10 pts, but we don't use 100% and 200% dmg. That would be silly. I actually equipp...
by Jemolk
04 Feb 2018, 02:37
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 5012

Re: openMW(-OP) is on Kickstarter? Err...

The kick starter campaign is just to help cover web registration and data storage costs. The other ones are just there to irritate the "Charity Trolls" and the Nexus users who think they get to control who gets to have a donation button and who doesn't. No one ever donates money to them in case you...