Search found 245 matches

by akortunov
23 May 2018, 08:09
Forum: Development
Topic: Pull requests cleanup
Replies: 6
Views: 417

Re: Pull requests cleanup

Now we have about 50 opened PRs and GitHub page becomes a mess.
Can we do something in this situation?
by akortunov
22 May 2018, 07:27
Forum: Support
Topic: Archive "TR-Data.bsa" missing
Replies: 2
Views: 71

Re: Archive "TR-Data.bsa" missing

If you mean this error:

Code: Select all

ERROR: Archive 'TR_Data.bsa' not found
It is probably because you have something like:

Code: Select all

fallback-archive=TR_Data.bsa
in you openmw.cfg but do not have the TR_Data.bsa.
by akortunov
14 May 2018, 12:59
Forum: Mod Compatibility
Topic: Living Cities of Vvardenfell
Replies: 3
Views: 939

Re: Living Cities of Vvardenfell

- npcs do not react to the presence of the player and do not say their usual comments when the player comes close to them, - the scripts do not seem to work at all, This mod adds default greetings (without sounds) with attached scripts and supposed to run them only once. These scripts are failed to...
by akortunov
09 May 2018, 19:57
Forum: Mod Compatibility
Topic: Better Sounds Mod problem and other mod questions
Replies: 12
Views: 424

Re: Better Sounds Mod problem and other mod questions

So as I expected - missing sounds due to invalid setup: Error handling text key soundgen: right: Resource 'sound/fx/foot/lhev.mp3' not found Error in framelistener: Resource 'sound/fx/regn/birdsw09.mp3' not found Probably we need just do not play sound instead of interrupting frame processing, so fe...
by akortunov
09 May 2018, 10:27
Forum: Development
Topic: Hitboxes for short weapons
Replies: 0
Views: 263

Hitboxes for short weapons

Currently, OpenMW has issues with Morrowind Rebirth and some other mods which use MCP feature to make weapons with Reach < 1.0 (2 yards with fCombatDistance = 128). Some testing shows that with MCP both NPC's and player can use weapons with Reach near 0.25 (0.5 yard) without problems, in OpenMW both...
by akortunov
09 May 2018, 08:23
Forum: Mod Compatibility
Topic: Better Sounds Mod problem and other mod questions
Replies: 12
Views: 424

Re: Better Sounds Mod problem and other mod questions

So if there is a "Meshes" and "Texture" folder there should be an individual "data" line pointing to it? No. If your "data" contains "Data Files" folder, "data" should point to it. About openmw.log: 1. The game can not find some vanilla resourses (intro movies, weather meshes, etc.). Are you sure t...
by akortunov
09 May 2018, 05:15
Forum: Mod Compatibility
Topic: Better Sounds Mod problem and other mod questions
Replies: 12
Views: 424

Re: Better Sounds Mod problem and other mod questions

Does the sound mod definitely have no esp? I don't see one in the list. No, Better Sounds has ESP file. Probably it is just disabled since it causes troubles for OP. To OP: all "data" items should refer to folder with resource items (Meshes, Textures, etc.). If your folders contain Data Files inste...
by akortunov
08 May 2018, 17:21
Forum: Support
Topic: Changing Character Appearance
Replies: 9
Views: 406

Re: Changing Character Appearance

No, the original game absolutely does keep player stats, at least when you don't change the character's race. Maybe only if you do not touch player race. But enableracemenu is very bugged in vanilla game, so it is a quite hard to tell how it intended to work. For example, I can not provide a reason...
by akortunov
08 May 2018, 16:08
Forum: Support
Topic: Changing Character Appearance
Replies: 9
Views: 406

Re: Changing Character Appearance

heilkitty wrote:
08 May 2018, 15:59
That's a bug, I guess.
Original game behaves in the similar way - does not keep player stats.
by akortunov
08 May 2018, 11:13
Forum: Development
Topic: Physics for non-moving actors
Replies: 15
Views: 887

Re: Physics for non-moving actors

Ah, OK... even then, the profiler doesn't make it specific what those numbers mean. What kind of load is that? Smurfs per second? ;) Well, according to code, it is a time interval between end of physics calculation and start of physics calculation in milliseconds, measured by osg::Timer. So 7 units...