Search found 181 matches

by akortunov
21 Feb 2018, 07:23
Forum: Content Development Section
Topic: Merging Greatness7 Idle animations with other animations replacers
Replies: 2
Views: 2428

Re: Merging Greatness7 Idle animations with other animations replacers

I would check out liztails animation kit. As I said, I tried to use it, but out of luck. AnimKit shows something like "XYZ rotation keys are not supported". A quite strange since Greatness7 recommends to use the AnimKit. UPDATE: Looks like I missed the v0.4 Animation Compilation release: https://ww...
by akortunov
20 Feb 2018, 10:36
Forum: Content Development Section
Topic: Merging Greatness7 Idle animations with other animations replacers
Replies: 2
Views: 2428

Merging Greatness7 Idle animations with other animations replacers

Hello. Does anyone have unpacked animations from Greatness7 Idle Animations Fix?
I want to merge idle animations with Djok's Animations Compilation, but the split_kf.exe from AnimKit fails to determine a game installation path for some reason.

The link for packed Idle animations fix is here.
by akortunov
11 Feb 2018, 14:17
Forum: Development
Topic: Combat AI: fallback behaviour
Replies: 0
Views: 692

Combat AI: fallback behaviour

Hello! In both OpenMW and Morrowind archers and mages try to fall back if the enemy is too close. OpenMW behaviour has two problems: 1. If there is an obstacle behind, NPC runs on place endlessly. In Morrowind NPC just stops in this case. 2. NPC can run off the cliff. This issue is not present in va...
by akortunov
05 Feb 2018, 18:16
Forum: General discussion
Topic: Belt-hanging lights?
Replies: 1
Views: 931

Re: Belt-hanging lights?

You can add a hidden light source item (without CanCarry flag) to NPC. Or just add a constant Light magic effect with desired magnitude to NPC.
by akortunov
05 Feb 2018, 18:10
Forum: Feature Requests and Suggestions
Topic: (Post 1.0) Kicking butts
Replies: 2
Views: 1387

Re: (Post 1.0) Kicking butts

montreal wrote:
01 Feb 2018, 07:31
OpenMW uses Rag Doll physics.
Did I miss something? Last time I checked, physics was a pretty dumb in both Morrowind and OpenMW.
by akortunov
05 Feb 2018, 18:06
Forum: Off Topic
Topic: Scripting problem: RemoveItem
Replies: 2
Views: 1229

Re: Scripting problem: RemoveItem

I can suggest you:
1. To use the player->GetItemCount and player->RemoveItem.
2. To check the console output and look for errors.
Also I am not sure if RemoveItem supports variables as arguments.
by akortunov
05 Feb 2018, 17:41
Forum: Feature Requests and Suggestions
Topic: DnD Style Spell Behavior
Replies: 1
Views: 577

Re: DnD Style Spell Behavior

Is there anything in OpenMW to allow such behavior? The short answer is "no". But you can create a fork of the engine and implement these features by yourself (a LOT of work). More info: 1. There is no target auto-tracking in Morrowind. 2. You can use spell reflection/absorption or Resist * magic e...
by akortunov
05 Feb 2018, 17:32
Forum: Feature Requests and Suggestions
Topic: Gameplay Improvements
Replies: 3
Views: 1671

Re: Gameplay Improvements

I'd probably say that 0 in agility/acrobatics means you can only climb the standard limit on a slope set by OpenMW (I'm not sure what that is, 45 degrees?), and 100 agility/acrobatics means you can climb slopes up to 60 degrees, or something like that. IIRC, max slope angle is a constant in the phy...
by akortunov
29 Jan 2018, 05:07
Forum: Support
Topic: GetCastPenalty
Replies: 1
Views: 565

Re: GetCastPenalty

IIRC, parameters in PlayLoopSound3DVP should be in 0-1.0 range, so you can not increase loudness endlessly.