Search found 243 matches

by akortunov
14 May 2018, 12:59
Forum: Mod Compatibility
Topic: Living Cities of Vvardenfell
Replies: 3
Views: 932

Re: Living Cities of Vvardenfell

- npcs do not react to the presence of the player and do not say their usual comments when the player comes close to them, - the scripts do not seem to work at all, This mod adds default greetings (without sounds) with attached scripts and supposed to run them only once. These scripts are failed to...
by akortunov
09 May 2018, 19:57
Forum: Mod Compatibility
Topic: Better Sounds Mod problem and other mod questions
Replies: 12
Views: 420

Re: Better Sounds Mod problem and other mod questions

So as I expected - missing sounds due to invalid setup: Error handling text key soundgen: right: Resource 'sound/fx/foot/lhev.mp3' not found Error in framelistener: Resource 'sound/fx/regn/birdsw09.mp3' not found Probably we need just do not play sound instead of interrupting frame processing, so fe...
by akortunov
09 May 2018, 10:27
Forum: Development
Topic: Hitboxes for short weapons
Replies: 0
Views: 254

Hitboxes for short weapons

Currently, OpenMW has issues with Morrowind Rebirth and some other mods which use MCP feature to make weapons with Reach < 1.0 (2 yards with fCombatDistance = 128). Some testing shows that with MCP both NPC's and player can use weapons with Reach near 0.25 (0.5 yard) without problems, in OpenMW both...
by akortunov
09 May 2018, 08:23
Forum: Mod Compatibility
Topic: Better Sounds Mod problem and other mod questions
Replies: 12
Views: 420

Re: Better Sounds Mod problem and other mod questions

So if there is a "Meshes" and "Texture" folder there should be an individual "data" line pointing to it? No. If your "data" contains "Data Files" folder, "data" should point to it. About openmw.log: 1. The game can not find some vanilla resourses (intro movies, weather meshes, etc.). Are you sure t...
by akortunov
09 May 2018, 05:15
Forum: Mod Compatibility
Topic: Better Sounds Mod problem and other mod questions
Replies: 12
Views: 420

Re: Better Sounds Mod problem and other mod questions

Does the sound mod definitely have no esp? I don't see one in the list. No, Better Sounds has ESP file. Probably it is just disabled since it causes troubles for OP. To OP: all "data" items should refer to folder with resource items (Meshes, Textures, etc.). If your folders contain Data Files inste...
by akortunov
08 May 2018, 17:21
Forum: Support
Topic: Changing Character Appearance
Replies: 9
Views: 406

Re: Changing Character Appearance

No, the original game absolutely does keep player stats, at least when you don't change the character's race. Maybe only if you do not touch player race. But enableracemenu is very bugged in vanilla game, so it is a quite hard to tell how it intended to work. For example, I can not provide a reason...
by akortunov
08 May 2018, 16:08
Forum: Support
Topic: Changing Character Appearance
Replies: 9
Views: 406

Re: Changing Character Appearance

heilkitty wrote:
08 May 2018, 15:59
That's a bug, I guess.
Original game behaves in the similar way - does not keep player stats.
by akortunov
08 May 2018, 11:13
Forum: Development
Topic: Physics for non-moving actors
Replies: 15
Views: 879

Re: Physics for non-moving actors

Ah, OK... even then, the profiler doesn't make it specific what those numbers mean. What kind of load is that? Smurfs per second? ;) Well, according to code, it is a time interval between end of physics calculation and start of physics calculation in milliseconds, measured by osg::Timer. So 7 units...
by akortunov
08 May 2018, 09:46
Forum: Development
Topic: Physics for non-moving actors
Replies: 15
Views: 879

Re: Physics for non-moving actors

psi29a wrote:
08 May 2018, 09:34
What is: ~1.5, ~1.75, ~2, is that the number of actors with gravity as apposed to 4, 5 and 7?
It is a profilier output:
Screenshot_20180508_124342.png
by akortunov
08 May 2018, 08:50
Forum: Development
Topic: Physics for non-moving actors
Replies: 15
Views: 879

Re: Physics for non-moving actors

Just a quick test: diff --git a/apps/openmw/mwworld/scene.cpp b/apps/openmw/mwworld/scene.cpp index 2c2d401d1..ff35ba5c3 100644 --- a/apps/openmw/mwworld/scene.cpp +++ b/apps/openmw/mwworld/scene.cpp @@ -19,6 +19,7 @@ #include "../mwrender/landmanager.hpp" #include "../mwphysics/physicssystem.hpp" +...