Search found 485 matches

by akortunov
06 Jan 2019, 18:33
Forum: Feature Requests and Suggestions
Topic: Distant Statics Placeholder
Replies: 15
Views: 1710

Re: Distant Statics Placeholder

The same scene with custom small feature culling size (12.0) for distant objects:

Image
by akortunov
06 Jan 2019, 10:58
Forum: Feature Requests and Suggestions
Topic: Distant Statics Placeholder
Replies: 15
Views: 1710

Re: Distant Statics Placeholder

I tried to implement the "placeholder" approach, and results are quite decent - my GTX 1050 hand handle 5 cells viewing distance with 40-70 FPS in exteriors. Loading speed is much faster than with large ECLD too. Some additional test results: 1. There are deadlocks in the navmesh system (in master t...
by akortunov
04 Jan 2019, 16:03
Forum: General Development
Topic: Dehardcode weapon types behaviour
Replies: 5
Views: 451

Re: Dehardcode weapon types behaviour

De-hardcode static weapon type list and replace it with - what? A list read from the .omwgame/.omwaddon file? [/list] If we really will do it, probably it would be better to setup default records first (with vanilla behaviour), and allow to override them or add new ones. If all added or modified we...
by akortunov
02 Jan 2019, 19:49
Forum: General Development
Topic: Dehardcode weapon types behaviour
Replies: 5
Views: 451

Dehardcode weapon types behaviour

Related feature request . Related branch: https://github.com/akortunov/openmw/tree/weapon_refactoring The main idea is to move most of weapon type-specific logic from a lot of different switches to the table , and then probably to move it to omwaddon or config file. Also I tried to add custom weapon...
by akortunov
02 Jan 2019, 06:15
Forum: Support
Topic: finding textures
Replies: 2
Views: 176

Re: finding textures

Select shiny object in the console and execute the "BC" command. It will display the name of mesh, used by object under "Model" section.
Open mentioned mesh in the NifSkope and remove all NiTextureEffects from this mesh and save it.
by akortunov
25 Dec 2018, 17:08
Forum: General Development
Topic: Pull requests cleanup
Replies: 15
Views: 1853

Re: Pull requests cleanup

It seems there is a time for another cleanup.
by akortunov
25 Dec 2018, 14:19
Forum: Mod Compatibility
Topic: Silverlight Armor
Replies: 7
Views: 615

Re: Silverlight Armor

It is not a texture, there is something wrong with skinning.
by akortunov
24 Dec 2018, 08:23
Forum: Off Topic
Topic: About alchemy recipes.
Replies: 5
Views: 279

Re: About alchemy recipes.

There is no such thing as "alchemy recipe" in Morrowind (excepts of a couple of quest items).
So you can experiment by yourself or increase your Alchemy skill (in latter case possible effects will be shown on ingredients tooltips). Or just use Google.
by akortunov
24 Dec 2018, 06:31
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 30
Views: 1601

Re: Android part 2

Do not use OSG 3.6.3 - OpenMW crashes with it, presumably because of bug in the OSG itself:
https://github.com/openscenegraph/OpenS ... issues/674
by akortunov
23 Dec 2018, 13:31
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 219
Views: 31768

Re: OpenMW 0.45.0

What is the current status of release?