Search found 572 matches

by akortunov
19 May 2019, 12:22
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 637

Re: Same spell effect possible to add multiple times

sirherrbatka wrote:
19 May 2019, 12:12
You can have multiple (same) summons from different spells but not from one spell?
You can have same summons from different spells, a case with one spell was not tested at all.
by akortunov
18 May 2019, 20:43
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 637

Re: Same spell effect possible to add multiple times

More likely even with mentioned patch every new skeleton just will replace a previous one.
by akortunov
16 May 2019, 19:16
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 935

Re: Build for Elbrus(VLIW)

DJs3000 wrote:
16 May 2019, 18:09
Windows.h is not present in the source code.
Of course it is not present - it is a system header from Windows.
I suppose you should disable tools and examples when you run CMake on MyGUI:

Code: Select all

-DMYGUI_BUILD_DEMOS=FALSE -DMYGUI_BUILD_TOOLS=FALSE
https://github.com/MyGUI/mygui/issues/24
by akortunov
16 May 2019, 17:18
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 935

Re: Build for Elbrus(VLIW)

git checkout MyGUI3.2.2

I see no "release-3.2.2" tag in MyGUI repo.

As about error message, I suppose the master branch in MyGUI repo is just a bit broken right now.
by akortunov
16 May 2019, 14:46
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 935

Re: Build for Elbrus(VLIW)

1. Use MyGUI 3.2.2 release instead of MyGUI's master branch.
2. C++ uses // to mark comments and # for preprocessor directives.
by akortunov
16 May 2019, 13:47
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 935

Re: Build for Elbrus(VLIW)

Then indeed it is an error about custom markers. LCC can not compare operands of types "const ESM::CustomMarker" and "ESM::CustomMarker" for some reason. As I said, try to comment this line first to workaround this issue. I am afraid that you will need to patch OpenMW yourself since there are no oth...
by akortunov
16 May 2019, 13:31
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 935

Re: Build for Elbrus(VLIW)

Yes, LCC is highly modified and posing as GCC 5.5 compatible. C++ 11 is accurately supported, information from the developer. Well, it seems not accurately. Which OpenMW version do you try to build? Also it seems it does not like this line in the mapwondow.cpp: markerWidget->setUserData(marker); Yo...
by akortunov
16 May 2019, 13:22
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 935

Re: Build for Elbrus(VLIW)

> lcc

LCC? This one? I thought you use GCC.
by akortunov
15 May 2019, 17:54
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 334
Views: 24383

Re: Android part 2

treio wrote:
15 May 2019, 16:33
Also, does anyone know why I am not able to send PMs at all, or submit posts without mod approval? Is there a minimum post limit before these become available?
Yes, there is an anti-spam protection here.
by akortunov
15 May 2019, 17:51
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 935

Re: Build for Elbrus(VLIW)

That's pretty simple, actually. LIBUNSHIELD. It is required by the installer. I suspect that the whole installer target may be optional (it should be anyway). By wizard, not by launcher. There is a BUILD_WIZARD option, which is enabled by default. If disabled, OpenMW will not build the wizard, but ...