Search found 220 matches

by akortunov
21 Apr 2018, 19:20
Forum: Feature Requests and Suggestions
Topic: #3431 VFS resource name clashes
Replies: 2
Views: 128

Re: #3431 VFS resource name clashes

Situation 1 is really a feature request about per-game configs for OpenMW engine, what makes sense. - If a resource name clash happens, which file is loaded is determined by the internal logic of the OpenMW VFS, even though one of the files is guaranteed to be wrong. IIRC, VFS will just load folders...
by akortunov
17 Apr 2018, 19:13
Forum: Feature Requests and Suggestions
Topic: Per-slot armor rating
Replies: 8
Views: 973

Re: Per-slot armor rating

That's the position where the hit box intersects the NPC's capsule collision shape. That would be enough for me. The problem is that is true only for ranged combat. For melee combat that position is somewhere INSIDE target capsule. That is a quite weird. Anyway, I uploaded the prototype for limb de...
by akortunov
13 Apr 2018, 14:32
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8389

Re: OpenMW 0.44.0

scrawl wrote:
13 Apr 2018, 13:34
Also, I haven't tested if it builds, and I wouldn't be suprised if it doesn't. Testing welcome.
Builds fine on Linux.
by akortunov
13 Apr 2018, 07:51
Forum: Feature Requests and Suggestions
Topic: Swift Cast
Replies: 8
Views: 1975

Re: Swift Cast

JDGBOLT wrote:
12 Apr 2018, 20:36
Only thing I have noticed is that it caused a crash in my game emanating from CharacterController::updateCarriedLeftVisible within apps/openmw/mwmechanics/character.cpp from the line you changed.
Should be fixed now.
And I suppose this feature needs some refactoring anyway.
by akortunov
12 Apr 2018, 17:33
Forum: Feature Requests and Suggestions
Topic: Swift Cast
Replies: 8
Views: 1975

Re: Swift Cast

I managed to get a working prototype of this feature: https://github.com/akortunov/openmw/tree/swiftcasting
This feature is togglable and disabled by default:

Code: Select all

[Game]
swift casting = true
by akortunov
12 Apr 2018, 11:26
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8389

Re: OpenMW 0.44.0

With the OSG fork everything runs fine, but the minute I switch over to OSG 3.6 and recompile OpenMW, it causes a segfault going all the way down into my Mesa driver How did you try to rebuild it? I got a similar segfault when I tried to do a partial rebuild (run "make" on existing build), but 3.6 ...
by akortunov
08 Apr 2018, 18:58
Forum: Feature Requests and Suggestions
Topic: Beast Races: Bugged nocked Arrow
Replies: 1
Views: 131

Re: Beast Races: Bugged nocked Arrow

https://bugs.openmw.org/issues/4263
Should be fixed 4 months ago (shortly after 0.43 release).
by akortunov
08 Apr 2018, 14:21
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8389

Re: OpenMW 0.44.0

Br0ken wrote:
08 Apr 2018, 14:15
By the way, OSG 3.6 stable is released.
Can we update OSG-on-steroids fork?
by akortunov
07 Apr 2018, 06:55
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 9
Views: 536

Re: Fix The Lady Lover and Steed Birthsigns

We already discussed this issue: https://forum.openmw.org/viewtopic.php?f=2&t=4819 In original game these birthsigns are pretty useless after level 10-20: In Morrowind birtsign bonuses are added to the base parameter value instead of modified. A bit useless, as for me: In Morrowind values are capped...
by akortunov
06 Apr 2018, 12:59
Forum: Support
Topic: Pink SCREEN!
Replies: 12
Views: 425

Re: Pink SCREEN!

You can use driconf to force S3TC support detection. For Windows 7? IIRC, driconf is for DRI (a part of X11). in your opinion what would be the best way to do so? Is there a website I can go to to reinstall my driver? Determine a model of your videocard (e.g. via Device Manager, under Display Adapt...