Search found 469 matches

by akortunov
15 Dec 2018, 14:27
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27433

Re: OpenMW 0.45.0

Atahualpa wrote:
15 Dec 2018, 13:49
Abot's Silt Striders and Abot's Boats work without flaws in v0.45.0, right? I briefly tested them last week and found no issues.
Silt Striders should be fine, Boats suffer from this bug, but it can be easily workarounded.
by akortunov
13 Dec 2018, 20:14
Forum: Mod Compatibility
Topic: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods
Replies: 30
Views: 1089

Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods

Enkida wrote:
13 Dec 2018, 19:56
I wish I could make the crosshair have 50% opacity.
In theory, you can try to add alpha to the crosshair texture via graphics editor.
by akortunov
13 Dec 2018, 18:16
Forum: General Development
Topic: Shadows
Replies: 272
Views: 41911

Re: Shadows

AnyOldName3 wrote:
13 Dec 2018, 17:19
or at the minimum, do something to tag meshes which have thin geometry so I can handle them separately.
In theory, we can use NiStringExtraData to tag such nodes in NIF files, but I doubt that modders actually will use it.
by akortunov
13 Dec 2018, 06:31
Forum: General Development
Topic: Shadows
Replies: 272
Views: 41911

Re: Shadows

Capostrophic wrote:
12 Dec 2018, 22:48
Please don't do this.
Any better idea how to prevent flickering? AnyOldName3 suggested to use huge values.
by akortunov
11 Dec 2018, 09:32
Forum: Infrastructure
Topic: Issue with forum session timeout force logout
Replies: 17
Views: 313

Re: Crashing on startup in Arch Linux

The same issue for me - the forum logs me off after several minutes. Writing large posts is annoying now since after pressing "Preview" or "Submit" button it can redirect me to the login page and erase the whole posted text. Strage, but I did not encounter such behaviour earlier. Can we at least kee...
by akortunov
11 Dec 2018, 07:30
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 66
Views: 6810

Re: Hey let's switch away from bullet to anything else (discussion)

IIRC every static has its owns collision shape. Currently we have at least two reasons for such implementation: 1. We have a collision tracker for scripting system - we need to know if actor collides with given object. 2. It allows to quite simple add new objects to scene or remove them from it - we...
by akortunov
10 Dec 2018, 07:15
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27433

Re: OpenMW 0.45.0

halcyon wrote:
10 Dec 2018, 02:22
it's not clear why it was implemented the way it was.
It is just an erroneusly applied knockout damage multiplier (1.5x by default).
by akortunov
09 Dec 2018, 12:22
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 66
Views: 6810

Re: Hey let's switch away from bullet to anything else (discussion)

Here are results of my experiments: https://github.com/OpenMW/openmw/pull/2070
It seems convexSweepTests are not fully threadsafe yet.
by akortunov
08 Dec 2018, 06:00
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 206
Views: 27433

Re: OpenMW 0.45.0

The Pelagiad font doesn't look quite the same as the original font in terms of letterspacing and line height, but it's close, and the glyphs are quite crisp: https://imgur.com/a/ulxCfBO Is there some way to override the letterspacing or line height, without modifying the font directly? (Off topic, ...
by akortunov
07 Dec 2018, 08:01
Forum: Support
Topic: Crashing on startup in Arch Linux
Replies: 30
Views: 917

Re: Crashing on startup in Arch Linux

warning: openmw: /usr/share/games/openmw/data (GID mismatch) warning: openmw: /usr/share/games/openmw/data (Permissions mismatch) I suppose it indicates that the /usr/share/games/openmw/data has custom permissions and GID. Do you have a "william" group, by the way? Maybe it worth to restore default...