Search found 169 matches

by akortunov
13 Jan 2018, 17:08
Forum: Feature Requests and Suggestions
Topic: Distant lands and frozen cliffracers
Replies: 13
Views: 2002

Re: Distant lands and frozen cliffracers

CMAugust wrote:
13 Jan 2018, 13:11
It would be nice to see a number of "fade" options like in Oblivion and Skyrim for aesthetic and performance reasons. Example from Skyrim
Probably we need an ability to disable whole objects on particular distance to implement such sliders.
by akortunov
13 Jan 2018, 14:21
Forum: Feature Requests and Suggestions
Topic: Per-slot armor rating
Replies: 3
Views: 140

Re: Per-slot armor rating

I'm not even sure that our hit detection system knows which part of an actor has been hit. It does not know. For now, we use collision box for hit detections. When NPC takes hit, we choose which slot to hit randomly (in Npc::onHit()). I suppose mentioned games behave in the similar way. From the ot...
by akortunov
13 Jan 2018, 13:29
Forum: Feature Requests and Suggestions
Topic: Per-slot armor rating
Replies: 3
Views: 140

Per-slot armor rating

Inspired by Daggerfall and Wizardry 8: https://github.com/akortunov/openmw/tree/armorclass Screenshot_20180113_155604.png Vanilla Morrowind (OpenMW too) calculates the mean armor rating and uses it to reduce damage for any slot, which takes the damage. With this feature OpenMW takes actual armor rat...
by akortunov
13 Jan 2018, 08:16
Forum: Feature Requests and Suggestions
Topic: Distant lands and frozen cliffracers
Replies: 13
Views: 2002

Re: Distant lands and frozen cliffracers

separate "draw distance" and/or "small feature culling" parameters for actors I'd prefer the second one. Or to disable actors culling completely. In my testing "small feature culling pixel size = 8.0" was enough to notice "headless" NPCs. But anyway with culling small objects appearing/disappearing...
by akortunov
11 Jan 2018, 10:55
Forum: General discussion
Topic: Creatures' attack sometimes ignores armor; bug?
Replies: 2
Views: 230

Re: Creatures' attack sometimes ignores armor; bug?

Related code is here.

Are you sure that you have the full set, including shield? Slot_CarriedLeft (shield) has the 10% chance to take damage.
If there is no shield in this case, there is no armor skill training, there is an Unarmored skill training instead.
by akortunov
08 Jan 2018, 16:26
Forum: Support
Topic: QtCreator fails to detect non-OpenMW headers
Replies: 3
Views: 285

Re: QtCreator fails to detect non-OpenMW headers

psi29a wrote:
08 Jan 2018, 15:56
What was done to resolve the issue?
I applied the e8360c875d1f34481a314551e12f54bc23b2ed2d commit to QtCreator and built QtCreator from source.
by akortunov
08 Jan 2018, 14:15
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 9560

Re: CPU and Single Core Implications

ajira2 wrote:
08 Jan 2018, 14:05
Please can you repost it?
Sure: https://www.nexusmods.com/morrowind/mods/45384/
by akortunov
08 Jan 2018, 13:30
Forum: Support
Topic: QtCreator fails to detect non-OpenMW headers
Replies: 3
Views: 285

Re: QtCreator fails to detect non-OpenMW headers

This issue can be marked as solved now.
by akortunov
08 Jan 2018, 12:03
Forum: Support
Topic: QtCreator fails to detect non-OpenMW headers
Replies: 3
Views: 285

QtCreator fails to detect non-OpenMW headers

EDIT: the fix for this issue was merged in the master QtCreator branch, but it was not included in the latest release (4.5.0) yet. If someone with non-english system locale has issues with QtCreator, he can use the bleeding-edge QtCreator. Does anyone use the QtCreator on Linux for OpenMW developme...
by akortunov
04 Jan 2018, 06:18
Forum: Support
Topic: Open MW 43.0 Issues
Replies: 1
Views: 364

Re: Open MW 43.0 Issues

[Input]
toggle sneak = true
I am not receiving the icon for owned items anymore.
Check your "show owned" and "menu transparency" settings.