Search found 302 matches

by akortunov
19 Jul 2018, 08:35
Forum: Mod Compatibility
Topic: Draugr Diversity (draugr cannot attack)
Replies: 6
Views: 186

Re: Draugr Diversity (draugr cannot attack)

kuyondo wrote:
19 Jul 2018, 08:25
No other mods installed. except tribunal and bloodmoon.
Strange. Morrowind on your video does not look and does not behave as OpenMW with clean Morrowind installation.
As I said, I can not reproduce this bug with PBAv2.0 with neither clean MTB nor my modlist, so I can not help here.
by akortunov
19 Jul 2018, 08:16
Forum: Mod Compatibility
Topic: Draugr Diversity (draugr cannot attack)
Replies: 6
Views: 186

Re: Draugr Diversity (draugr cannot attack)

Andrei, there is another mod that makes dark brotherhood assassins unable to attack. Works fine for me. Probably it is a mod conflict. Note: db_assassin1 do not use their darts in clean OpenMW (their enchanted blades just have higher priority than dart with pity damage). But result on your video is...
by akortunov
18 Jul 2018, 17:39
Forum: Mod Compatibility
Topic: Draugr Diversity (draugr cannot attack)
Replies: 6
Views: 186

Re: Draugr Diversity (draugr cannot attack)

Probably it is the same bug: https://gitlab.com/OpenMW/openmw/issues/4470
Note: OpenMW shows weapon during weapon equipping animation when handles "equip attach" key.
So no "equip attach" - no weapon in hands.
by akortunov
17 Jul 2018, 14:09
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 220
Views: 28935

Re: OpenMW 0.44.0

Is there a way to show it again? It really helped me to detect bugs and errors. For example, like this bug https://gitlab.com/OpenMW/openmw/issues/4502 The content of this window should be in the openmw.log file. Log file is easier to use than cmd.exe window. About 4502 (which is a duplicate of 450...
by akortunov
17 Jul 2018, 13:17
Forum: Support
Topic: Openmw segfaults on tinkerboard
Replies: 3
Views: 83

Re: Openmw segfaults on tinkerboard

tinkerthinker wrote:
17 Jul 2018, 13:08
OSG 3.6.2 stable.
Then I'd suggest to rebase the 3.6 branch of the OSG-on-steroids fork over 3.6.2 and check if there are any improvements.
Also it would be nice to test recent 3.4.x releases (IIRC, more recent version for now is 3.4.15).
by akortunov
17 Jul 2018, 11:51
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 220
Views: 28935

Re: OpenMW 0.44.0

I dont know what its called, but the latest nightly is missing that "command prompt" when starting OpenMW. The one that list down all the activities and potential errors during the game.. is it intended? It was a very helpful to have it too.. Yes, that was intened. Release builds on Windows do not ...
by akortunov
17 Jul 2018, 09:36
Forum: Support
Topic: Textures for fire (torches, fireplace, etc.) look very rudimentery
Replies: 5
Views: 222

Re: Textures for fire (torches, fireplace, etc.) look very rudimentery

Last time I encountered similar bug, it was the broken alpha calculation due to bug in OpenSceneGraph v3.5.1. Which OSG versions both your computers have?
by akortunov
16 Jul 2018, 18:50
Forum: General
Topic: TES3MP on Red Hat
Replies: 5
Views: 244

Re: TES3MP on Red Hat

Cartifer wrote:
16 Jul 2018, 18:38
Does anyone know where Qt5 puts its .so.x files?
I'd suggest just to use the "find" console command.
by akortunov
16 Jul 2018, 07:37
Forum: Editor Development
Topic: Creature/Npc Editing
Replies: 18
Views: 1152

Re: Creature/Npc Editing

Thanks for the help. I was wondering if vampirism/lycanthropy could be detected from the editors perspective. These sorts of things seem to depend on scripts in a few of the cases I've looked at. It seems you are right. Currently OpenMW treats NPC as vampire, if he has an ability with ESM::MagicEff...
by akortunov
16 Jul 2018, 07:14
Forum: Mod Compatibility
Topic: Kahleigh's Retreat disposing mannequins
Replies: 1
Views: 178

Re: Kahleigh's Retreat disposing mannequins

dans wrote:
15 Jul 2018, 14:06
So, if you just wait for 3 days, they dissappear completely.
Should be fixed in master branch (tested on Castle Hestatur mannequins), but 0.44 release will not have this fix.