Search found 75 matches

by akortunov
12 Aug 2017, 17:38
Forum: Support
Topic: OpenMW CS crashes on my Mac
Replies: 13
Views: 547

Re: OpenMW CS crashes on my Mac

You should replace "/whatever/path/you/have/" to your OpenMW-CS.app folder location.
by akortunov
11 Aug 2017, 14:07
Forum: General discussion
Topic: confused, do I have OpenMW 0.42 or not?
Replies: 5
Views: 395

Re: confused, do I have OpenMW 0.42 or not?

git201707271429
Technically, yes. A code for 0.42 was prepared in April.
Google says this package is a daily build based on master branch, but release version in master was increased in August, IIRC.

So you have two week old 0.43 development version.
by akortunov
11 Aug 2017, 08:45
Forum: General discussion
Topic: Distant Land Status?
Replies: 5
Views: 387

Re: Distant Land Status?

TES3MP again? If yes, TES3MP uses an outdated OpenMW version, IIRC. If no, only distant terrain is implemented for now (instructions in your second link).
by akortunov
10 Aug 2017, 20:19
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 8
Views: 732

Re: MCP-like menu

ap0 wrote:
10 Aug 2017, 18:09
Why in the launcher and not in game menu?
Some settings change could require a game restart anyway.
Also we have no way to localize new strings (post-1.0 feature), so we can not implement in-game menu until 1.0. A launcher does not have this restriction.
by akortunov
10 Aug 2017, 14:38
Forum: Development
Topic: Pickpocketing mechanics in OpenMW
Replies: 10
Views: 713

Re: Pickpocketing mechanics in OpenMW

Take a look at this branch.

This formula uses an item weight instead of value. With this formula a master-thief can steal items with weight near 20 from unawared target.
Small items (money, keys, etc.) can be stealed from commoner even by novice thief.
by akortunov
09 Aug 2017, 16:40
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 8
Views: 732

Re: MCP-like menu

I think we can add a tab to launcher for settings file configuring, similar to MCP configurator.
by akortunov
09 Aug 2017, 07:18
Forum: Development
Topic: Pickpocketing mechanics in OpenMW
Replies: 10
Views: 713

Re: Pickpocketing mechanics in OpenMW

pickpocketing doesn't actually take Sneak into account Actually, does for both PC and target. There are other problems with default formula: 1) It does not take in account item weight (as in later TES games) 2) Even with high Sneak, Luck, and Agility you will get a decent chance to steal only for i...
by akortunov
08 Aug 2017, 07:09
Forum: Support
Topic: GetPCRunning behavior different from vanilla?
Replies: 1
Views: 108

Re: GetPCRunning behavior different from vanilla?

GetPCRunning indeed checks only run mode in OpenMW: MWWorld::Ptr ptr = MWBase::Environment::get().getWorld ()->getPlayerPtr(); runtime.push (ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run)); GetPCSneaking behaves in the same way. Can you investigate how these f...
by akortunov
07 Aug 2017, 13:18
Forum: Development
Topic: Pickpocketing mechanics in OpenMW
Replies: 10
Views: 713

Re: Pickpocketing mechanics in OpenMW

Maybe we can get a decent result without source code patching, something like: iPickMinChance = 5 iPickMaxChance = 90 fPickPocketMod = 0.01 Results are fine for me: an experienced thief easily can steal items with cost near 1000-2000 from non-thief victims. The main issue in this case: there is no d...