Search found 88 matches

by akortunov
18 Sep 2017, 13:08
Forum: Support
Topic: (Solved) changing language
Replies: 4
Views: 152

Re: changing language

would you know where I can download files for different languages of the game?
In the Steam, for example. Or just use Google.
by akortunov
18 Sep 2017, 12:09
Forum: Support
Topic: (Solved) changing language
Replies: 4
Views: 152

Re: changing language

I see on the settings of the OpenMW launcher that it is possible to change Morrowind content language. No. This setting is just supposed to tell an engine, which encoding your content files have. Maybe we will detect an encoding automatically later ( feature #1161 ). To change in-game language you ...
by akortunov
10 Sep 2017, 19:57
Forum: Support
Topic: Trying To Add Additional Level Up Messages; Default Level Up Message continues being used
Replies: 6
Views: 180

Re: Trying To Add Additional Level Up Messages; Default Level Up Message continues being used

FYI: I created a pull request to fix this issue. If this PR will be accepted, just use fallback=Level_Up_LevelX,"MESSAGE HERE" , Level_Up_Level21, for example. If there is no such string (e.g. for 76 level), fallback=Level_Up_Default will be used instead. "OpenMW treats Level-Up Messages differently...
by akortunov
10 Sep 2017, 19:36
Forum: Support
Topic: Trying To Add Additional Level Up Messages; Default Level Up Message continues being used
Replies: 6
Views: 180

Re: Trying To Add Additional Level Up Messages; Default Level Up Message continues being used

Is there anyway to go around this in OpenMW? No. OpenMW strictly uses Level_Up_Default for all levels > 20. Feel free to create a bugreport, if an original game behaves in a different way. A suggestion: try to use Level_Up_LevelX for a current level, and use Level_Up_Default, if that string was not...
by akortunov
09 Sep 2017, 16:30
Forum: Mod Compatibility
Topic: Sixth House Mod
Replies: 16
Views: 512

Re: Sixth House Mod

i think because of this, the script has time to re-run(?) No, it seems StopScript command do not work as the mod author supposed (looks like StopScript can not stop a script, attached to object). Why just do not call this script once in the dialogue (without additional checks)? This is how such scr...
by akortunov
09 Sep 2017, 15:16
Forum: Mod Compatibility
Topic: Ships of the Imperial Navy
Replies: 2
Views: 157

Re: Ships of the Imperial Navy

Bug #3950. A warning should be fixed by now, but there are issues with ship collision due to bug in the mesh optimizer.
by akortunov
09 Sep 2017, 15:11
Forum: Mod Compatibility
Topic: Sixth House Mod
Replies: 16
Views: 512

Re: Sixth House Mod

But anyway, looks like SixthHouseCheck script is supposed to be runned only once, so it should not cause performance issues.
It seems the mod runs SixthHouseCheck repeatedly for some reason (a bug, maybe?).
by akortunov
09 Sep 2017, 15:02
Forum: Mod Compatibility
Topic: Sixth House Mod
Replies: 16
Views: 512

Re: Sixth House Mod

"ash_slave"->SetFight 50 FYI: SetFight in OpenMW will modify only first found Ash Slave, but will not modify a base record, so this script will not work as in Morrowind for now. This bug was already reported. It seems OpenMw cannot process many commands at once. Actually, can, but search via text i...
by akortunov
01 Sep 2017, 13:52
Forum: Off Topic
Topic: how to disable teleport?
Replies: 4
Views: 200

Re: how to disable teleport?

I am not sure about how Magas Volar works, but in other mentioned cases a game uses DisableTeleporting console command.
by akortunov
01 Sep 2017, 13:29
Forum: Off Topic
Topic: AnKi 3D engine
Replies: 9
Views: 379

Re: AnKi 3D engine

Looks like AnKi 3D supports only Windows and Linux. I suppose MacOS users will be unhappy, if we ever switch from OSG to AnKi 3D.