Search found 107 matches

by akortunov
15 Oct 2017, 06:45
Forum: General discussion
Topic: Distant Land Status?
Replies: 17
Views: 1163

Re: Distant Land Status?

Upping to something that's well outside the recommended parameters, exterior cell load distance = 12 and viewing distance = 100000, nukes my frame rate down to 2 fps... That's because an engine tries to render (12+1)*(12+1)=169 cells. Generally, you can use "exterior cell load distance = 2" for hig...
by akortunov
13 Oct 2017, 13:55
Forum: General discussion
Topic: Weird lighting
Replies: 6
Views: 387

Re: Weird lighting

I do have an atronarch replacer mod I mean not only replacer, but a mod with the ESP file. If it is your case: 1. Open your replacer via editor 2. Check the Flame Atronach inventory 3. There should be a Light item (the "light_misc" in my case) 4. Just remove this item via "removeitem": player->remo...
by akortunov
13 Oct 2017, 04:49
Forum: General discussion
Topic: Weird lighting
Replies: 6
Views: 387

Re: Weird lighting

Now, I still don't understand why my character is emitting light. Which OpenMW version are you using? I encountered a similar issue recently on the master git branch (0.43). There was a bug, which allowed to pick light sources without CanCarry flag from containers. I use a mod, which adds such ligh...
by akortunov
09 Oct 2017, 16:37
Forum: General discussion
Topic: lothavor's legacy
Replies: 5
Views: 357

Re: lothavor's legacy

Shark has big collision box, and it is unable to move in this cell. I tried to spawn it with placeatpc while midair. Shark gracefully hits the water, but it is unable to move afterward anyway (even if it looks like it should). Even more strange: the shark can move on the ground (placeatpc), but can...
by akortunov
09 Oct 2017, 12:02
Forum: Development
Topic: OpenMW generates non-existing hyperlinks in the dialogue
Replies: 10
Views: 413

Re: OpenMW generates non-existing hyperlinks in the dialogue

Wait, that exists? Can you show me an example? Sure. For, example, I have a Foo topic and this topic entry: Football is a great sport! 1. I can add a link to Foo topic: @Foo#tball is a great sport! In this case an engine will gernerate link to Foo topic. 2. The more common case: I want to highlight...
by akortunov
09 Oct 2017, 11:38
Forum: Development
Topic: OpenMW generates non-existing hyperlinks in the dialogue
Replies: 10
Views: 413

Re: OpenMW generates non-existing hyperlinks in the dialogue

DestinedToDie wrote:
09 Oct 2017, 11:17
Topics are always autogenerated, there is no manual generation where you can hyperlink a certain word inside the text field in CS.
It means that @TopicName# way to hyperlink a certain word is actually a hack for some non-English versions of Morrowind. I did not know that.
by akortunov
09 Oct 2017, 11:02
Forum: Development
Topic: OpenMW generates non-existing hyperlinks in the dialogue
Replies: 10
Views: 413

Re: OpenMW generates non-existing hyperlinks in the dialogue

You limit it with functions/variables. This is not what I exactly mean. For example, if I have the "foo" topic, an engine can generate a link, if it find the whole Foo word. "Food", "Foot", "Fool", etc. should not be highlighted - these words are different from topic name. Does the English vanilla ...
by akortunov
09 Oct 2017, 10:34
Forum: Development
Topic: OpenMW generates non-existing hyperlinks in the dialogue
Replies: 10
Views: 413

Re: OpenMW generates non-existing hyperlinks in the dialogue

DestinedToDie wrote:
09 Oct 2017, 10:29
Is there a topic by that name?
Yes, there is.
DestinedToDie wrote:
09 Oct 2017, 10:29
Because if there is, then simply the mention of the word will automatically bring about the hyperlink.
Can we limit it by the whole-word match?
by akortunov
09 Oct 2017, 07:07
Forum: General discussion
Topic: lothavor's legacy
Replies: 5
Views: 357

Re: lothavor's legacy

2) that damn shark There is a shark in the cave. You are supposed to lure it out but it is stuck. Ignore it and TCL trough doors that won't open. Can you describe what do you mean? Does an engine spawn the shark inside other object? Or does the shark have a big collision box, so it can not swim ins...
by akortunov
09 Oct 2017, 06:53
Forum: General discussion
Topic: lothavor's legacy
Replies: 5
Views: 357

Re: lothavor's legacy

No idea what the heck Lock 0 is supposed to do. IIRC, in vanilla Morrowind "lock 0" locks a door, but the door tooltip will not have the "Locked" label. GetLocked in this case will return 1. Also any "lock" command sets the door animation state to the "Closed". It seems this script is supposed to k...