Search found 146 matches

by akortunov
13 Dec 2017, 06:19
Forum: General discussion
Topic: Two bug reports on reddit
Replies: 20
Views: 1055

Re: Two bug reports on reddit

As for me, adding birth bonuses to base stats is just a hack to workaround bug with Restore attribute effects (they restore only only to base attribute value, even if the player has buffs). Bethesda did not bother to fix this bug, so it is an obvious solution to prevent Lady and Steed from being tot...
by akortunov
11 Dec 2017, 14:17
Forum: Mod Compatibility
Topic: Do NOT ask Abot about OpenMW compatibility
Replies: 21
Views: 1456

Re: Do NOT ask Abot about OpenMW compatibility

I created a couple of pull requests to fix some issues in Abot's mods (here and here). Any testing/feedback would be helphul.

Also if someone will figure out, which animation groups Silt Striders playing during scripted movement and why, scenic travel mods will be compatible with OpenMW at last.
by akortunov
11 Dec 2017, 09:46
Forum: General discussion
Topic: Two bug reports on reddit
Replies: 20
Views: 1055

Re: Two bug reports on reddit

Pop000100 wrote:
11 Dec 2017, 07:11
http://mw.modhistory.com/download-90-6521 that is the latest version of the mod Chris mentioned.
Interesting. I just use the ten-lines patch locally to make HP bonus retroactive.
by akortunov
10 Dec 2017, 16:26
Forum: General discussion
Topic: Two bug reports on reddit
Replies: 20
Views: 1055

Re: Two bug reports on reddit

UESP [1] and Elderscrolls [2] wikis both claim the bonus from the Lady birthsign does NOT increase health. A starting health. In Morrowind birtsign bonuses are added to the base parameter value instead of modified. A bit useless, as for me: In Morrowind values are capped by 100 (75 + birtsign bonus...
by akortunov
08 Dec 2017, 18:03
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 1415

Re: OpenMW 0.43.0 Released!

Envy123 wrote:
08 Dec 2017, 14:50
It seems like you cannot speak to NPCs underwater anymore, no matter what?
No. They just do not use voiced phrases (e.g. battle cries, greeetings, etc.).
It does not affect dialogue window.
by akortunov
08 Dec 2017, 05:16
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 18
Views: 1747

Re: OpenMW 0.44.0

Partially done. For now, I have problems with effect scaling, and need help from someone with better understanding of particle system.
by akortunov
06 Dec 2017, 16:03
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 12
Views: 507

Re: Performance Questions (Tips Welcome!)

Also post your settings.cfg.
by akortunov
06 Dec 2017, 16:01
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 12
Views: 507

Re: Performance Questions (Tips Welcome!)

Shinino wrote:
06 Dec 2017, 15:46
Is there a way to get my F3 output from outside of the game, like in a log?
IIRC, no. Just take a screenshot.
by akortunov
06 Dec 2017, 15:14
Forum: Support
Topic: Performance Questions (Tips Welcome!)
Replies: 12
Views: 507

Re: Performance Questions (Tips Welcome!)

It is hard to give advices without openmw.cfg and profilier (F3) results.
Usually a problem comes from mods that add a lot of new objects to scene (like Morrowind Rebirth), or add a lot of new NPCs to towns - OpenMW handles collisions in the main thread, so a CPU power is not enough to get high FPS.
by akortunov
05 Dec 2017, 04:59
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 257
Views: 29356

Re: OpenMW 0.43.0

"some gameplay breaking bugs" are actually problems with MAO setup.