Search found 590 matches

by akortunov
05 Oct 2019, 05:49
Forum: General Development
Topic: New contributor looking for feedback
Replies: 2
Views: 487

Re: New contributor looking for feedback

There is already a pending fix for mentioned issue: https://github.com/OpenMW/openmw/pull/2539/
by akortunov
01 Oct 2019, 12:03
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 11958

Re: Weapon sheathing

I think long-term this would be desirable anyway, particularly for when we expand to being able to support Oblivion and Skyrim files. There is nothing to do with Oblivion and Skyrim here since they have no shields holstering out of box as well. We could also add an extra setting for shields to deal...
by akortunov
28 Sep 2019, 18:01
Forum: Support
Topic: Silt Strider Bug
Replies: 3
Views: 235

Re: Silt Strider Bug

Can be the same bug: https://gitlab.com/OpenMW/openmw/issues/4639
In this case it should be fixed in 0.46.
by akortunov
20 Sep 2019, 04:36
Forum: Mod Compatibility
Topic: Issues with Magical Trinkets of Tamriel
Replies: 10
Views: 1231

Re: Issues with Magical Trinkets of Tamriel

ForceGreeting in Morrowind does not allow you to talk to dead people.
by akortunov
20 Sep 2019, 04:31
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 737

Re: Can OpenMW make NPCs activate doors that load to other cell?

NPC's can not use teleporting doors, as in Morrowind. An attempt to teleport actor to non-active cell during AI update leads to undefined behaviour.
by akortunov
18 Sep 2019, 19:08
Forum: Support
Topic: Merchants do not accept money.
Replies: 4
Views: 467

Re: Merchants do not accept money.

You can not sell money directly in Morrowind. The game transfers it automatically after haggle.
by akortunov
05 Sep 2019, 17:31
Forum: Feature Requests and Suggestions
Topic: (Fleeing) NPC use doors
Replies: 4
Views: 512

Re: (Fleeing) NPC use doors

IIRC, fleeing NPC's already can use doors in OpenMW.
The only restriction is teleporting doors, but almost every actor has this restriction.
by akortunov
05 Sep 2019, 17:27
Forum: Documentation
Topic: Beta Comments
Replies: 1
Views: 438

Re: Beta Comments

OpenMW prints beta comments to the in-game debug console. No output files are involved.
by akortunov
29 Aug 2019, 18:20
Forum: Support
Topic: Launcher Error
Replies: 2
Views: 262

Re: Launcher Error

The vcruntime140.dll is a part of Microsoft Visual C++ 2015, which we do not bundle with OpenMW. Make sure that the Microsoft C++ Redistributable 2015 is installed and the vcruntime140.dll is present on your PC.
by akortunov
28 Aug 2019, 07:08
Forum: Mod Compatibility
Topic: Living Cities of Vvardenfell v03-13 doesn't work for OpenMW
Replies: 5
Views: 695

Re: Living Cities of Vvardenfell v03-13 doesn't work for OpenMW

So basically OpenMW misses variables and this mod never going to be compatible with OpenMW. Very sad. 1+ to OpenMW does care about compatibility. There is nothing to do with compatibility in this particular case - so far no one even can tell what buggy scripts from this mod are DESIGNED to do. I as...