Search found 575 matches

by akortunov
04 Jun 2019, 16:48
Forum: Support
Topic: Mac Visual Issues
Replies: 17
Views: 2103

Re: Mac Visual Issues

Adm1jtg wrote:
04 Jun 2019, 01:43
Please let me know what options there are besides staying on Windows
You can try to adjust gamma manually in the settings.cfg (the "gamma" setting under "Video" section, it may or may not work), or change your display settings.
by akortunov
02 Jun 2019, 08:19
Forum: Off Topic
Topic: How to build MyGUI without Ogre?
Replies: 3
Views: 195

Re: How to build MyGUI without Ogre?

-- Also check that you buildind with RenderSystem that you need or set another with -DMYGUI_RENDERSYSTEM=<3, 4, 5, 6, 7 for OGRE, OpenGL, Direct3D_9, Direct3D_11 or OpenGL 3.x> You need the OpenGL (4). "-DMYGUI_RENDERSYSTEM" is the argument which you should pass to CMake command. Also since you are...
by akortunov
30 May 2019, 04:42
Forum: Support
Topic: Crash on launch, related to playing video
Replies: 5
Views: 213

Re: Crash on launch, related to playing video

Post your openmw-crash.log
by akortunov
19 May 2019, 12:22
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 965

Re: Same spell effect possible to add multiple times

sirherrbatka wrote:
19 May 2019, 12:12
You can have multiple (same) summons from different spells but not from one spell?
You can have same summons from different spells, a case with one spell was not tested at all.
by akortunov
18 May 2019, 20:43
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 965

Re: Same spell effect possible to add multiple times

More likely even with mentioned patch every new skeleton just will replace a previous one.
by akortunov
16 May 2019, 19:16
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 1447

Re: Build for Elbrus(VLIW)

DJs3000 wrote:
16 May 2019, 18:09
Windows.h is not present in the source code.
Of course it is not present - it is a system header from Windows.
I suppose you should disable tools and examples when you run CMake on MyGUI:

Code: Select all

-DMYGUI_BUILD_DEMOS=FALSE -DMYGUI_BUILD_TOOLS=FALSE
https://github.com/MyGUI/mygui/issues/24
by akortunov
16 May 2019, 17:18
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 1447

Re: Build for Elbrus(VLIW)

git checkout MyGUI3.2.2

I see no "release-3.2.2" tag in MyGUI repo.

As about error message, I suppose the master branch in MyGUI repo is just a bit broken right now.
by akortunov
16 May 2019, 14:46
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 1447

Re: Build for Elbrus(VLIW)

1. Use MyGUI 3.2.2 release instead of MyGUI's master branch.
2. C++ uses // to mark comments and # for preprocessor directives.
by akortunov
16 May 2019, 13:47
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 1447

Re: Build for Elbrus(VLIW)

Then indeed it is an error about custom markers. LCC can not compare operands of types "const ESM::CustomMarker" and "ESM::CustomMarker" for some reason. As I said, try to comment this line first to workaround this issue. I am afraid that you will need to patch OpenMW yourself since there are no oth...
by akortunov
16 May 2019, 13:31
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 1447

Re: Build for Elbrus(VLIW)

Yes, LCC is highly modified and posing as GCC 5.5 compatible. C++ 11 is accurately supported, information from the developer. Well, it seems not accurately. Which OpenMW version do you try to build? Also it seems it does not like this line in the mapwondow.cpp: markerWidget->setUserData(marker); Yo...