Search found 432 matches

by akortunov
20 Nov 2018, 07:35
Forum: Mod Compatibility
Topic: Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.
Replies: 6
Views: 185

Re: Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.

Check for animations was added by this request to fix Stormrider controls. GetPCRunning definely should check if player is actually moving, but probably we need a different approach to detect it. As for GetPCSneak, it is a pretty inconsistent. For example, it does not work underwater, but for some r...
by akortunov
18 Nov 2018, 19:48
Forum: Mod Compatibility
Topic: Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.
Replies: 6
Views: 185

Re: Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.

1. _dremorarider_script script has a syntax error.
2. Player can not toggle sneak during falling, so you will not be able to ride a dragon even if you will fix 1.
by akortunov
18 Nov 2018, 11:47
Forum: General Development
Topic: Weapon sheathing
Replies: 39
Views: 5567

Re: Weapon sheathing

Finally I managed to get a working prototype of shields sheathing: https://github.com/akortunov/openmw/tree/holstered_shield A code is a mess yet - it needs a refectoring. Shield equipping animations are supported too. As for hold pseudo-shields from mods, for now this branch supports two possible w...
by akortunov
15 Nov 2018, 18:32
Forum: Mod Compatibility
Topic: Body and Face replacer compatibility issues (Arch OSG-3.6 compatibility issues)
Replies: 19
Views: 448

Re: Body and Face replacer compatibility issues

Check your crash.log (or openmw-crash.log on 0.45) - there should be some info.
Also make sure that you do not use the openscenegraph 3.6.3 - OpenMW crashes with it.
by akortunov
14 Nov 2018, 11:57
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20485

Re: OpenMW 0.45.0

After latest coverity fixes, re-ran coverity 18 fixed, 3 new :) My 5 cents: 1. Warnings with CID 121668, 167603, 134777 should be dismissed as intended behaviour. 2. There are still 30 warnings in moc files. It seems mask .*/*moc_*.cxx does not fit moc files with .cpp extension. Use a .*/*moc_*.c* ...
by akortunov
13 Nov 2018, 19:05
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20485

Re: OpenMW 0.45.0

Also I have a guess why filtering does not work:
2. *moc_*.cxx supposed to work with files with .cxx resolution, but now we get (also?) mocs with .cpp resolution.
1. Path /extern/recastnavigation/.* is absolute, but the real path is the /home/psi29a/openmw/extern/recastnavigation/.*
by akortunov
13 Nov 2018, 17:52
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20485

Re: OpenMW 0.45.0

Ugly news: * While 7 old issues were eliminated, 69 new ones have cropped up. * 5 new issues are marked as 'high', 3 of which is related to our own code and 2 with /extern/recastnavigation itself. Another good news: 1. Most of these 69 issues come from autogenerated moc files (code duplication, we ...
by akortunov
13 Nov 2018, 09:59
Forum: Content Development
Topic: Parallax maps question
Replies: 3
Views: 182

Re: Parallax maps question

Atlas project can help on a GPU-limited setups (since it allows to reduce amount of GL calls and used VRAM a bit), but unfortunately OpenMW is usually a CPU-limited (players often complain about physics performance). Also I have a suspection that most of performance gain comes from shapes merging ra...
by akortunov
12 Nov 2018, 12:16
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20485

Re: OpenMW 0.45.0

And what's up with Coverity Scan? Can the issue be because of excluded Recast Navigation?
by akortunov
12 Nov 2018, 11:54
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20485

Re: OpenMW 0.45.0

Merged: https://github.com/OpenMW/openmw/pull/2029 Want me to back-port to 0.45? Then we have 200 issues :) Since there are no RC builds for Linux and MacOS yet, I suggest to backport this fix and update Windows builds. Also there was a request to update OpenAL-soft version in Windows builds to 1.1...