Search found 711 matches

by akortunov
17 Oct 2020, 08:18
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 25
Views: 1063

Re: Lua scripting in OpenMW

but can not do things that require game assets (pathfinding, raytracing, direct AI control and so on). And we should discuss how to workaround such limitations via "combined" scripting systtem. For example, if GUI widgets are stored on client and we are going to have a client-side scripting, it wou...
by akortunov
05 Oct 2020, 19:35
Forum: Support
Topic: MonthsToRespawn
Replies: 5
Views: 265

Re: MonthsToRespawn

It is an iMonthsToRespawn GMST, not a global variable.
by akortunov
27 Sep 2020, 10:32
Forum: Support
Topic: CI failed due to FFMPEG not downloading
Replies: 9
Views: 393

Re: CI failed due to FFMPEG not downloading

AnyOldName3 wrote:
26 Sep 2020, 16:19
We've not found a replacement yet.
Can we just host used dependencies on OpenMW site to do not rely on 3d-party sources?
by akortunov
24 Sep 2020, 10:43
Forum: Support
Topic: Resist magicka not negating boots of blinding speed
Replies: 2
Views: 232

Re: Resist magicka not negating boots of blinding speed

Deepdark47 wrote:
23 Sep 2020, 10:47
tried to use the resist magicka effect for boots of blinding speed but when i wear it
Make sure that you cast your resistance spell before you try to equip boots. Effect resistance is calculated only once on both engines - when you equip an item.
by akortunov
12 Sep 2020, 08:33
Forum: Support
Topic: OpenMW 0.46.0 Ghostfence Bug
Replies: 4
Views: 428

Re: OpenMW 0.46.0 Ghostfence Bug

Mod from your link replaces only pylon meshes, so it should not cause issues (and it does not in my testing).
by akortunov
12 Sep 2020, 06:49
Forum: Support
Topic: OpenMW 0.46.0 Ghostfence Bug
Replies: 4
Views: 428

Re: OpenMW 0.46.0 Ghostfence Bug

Can not reproduce this issue with clean game. More likely your Ghost Fence replacer just has no collisions.
by akortunov
28 Aug 2020, 16:33
Forum: Support
Topic: Strange perfomance problem: FPS is much better the first time I run openMW (nightly build)
Replies: 7
Views: 603

Re: Strange perfomance problem: FPS is much better the first time I run openMW (nightly build)

if I start it a second time, perfomance appears to be worse. But after some time waiting (about 15s) the FPS suddenly raises and the perfomance is back to normal... This particular case seems to be a thread affinity issue, as for me. After loading game updates navmeshes and preload nearby cells. If...
by akortunov
11 Jul 2020, 10:41
Forum: Feature Requests and Suggestions
Topic: Shadow volume?
Replies: 5
Views: 930

Re: Shadow volume?

crowbarscientist wrote:
10 Jul 2020, 15:40
Grand Theft Auto: San Andreas uses the collision mesh for the shadows
Not an option for OpenMW since most of Morrowind's meshes have a very rough collisions.