Search found 636 matches

by akortunov
27 Feb 2020, 10:23
Forum: Mod Compatibility
Topic: The Symphony Mod
Replies: 6
Views: 80

Re: The Symphony Mod

Swadian63 wrote:
27 Feb 2020, 09:18
Is it that OpenMW only uses two cores?
2 cores for per-frame updates + several cores for background tasks (preloading, navmesh updates, etc.).
by akortunov
27 Feb 2020, 06:28
Forum: Mod Compatibility
Topic: The Symphony Mod
Replies: 6
Views: 80

Re: The Symphony Mod

Looks like OpenMW cannot handle higher poly models for moving objects like NPCs or creatures. I have a guess that bodypart meshes from this mod abuse skinning, which is handled by CPU in OpenMW in the main thread. So high-poly skinned meshes can degrade performance a lot. Also keep in mind that in ...
by akortunov
26 Feb 2020, 16:33
Forum: Mod Compatibility
Topic: The Symphony Mod
Replies: 6
Views: 80

Re: The Symphony Mod

Use the profiler (press F3 twice, or three times) to determine a culprit.
Also you did not provide OpenMW settings, which you use - this mod may have badly optimized meshes, which DDOS realtime shadows and reflections, or have badly optimized collision shapes.
by akortunov
25 Feb 2020, 08:46
Forum: Support
Topic: Regular stuttering
Replies: 8
Views: 460

Re: Regular stuttering

Did you determine which build flag really causes the issue?
by akortunov
20 Feb 2020, 05:08
Forum: Feature Requests and Suggestions
Topic: [Idea/Feature] Advanced map markers/annotations
Replies: 4
Views: 198

Re: [Idea/Feature] Advanced map markers/annotations

Looks like an idea for Lua mod instead of core feature, as for me.
by akortunov
19 Feb 2020, 11:04
Forum: Join the team
Topic: Application: 1Zero
Replies: 8
Views: 336

Re: Application: 1Zero

Right now, I intend to work on reimplementing Oblivion's scripting engine to integrate it into OpenMW. Keep in mind that by design we are going to deprecate MWScript and use it only for backward compatibility with old mods (all new mods should Lua-based scripting system). So an only use case of you...
by akortunov
13 Feb 2020, 06:09
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 23461

Re: OpenMW 0.46.0

IIRC, we have nigtlies for MacOS as well.
by akortunov
11 Feb 2020, 10:38
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 23461

Re: OpenMW 0.46.0

A lot of things there are only true if you make them true. For example, Dolphin Emulator hasn't had a stable release for several years and doesn't intend to have another any time soon. Actually, Dolphin Emulator is a good example what happens with huge releases - there are too many changes to test ...
by akortunov
11 Feb 2020, 09:18
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 23461

Re: OpenMW 0.46.0

Nightly users aren't lab rats, but release build users are especially so. Nightly builds are supposed to be used by testers to find bugs before they get into the stable release. When user launches a nightly build, he SHOULD be ready to encounter bugs which are not present in the latest stable relea...