Search found 40 matches
- 13 Nov 2023, 15:45
- Forum: Organisation and Planning
- Topic: What is OpenMW 1.0?
- Replies: 6
- Views: 2609
Re: What is OpenMW 1.0?
The gist of the definition is that it's when we're reasonably confident everything that worked in the original unmodified engine (i.e. without MCP, MWSE or MGE XE) also works in OpenMW. This is different from the game being 100% completable as there are a bunch of things that only make a subtle dif...
- 17 Mar 2021, 11:34
- Forum: Support
- Topic: Single digit frame rates in the east side of Port Telvannis in Tamriel Rebuilt
- Replies: 3
- Views: 1853
Single digit frame rates in the east side of Port Telvannis in Tamriel Rebuilt
Has anyone else experienced this?
- 13 Mar 2021, 18:34
- Forum: Feature Requests and Suggestions
- Topic: Full path tracing option in the future or after 1.0?
- Replies: 12
- Views: 10193
Re: Full path tracing option in the future or after 1.0?
What are our real options for 3d asset conversion from other open source/free engines? I briefly looked into this but was left scratching my head... how do the new/proposed formats/standards factor into this?
- 13 Mar 2021, 15:23
- Forum: Support
- Topic: CTD fatal error, crash log included
- Replies: 3
- Views: 1845
Re: CTD fatal error, crash log included
It's working now without issue for whatever reason... I'd like to know WTF happened on GiHub, though, that you can't see what I posted there, or what exactly I did wrong when posting.
- 13 Mar 2021, 06:58
- Forum: Support
- Topic: CTD fatal error, crash log included
- Replies: 3
- Views: 1845
CTD fatal error, crash log included
This literally just started to occur tonight while yesterday it was fine, and I hadn't changed a single thing in my settings or mod line-up. The only change was a set of updates for Ubuntu Studio 20.04 itself, unless of course the system has included OpenMW nightlies in the updates and something str...
- 08 Mar 2021, 07:43
- Forum: News
- Topic: OpenMW Spotlight: Submit to the three
- Replies: 12
- Views: 17123
Re: OpenMW Spotlight: Submit to the three
This is great... really, it is. BUT... the CS is still way behind the Unity editor and even the GECK. I haven't given up on it, personally. I sure as hell can't do it on my own, obviously. And I'm not going to ask people working on the engine to work on the overhaul I have in mind, that's ludicrous....
- 03 Mar 2021, 13:47
- Forum: General
- Topic: Curious about Bullet and OpenCL...
- Replies: 1
- Views: 2285
Curious about Bullet and OpenCL...
Is OpenCL acceleration being used at all through Bullet in current or recent builds? Is that happening in the Physics Thread? And if so, how? And if not, why not?
- 17 Feb 2021, 03:40
- Forum: General Modding
- Topic: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
- Replies: 7
- Views: 7369
Re: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
I just tried the conversion in .47 and the result was similar except that it at least reached the splash screens, but crashed again anyway. And of course, I'm including the crash log.
- 17 Feb 2021, 02:21
- Forum: General Modding
- Topic: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
- Replies: 7
- Views: 7369
Re: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
Out of curiosity, which function/method call is causing the crash... any idea?
- 17 Feb 2021, 02:15
- Forum: General Modding
- Topic: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
- Replies: 7
- Views: 7369
Re: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
I'm using .46 on Ubuntu Studio 20.04 with AMD's "Pro" drivers for my GPU, an RX 470. Oh, and the game can't even start when trying to load this set of mods. It crashes right after hitting "play." I apologize for not stating that up front.