Search found 34 matches
- 03 Mar 2021, 13:47
- Forum: General
- Topic: Curious about Bullet and OpenCL...
- Replies: 1
- Views: 203
Curious about Bullet and OpenCL...
Is OpenCL acceleration being used at all through Bullet in current or recent builds? Is that happening in the Physics Thread? And if so, how? And if not, why not?
- 17 Feb 2021, 03:40
- Forum: Mod Compatibility
- Topic: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
- Replies: 7
- Views: 407
Re: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
I just tried the conversion in .47 and the result was similar except that it at least reached the splash screens, but crashed again anyway. And of course, I'm including the crash log.
- 17 Feb 2021, 02:21
- Forum: Mod Compatibility
- Topic: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
- Replies: 7
- Views: 407
Re: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
Out of curiosity, which function/method call is causing the crash... any idea?
- 17 Feb 2021, 02:15
- Forum: Mod Compatibility
- Topic: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
- Replies: 7
- Views: 407
Re: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
I'm using .46 on Ubuntu Studio 20.04 with AMD's "Pro" drivers for my GPU, an RX 470. Oh, and the game can't even start when trying to load this set of mods. It crashes right after hitting "play." I apologize for not stating that up front.
- 17 Feb 2021, 02:08
- Forum: Mod Compatibility
- Topic: Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
- Replies: 7
- Views: 407
Merged Morrowind Mod Megapack, a near total conversion that only requires the base game, causes CTD
I've included the mod's readme and the crashlog from my last attempt to get it working. This is the kind of massive overhaul that OpenMW ought to be able to support. In truth, I had it running rather well on my old Win 7 X64 4GB Gateway AMD dual core laptop back in 2010, but in recent years it stutt...
- 08 Jul 2019, 19:13
- Forum: General
- Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
- Replies: 29
- Views: 9241
Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
It worked for me in vanilla in the past but I haven't tried it in OpenMW.claudekennilol wrote: ↑08 Jul 2019, 18:59> Did you try the patches for the mod?
Do the patches make it workable in OMW?
- 08 Jul 2019, 18:14
- Forum: General
- Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
- Replies: 29
- Views: 9241
Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
Thank you for at least speaking out about The Underground. What Qarl was trying to accomplish obviously exceeded what was managable by a small team in the original CS. And I brought it up becuase it highlights just how ill equiped the original CS was to create such a mod by a single indiviual or a s...
- 28 Jun 2019, 02:00
- Forum: General
- Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
- Replies: 29
- Views: 9241
Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
Ultimately since this is FOSS, I can and will, when I'm ready, assemble a crew and make the CS into a very powerful IDE that allows for easy management of more sophisticated dialogue trees, more simulation elements, involving stealth, crime, ecology and economics, UI customization for dialogue boxes...
- 28 Jun 2019, 00:30
- Forum: General
- Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
- Replies: 29
- Views: 9241
Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
That was a great lesson in missing the point. Bravo! The Elder Scrolls and Fallout game paradigms are stagnating. While I don't view innovating the combat as a priority, I do see innovating the world interaction and behavior as a priority, making the game more of a simulation with better level progr...
- 27 Jun 2019, 20:47
- Forum: General
- Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
- Replies: 29
- Views: 9241
Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
I'm sure you're familiar with Godot and Unity... well that is the direction the CS need to be taken for OpenMW to live up to its potential. Don't you think it would better to start that long process now rather than later? As for things being broken... to my knowledge The Underground still doesn't wo...