Search found 12 matches
- 26 Dec 2017, 22:51
- Forum: General Modding
- Topic: Selection of mod compatibility statuses
- Replies: 13
- Views: 12451
Re: Selection of mod compatibility statuses
Have you thought about adding this information to the mod compatibility lists ? That way it has more visibility and doesn't get lost in the forums. Maybe in the feature when I will know how to add to that list. So far the thread is like my personal notice that others can see and collaborate. Latest...
- 20 Dec 2017, 23:54
- Forum: General Modding
- Topic: Fixes for Uvirith's Legacy
- Replies: 50
- Views: 70399
Re: Fixes for Uvirith's Legacy
I just turned on the mod and lower tower (after second stage of development) seems to work well. Teleport ring works too. I wanted to use the Open MW patch provided on the beginning of this thread but it showed me it's only compatible with 3.1 while Uvirith's Legacy is in version 3.5. Are patches de...
- 20 Dec 2017, 21:41
- Forum: General Modding
- Topic: Telvanni and Uvirth mods compatibility?
- Replies: 0
- Views: 3203
Telvanni and Uvirth mods compatibility?
I love to play Telvanni and the stronghold. However, I am confused about countless versions of the mods. There is Uviritth's Legacy mod: http://stuporstar.sarahdimento.com/ There is some Open MW patch to it: https://forum.openmw.org/viewtopic.php?f=40&t=4442 So I assume, this is playable in Open...
- 20 Dec 2017, 20:40
- Forum: General Modding
- Topic: Selection of mod compatibility statuses
- Replies: 13
- Views: 12451
Re: Selection of mod compatibility statuses
Thanks, didn't know that. Multimark is more important so I'd rather keep it and give up on Missing Bounds. Will edit comment above.
Did Missing Bound work for you when Multimark is not present?
Did Missing Bound work for you when Multimark is not present?
- 20 Dec 2017, 20:02
- Forum: General Modding
- Topic: Selection of mod compatibility statuses
- Replies: 13
- Views: 12451
Selection of mod compatibility statuses
In this topic I intend to post notes as to which of the mods I used to use on vanilla Morrowind and whether they work or not. Post will be edited. List below include only mods that are not on Open MW wiki mod lists: Animal Behaviour - works Better Heads - works RealSignposts - works House of Mannequ...
- 20 Dec 2017, 18:20
- Forum: General Modding
- Topic: Partner Mods
- Replies: 14
- Views: 14908
Re: Partner Mods
I tested the modified mod from the file linked below: https://drive.google.com/file/d/0BwtCkWExWIGQN0xqX0pWTTJ2c1E/view Open MW 0.43 Here are loaded mods and their order: content=Morrowind.esm content=Better Heads.esm content=Tribunal.esm content=Bloodmoon.esm content=Animal Behaviour.esp content=Be...
- 06 Mar 2017, 00:10
- Forum: General Modding
- Topic: Scripted Spells 1.5
- Replies: 0
- Views: 2284
Scripted Spells 1.5
openmw 0.41.0-3 installed the openmw way Mod kinda works but with serious issues. - changing into most animals works but you cannot move, exception is a bat form which works because collision is off in that form, - 'cancel transformation' spell is not working and producing "there is no enough m...
- 05 Mar 2017, 23:51
- Forum: General Modding
- Topic: Companion Teleportation 1.1
- Replies: 3
- Views: 3028
Re: Companion Teleportation 1.1
I'm not a programmer so I guess I can't do much about it aside reporting plugin compatibility. At first I will be posting new topics for each mods and hopefully in feature I will be able to add it to the mod list on wiki page. Also, I hope that in some cases there will be some fixed that others may ...
- 05 Mar 2017, 17:22
- Forum: General Modding
- Topic: Companion Teleportation 1.1
- Replies: 3
- Views: 3028
Companion Teleportation 1.1
OpenMW 0.41.0-3
Mod installed OpenMW way
Unfortunately doesn't work. No Companion Teleportation spell is added, no teleportation dialogs to choose what to do with companions.
Any idea how to get pass this? In my opinion that's one of the essential mods out there.
Mod installed OpenMW way
Unfortunately doesn't work. No Companion Teleportation spell is added, no teleportation dialogs to choose what to do with companions.
Any idea how to get pass this? In my opinion that's one of the essential mods out there.
- 05 Mar 2017, 10:37
- Forum: General
- Topic: [Mod]Vampire Embrace
- Replies: 11
- Views: 11093
Re: [Mod]Vampire Embrace
I started testing Vampire Embrace 2.4 with openmw 0.41.0-3. At glance mode seems to work. There are proper dialog options and I was able to convince for blood drinking and did drinking. I also was able to convince to embrace. Following seems to work as well. The issue shows when the embrace script h...