Search found 32 matches

by Xenuria
26 Nov 2018, 22:34
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 2884

Re: Distance Rendering

Being overtly hostile and openly flaming users for asking questions or offering feedback is not the way to success. We are on the same team. The past few days reading this forum have caused me no shortage of upset and distress. I have a vested interest in the success of this project but the communit...
by Xenuria
26 Nov 2018, 17:32
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 2884

Re: Distance Rendering

Do you even know what you're saying when you say 'make OpenMW fully 64-bit'? I don't think we do. AMD64 brought three main benefits over IA32. The first is that it can address much more memory, and there's no part of OpenMW that isn't using 64-bit pointers, so there's no way we're hitting an issue ...
by Xenuria
26 Nov 2018, 13:22
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 2884

Re: Distance Rendering

The fact that we time after time have to tell people not to do something and yet people keep doing it and claiming it as a problem is absurd. It's not just me, ask another developer: "Do not do it." Have a read here: https://forum.openmw.org/viewtopic.php?f=8&t=5496&p=59261&hilit=0.45+physics#p5923...
by Xenuria
26 Nov 2018, 00:33
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 12560

Re: Recent Negativity Regarding OpenMW

I think everybody needs to remember that we are all on the same team. We all want morrowind as a game-play experience to succeed and be expressed in the best possible framework. Over the past year or 2 I have seen all sorts of drama and toxic threads (mostly on reddit) where people attack each other...
by Xenuria
26 Nov 2018, 00:26
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 2884

Re: Distance Rendering

No... as talked about elsewhere, the real issue is that you're loading in all the cells which NO sane game engine does and for a very good reason. OpenMW doesn't have LoD because Morrowind doesn't have LoD and we're trying to figure out how best to approach this. In addition to this, distant static...
by Xenuria
25 Nov 2018, 20:34
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 19897

Re: CPU and Single Core Implications

I got some fresh new demos that are very relevant to this topic. Baseline Video 2560 x 1600 viewing distance = 6666 exterior cell load distance = 1 https://www.youtube.com/watch?v=bzszGVBLvrU Bottleneck Demo https://youtu.be/_7SqiArkyR0 2560 x 1600 viewing distance = 21903 exterior cell load distanc...
by Xenuria
25 Nov 2018, 20:14
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 2884

Re: Distance Rendering

There are some rather daunting problems currently with the way OpenMW handles end user hardware resources. On the one hand the client is VERY stable. https://youtu.be/gO43bO31ht0 In this video I load ALL grids and set view distance to the max. On the other hand the client has serious bottlenecks and...
by Xenuria
09 Dec 2017, 20:55
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 19897

Re: CPU and Single Core Implications

Except he can't. The game Morrowind only features the island of Vvardenfell (and Solstheim), which it a mere portion of the continent of Tamriel. Without exploits, you need Tarhiel's scrolls of icarian flight to even have a hope of jumping from one end of the island to the other, let alone the leng...
by Xenuria
08 Dec 2017, 16:29
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 19897

Re: CPU and Single Core Implications

"See the console"? What do you mean by that? If you're talking about that fan theory that CHIM is a break of the fourth wall talking about the developer console and modding, you should know the person who came up with CHIM for TES disfavored the idea (the same person also says CHIM is a separate th...
by Xenuria
06 Dec 2017, 12:52
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 19897

Re: CPU and Single Core Implications

Idea: What if there was a total replacer that fixed every single mesh in the game and optimized meshes overall? What performance impact would that have? Would it move the bottleneck? Would it alter what you focused on in terms of engine? Or would it be negligible? Eh, no. Just because the game was b...