Search found 44 matches

by Xenuria
19 Mar 2020, 19:06
Forum: General
Topic: Distant Lands and OpenMW
Replies: 41
Views: 3092

Re: Distant Lands and OpenMW

If you have at least 32GB of Ram and a SSD you can do it but it runs at 3-8 fps and takes longer to load a save than GTA Online. So it's the wrong approach and you shouldn't even present it as any kind of viable option. It's not the "wrong" approach it's a optimistic demonstration of how much hard ...
by Xenuria
15 Mar 2020, 21:10
Forum: General
Topic: Distant Lands and OpenMW
Replies: 41
Views: 3092

Re: Distant Lands and OpenMW

Running the latest build with All Grids loaded removes the needs for Distant LOD or statics. If you have at least 32GB of Ram and a SSD you can do it but it runs at 3-8 fps and takes longer to load a save than GTA Online. If you have a really good CPU and Video card you can load all grids with TR bu...
by Xenuria
01 Dec 2019, 16:34
Forum: General
Topic: Is it okay to update a mod during gameplay?
Replies: 10
Views: 1881

Re: Is it okay to update a mod during gameplay?

OpenMW has been really good at wiping clean any bad references and such after I turn off a mod or toggle off a continent. It's rather comforting.
by Xenuria
30 Nov 2019, 16:54
Forum: Feature Requests and Suggestions
Topic: Get OpenMW on Steam
Replies: 4
Views: 1324

Re: Get OpenMW on Steam

But why?
by Xenuria
11 Nov 2019, 15:21
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 87
Views: 53432

Re: Benchmarks / Hardware Specs

https://www.youtube.com/watch?v=L6sBAZtm_t0 The builds have been getting better and better. 27 fps consistently with max draw distance and 2 grids. https://www.youtube.com/watch?v=hmDz8g3Pqgc Setting Grids to 3 makes for a much more realistic experience but it suffers exponentially at higher draw di...
by Xenuria
02 Jun 2019, 18:20
Forum: General
Topic: OpenMW-compatible texture/mesh replacers?
Replies: 8
Views: 3796

Re: OpenMW-compatible texture/mesh replacers?

To the best of my knowledge, nobody has made a fully compatible Open MW Mesh and texture re-placer that covers every single asset in the game. There is some really nice work happening with some nexus mod projects but all of them are different people and none of them are overtly collaborating with ea...
by Xenuria
26 May 2019, 19:18
Forum: General
Topic: osgFX::Cartoon
Replies: 12
Views: 3060

Re: osgFX::Cartoon

You don't mean like Team Fortress 2 and fortnite do you? That would be disastrous to the art style of this game.
by Xenuria
13 Mar 2019, 16:31
Forum: Feature Requests and Suggestions
Topic: Fill Map Command
Replies: 8
Views: 1671

Re: Fill Map Command

I suppose anything is better than turning off collision, flying high up into the sky and setting speed to 6000. I will look into this.
by Xenuria
12 Mar 2019, 21:38
Forum: Feature Requests and Suggestions
Topic: Fill Map Command
Replies: 8
Views: 1671

Re: Fill Map Command

AnyOldName3 wrote:
10 Mar 2019, 01:08
The fastest way to do this right now would probably be to write a script that just coced every cell in turn.
I am not sure how I would do that or what settings I would use to make that a smooth process.
by Xenuria
09 Mar 2019, 20:09
Forum: Feature Requests and Suggestions
Topic: Fill Map Command
Replies: 8
Views: 1671

Re: Fill Map Command

I know it would be intensive but it would still be less taxing than setting speed to 20000 and turning off collision and then flying around the map in a jagged attempt to draw it. It's a functionality that should exist even if only for the purposes of testing UI stuff or mods.