Search found 34 matches

by drakovyrn
03 Nov 2018, 18:58
Forum: Feature Requests and Suggestions
Topic: Distant Statics Placeholder
Replies: 11
Views: 962

Re: Distant Statics Placeholder

Ah, well I just used Ace's nightly from about 3 days ago, but physics isn't my bottleneck. Graphics/Rendering is, as my Dell Optiplex 7010 tower only has integrated graphics. However, I plan to solve this later by gutting the tower and installing a better GPU and PSU.
by drakovyrn
02 Nov 2018, 05:31
Forum: Feature Requests and Suggestions
Topic: Distant Statics Placeholder
Replies: 11
Views: 962

Re: Distant Statics Placeholder

I tried last night, but there didn't seem to be much a difference on mine... performance-wise nor visually speaking. In fact, nightly seems to run a few frames per second slower when idling on the same saves.
by drakovyrn
22 Oct 2018, 15:00
Forum: General Development
Topic: Game option to add collision for stuff like pillows?
Replies: 20
Views: 2101

Re: Thoughts on the jumping mechanic

Some stuff I don't really think this would be cut out for pre-1.0, though I definitely agree with the idea that hitting a ceiling should reset vertical speed to 0, still not vanilla friendly though. There's already a few configurable options that change gameplay that aren't vanilla friendly, but it...
by drakovyrn
22 Oct 2018, 03:37
Forum: General Development
Topic: Game option to add collision for stuff like pillows?
Replies: 20
Views: 2101

Re: Thoughts on the jumping mechanic

The future is now. Sorry to bring up this up here, but there's actually something in this video that's quite relevant to something I've wanted for some time, now. In the video, the character has a high Acrobatics skill, and can jump quite high. However, when he does so in the pillow fort, the chara...
by drakovyrn
18 Sep 2018, 06:26
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 58
Views: 4789

Re: Fix The Lady Lover and Steed Birthsigns

Compared to the many other things that have "fixes", why can't there just be a toggle in the config/launcher to allow user to use vanilla behavior if they so wish? I'd probably still use the "corrected" behavior, but I do agree that it doesn't make sense to move away from vanilla behavior on this on...
by drakovyrn
18 Sep 2018, 06:16
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 4602

Re: List of (other) FOSS game engine replacement projects

Please don't paint us with your brush, you're doing us a great disservice and we can speak for ourselves. I for one, love DFUnity and talk with Interkarma regularly. There are others here who have worked on OpenMW that also commit/contribute to DFUnity. Noted. Forgive me, my love and desire to play...
by drakovyrn
16 Sep 2018, 04:10
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 4602

Re: List of (other) FOSS game engine replacement projects

Here as in this thread, or in general? I meant in general. opendf has been mentioned a few other times in previous posts, and that's honestly the only reason I know it exists. Still, yes, Unity isn't Open Source. I don't even like it as an engine in general. Nonetheless, Open Source is about Open S...
by drakovyrn
16 Sep 2018, 01:56
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 4602

Re: List of (other) FOSS game engine replacement projects

I don't mean to derail this thread to be about Unity. I just thought it was important for people to know that Interkarma has done a lot of FOSS work in the past (in the Elder Scrolls domain, for example), so he should get some slack for his decision to use Unity on his current project. This is basi...
by drakovyrn
14 Sep 2018, 05:09
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 4602

Re: List of (other) FOSS game engine replacement projects

I wouldn't mind DFUnity so much, if it weren't for the fact that it's incredibly unoptimized due to using Unity as a base. Otherwise, while it's rather unorthodox to use Unity as the base to FOSS code, it's getting the job done quite well -- as I said, I'm not a fan of Unity, but still, it's come qu...
by drakovyrn
01 Jul 2018, 03:51
Forum: Content Development
Topic: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game
Replies: 5
Views: 742

Re: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game

Looks awesome! I will give this a try -- I love that there's climbing. It's a feature I'd wished they'd kept in Morrowind from Daggerfall. :)