Search found 16 matches

by drakovyrn
25 Jan 2018, 07:22
Forum: Feature Requests and Suggestions
Topic: Gameplay Improvements
Replies: 3
Views: 1661

Gameplay Improvements

So I've been playing Morrowind for a while now (I recently reached level 55), and there are just a few things I would like to see implemented as optional features that can be enabled in the cfg, to enhance a few annoying things about gameplay. First, I would like to see an option to limit jump heigh...
by drakovyrn
26 Oct 2017, 22:27
Forum: Feature Requests and Suggestions
Topic: OpenMW desperately needs a Flatpak
Replies: 25
Views: 2672

Re: OpenMW desperately needs a Flatpak

Although I used to hate it, and am not quite a fan of anything Ubuntu has made, I've actually heard from respectable package maintainers and distro developers that Snap packaging has become quite good in recent months. At least, good enough for the developer of Solus to put Flatpak support on hold a...
by drakovyrn
23 Sep 2017, 22:28
Forum: News
Topic: News of great things to come
Replies: 24
Views: 5141

Re: News of great things to come

Kloppix wrote:
23 Sep 2017, 19:08
You can also use innoextract to unpack gog installers without using wine. Is available on most repositories.
Sounds neat! Definitely less convoluted than what I'm doing, haha.

I'm using Solus, though. I'll check later once I'm home, but I may need to make a package request.
by drakovyrn
23 Sep 2017, 03:02
Forum: News
Topic: News of great things to come
Replies: 24
Views: 5141

Re: News of great things to come

Youth wrote:
21 Sep 2017, 20:11
Just thought I'd point that out in case anyone is like me and avoids Wine for some reason, the OpenMW wiki didn't mention it.
Personally, I bought my copy from GOG, and just use Wine for the installer. So far as I can tell, the data files don't get corrupted.
by drakovyrn
22 Sep 2017, 10:09
Forum: Development
Topic: Shadows
Replies: 168
Views: 16805

Re: Shadows

Yeah, he's acting real smug about it, too. His opinion (essentially a claim with no scientific basis) is arbitrarily founded. I've never seen any forum fall into chaos due to the use of pseudonyms, and nonetheless, he claims that "it exists for a reason, to encourage users to relate to each others a...
by drakovyrn
22 Sep 2017, 08:05
Forum: Development
Topic: Shadows
Replies: 168
Views: 16805

Re: Shadows

Keep in mind that these people are used to dealing with others that abrasive and it rubs people the wrong way. Look at Linus as the poster child of that kind of behaviour. Don't take it personally, keep it technical. So long as there are no personal attacks, then it's fine. I think that's sort of m...
by drakovyrn
22 Sep 2017, 01:48
Forum: Development
Topic: Shadows
Replies: 168
Views: 16805

Re: Shadows

I looked into the post, and forgive me for saying this, but I would kindly tell someone like that to @#$% off. AnyOldName3 is clever, and it is certainly not the worst I've seen (I have a friend with the user name Party4lyfe :roll:). Of course, mine comes from an old N64 game called Aidyn Chronicles...
by drakovyrn
12 Sep 2017, 01:13
Forum: General discussion
Topic: Is there a way to disable the new 'anti climbing' feature of 0.42?
Replies: 6
Views: 1462

Re: Is there a way to disable the new 'anti climbing' feature of 0.42?

Almost all my attributes (except luck and personality) are at 100. I'm also a high level Alteration caster, and can levitate and high jump on command, basically. I just personally felt that it was more natural to be able to climb steeper inclines as agility increased. However, I may just be projecti...
by drakovyrn
10 Sep 2017, 22:22
Forum: General discussion
Topic: Is there a way to disable the new 'anti climbing' feature of 0.42?
Replies: 6
Views: 1462

Re: Is there a way to disable the new 'anti climbing' feature of 0.42?

To be honest, I would rather go back to being able to climb hillsides. I was under the impression that as your character leveled up in agility, acrobatics, etc., that your character would be able to climb steeper inclines. I will admit that I'm a retro-gamer, and so my only experience with Morrowind...
by drakovyrn
27 Aug 2017, 01:53
Forum: Development
Topic: Experiments
Replies: 3
Views: 1015

Re: Experiments

Curious, is this just an import of the world, or are all the creatures and scripts still running here? If the latter, does it break anything? Does the coc command still function properly? Are structures/land formations/cells slightly warped, and if so, is there any effect on the Physics? If I shoot ...