Search found 46 matches

by drakovyrn
02 Feb 2019, 20:48
Forum: Support
Topic: Reflection on the water surface from underneath
Replies: 4
Views: 283

Re: Reflection on the water surface from underneath

Is it supposed to be that way? Yes, it's intentional and reflects how Snell's law works in real life. It might not be the best practice for actual gameplay, though. From the video, it seems that neither method gives much in the way of information regarding external visual stimuli when underwater. I...
by drakovyrn
07 Jan 2019, 03:52
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 29
Views: 1702

Re: Rethinking the Example Suite

Waste's Edge seems insidiously simple. It takes place inside a small fort not unlike an Imperial Base, so I wouldn't see why it would be too hard to recreate in an Example Suite. Top-Down 2D is much easier to recreate with Accuracy in 3D than with Platformer 2D. Dialogue is all there, simple, has el...
by drakovyrn
06 Jan 2019, 00:45
Forum: Support
Topic: Resolution Quality
Replies: 5
Views: 404

Re: Resolution Quality

@Chris That makes sense, but I suppose that's an implementation I will have to wait for? I've been playing this game called Redout and there are two settings of interest -- Screen Resolution, and Resolution Quality. I have resolution set to native, but I have resolution quality set to 60%. It looks ...
by drakovyrn
05 Jan 2019, 22:14
Forum: Support
Topic: Resolution Quality
Replies: 5
Views: 404

Resolution Quality

Hi, I've been trying to play OpenMW at a lower resolution so that it runs faster, but there's a bug that prevents me from playing it like that permanently. My monitor is 1680x1050, and I've tried to set it to 1280x800. It works -- or at least for while I'm playing the game. Once I quit and open Open...
by drakovyrn
30 Dec 2018, 18:17
Forum: General
Topic: Inclusion of android port to F-Droid
Replies: 10
Views: 1141

Re: Inclusion of android port to F-Droid

From my point of view, the reason the android port of OpenMW isn't consistently maintained, is partially because its existence isn't known very well. Part of getting traction is having easy accessibility. I'd used OpenMW for 2 years before even knowing there was an Android port -- and this was while...
by drakovyrn
28 Dec 2018, 04:08
Forum: Off Topic
Topic: What did you get for Christmas?
Replies: 3
Views: 253

Re: What did you get for Christmas?

Some much needed alone time. Spent it watching DS9. Best celebration of a false god ever.
by drakovyrn
08 Dec 2018, 17:02
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 252
Views: 36629

Re: OpenMW 0.45.0

6. When bound item spell expires, a replacement is equipped Ah, this is a great one! I noticed this about a year ago when I first started using conjuration quite heavily, it was annoying to have to re-equip a weapon after the spell timed out, despite the conjuration description saying that equipped...
by drakovyrn
05 Dec 2018, 15:41
Forum: General
Topic: The only way to replace Vanilla Engine (IMHO)
Replies: 34
Views: 2064

Re: The only way to replace Vanilla Engine (IMHO)

I have actually spent ~13 hours today making sure that everything in my post is as perfect as I can possibly make it and that I do not accidentally offend anyone. Whilst it's not for me to tell you what to do with your time, you might consider 13 hours writing a rather unhelpful forum post designed...
by drakovyrn
02 Dec 2018, 04:34
Forum: Off Topic
Topic: from reddit
Replies: 1
Views: 464

Re: from reddit

Ha! I love it. :lol:
by drakovyrn
29 Nov 2018, 08:12
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 18
Views: 1013

Re: Water Shader turns into a pixelated mess

Well... this is weird. Just tested on Windows 7 and Solus + FOSS drivers, and I was completely unable to recreate the pixelization bug. I have no idea what happened, but it seems the issue on my end was resolved at some point. :|