Search found 64 matches

by halbe
15 Aug 2019, 22:59
Forum: General
Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
Replies: 29
Views: 4708

Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!

Yes, I have been working on something similar to Space Station 13 for use in TES3MP. The general idea is that each player on the server has a role to fill on the station like doctor, security guard, janitor, etc but some players have hidden roles like to murder people or summon an evil god. The gam...
by halbe
10 May 2019, 02:47
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 25
Views: 6089

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

Capostrophic wrote:
09 May 2019, 18:22
You can't use it when expansions aren't enabled because Morrowind.esm doesn't name quests.
Ah, I only checked by running openmw with only morrowind.esm enabled and seeing if the quests tab was still there. Time to make a patch :^)
by halbe
09 May 2019, 17:50
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 25
Views: 6089

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

lysol wrote:
08 May 2019, 01:32
halbe wrote:
08 May 2019, 01:14
Controversial take:
Don't play with [...] the expansions
But quest sorting in the journal :(
That feature came from an engine update, its not a part of the .ESM files so you can use it even when the expansions aren't enabled.
by halbe
08 May 2019, 01:14
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 25
Views: 6089

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

Controversial take: Don't play with any of the official mods or the expansions, since the teams for the expansions were different than the original team and the quality consistency is all over the place they're no different than mods, and to be honest they don't really fit in very well with the game...
by halbe
06 Apr 2019, 14:31
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 25849

Re: Post 1.0 Plans

Clarification: I don't have a strict standpoint in regards to GUI (at least not in this context). Please don't put words in my mouth. Admittedly I don't like the idea of a fully customizable GUI, because I think having a lot of GUI in an immersive 3D RPG is poor game design (we want to do things in...
by halbe
31 Oct 2018, 17:44
Forum: Content Development
Topic: Removing the stat menu
Replies: 1
Views: 880

Re: Removing the stat menu

I've had the same experience with trying to disable the map by never allowing "enablemapmenu" to be run, does anyone know if this happens in vanilla Morrowind? It would be nice if the state of these two functions (and similar ones) were saved instead of the loader just assuming that they are enabled...
by halbe
07 Aug 2018, 21:44
Forum: Content Development
Topic: Getting the Actor that the Player Hits
Replies: 1
Views: 845

Re: Getting the Actor that the Player Hits

I've encountered this issue too and for the time being there isn't a particularly good way to deal with this. You either end up putting a script on every single NPC, looping through every single NPC, or the last option which is hacky but at least somewhat viable. When a humanoid is attacked it will ...
by halbe
25 May 2018, 01:44
Forum: Content Development
Topic: Public release of the movement and stamina mod (climbing)
Replies: 2
Views: 1124

Public release of the movement and stamina mod (climbing)

I finished the climbing mod if anyone's interested, here's a video of it: https://www.youtube.com/watch?v=qsvbLndPNr0
And here's a link to it on the nexus: https://www.nexusmods.com/morrowind/mods/45694/

If you try it let me know if you find any bugs or have other feedback. Have fun!
by halbe
12 May 2018, 05:46
Forum: Organisation and Planning
Topic: It's really important to have graphical parity with MGE.
Replies: 28
Views: 9067

Re: It's really important to have graphical parity with MGE.

Personally, I think it's kind of a waste of time to make a total replacer for the Morrowind assets before OpenMW implements a PBR shader. When this gets implemented however, making replacements for all of Morrowinds assets would be awesome. And a hell of a lot of work. It would be impossible to do ...
by halbe
28 Apr 2018, 16:22
Forum: General Development
Topic: Animated grass: MGE research
Replies: 10
Views: 7163

Re: Animated grass: MGE research

Doing it the cool way by allowing grasses to be dynamically place based on terrain texture would require extending the .omwaddon format, right? So it wouldn't be possible to include in the main release until post-1.0. If its as simple as it looks, Matt and I could have a go at implementing it into G...