Search found 44 matches

by halbe
07 Feb 2018, 23:26
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 4462

Re: openMW(-OP) is on Kickstarter? Err...

Cheers! :) That's why I did it. If you want, you can contribute... if you get more permissions, we can add those too if they exist in UIX:R. Otherwise we can collaborate in create a larger CC licensed repo. Until now I've just been asking people if I can use their stuff in my project, from now on I...
by halbe
05 Feb 2018, 21:51
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 4462

Re: openMW(-OP) is on Kickstarter? Err...

Feel free to piggy-back off my work. I've already done a lot of foot-work getting the authors to release their work under a CC license. If you see their name in the README, then that is their consent. https://github.com/OpenMW/UIX-R The assets are found on the release tab. You may have been replyin...
by halbe
04 Feb 2018, 17:46
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 4462

Re: openMW(-OP) is on Kickstarter? Err...

Is this Halbe's project? If so, he's usually on Discord, you could probably discuss this with him there. I've got nothing to do with this, in fact it's been a pain in the ass since recently as I've been asking for permissions a couple people have mistaken me for that guy and got mad, that's how I f...
by halbe
28 Jan 2018, 01:56
Forum: Feature Requests and Suggestions
Topic: Gameplay Improvements
Replies: 3
Views: 1689

Re: Gameplay Improvements

I jury rigged that jumping system actually because I want to do the same thing. If you jump right after uncrouching, your jump bonus is based on how long you crouched for (which takes into account your acrobatics and strength). This is a minor feature in a much bigger mod I've been working on.
by halbe
23 Dec 2017, 19:17
Forum: Feature Requests and Suggestions
Topic: Vertex cache optimization
Replies: 6
Views: 2831

Vertex cache optimization

I am the emissary of the great and mighty Greatness7 who has discovered that reordering the faces in a .nif file leads to significant performance increases in both vanilla and openmw (or any game, this is apparently a well-known concept), and this is a feature that could be added to the mesh loader....
by halbe
15 Sep 2017, 18:08
Forum: Mod Compatibility
Topic: Windows Glow v1.0 by Colt17 (and all add-ons)
Replies: 10
Views: 2168

Re: Windows Glow v1.0 by Colt17 (and all add-ons)

I've found that Windoors Glow does not have this issue in OpenMW if you want to use that instead, it also makes a glow behind doors leading to lit interiors which is pretty nice.
by halbe
08 Aug 2017, 22:23
Forum: Support
Topic: Archive Flora Glow.bsa not found
Replies: 1
Views: 669

Re: Archive Flora Glow.bsa not found

You have imported a morrowind.ini owned by someone who used the Flora Glow mod, either import a vanilla morrowind.ini that comes with the Morrowind installation or delete fallback-archive=flora glow.bsa from your openmw.cfg
by halbe
15 Jul 2017, 07:30
Forum: Development
Topic: EffectCompositor
Replies: 5
Views: 1244

Re: EffectCompositor

Could they be built into omwaddons and configurable in the CS? It'd be really nice to preview them there too!
by halbe
21 Jun 2017, 00:38
Forum: Content Development Section
Topic: Advantages and disadvantages of different texture file types
Replies: 5
Views: 951

Re: Advantages and disadvantages of different texture file types

As raven said, DDS was created to allowing it to be copied as-is directly into GPU memory. The more modern variant of this is ktx[1][2] They (DDS and KTX) are containers only, the actual pixel format used in a specific file may or may not be supported by a given hardware. The format can be anything...
by halbe
19 Jun 2017, 06:07
Forum: Content Development Section
Topic: Advantages and disadvantages of different texture file types
Replies: 5
Views: 951

Advantages and disadvantages of different texture file types

What are the things one should consider when choosing which file type to use for textures? >.dds Seems to compress pretty well but it is lossy and not widely supported in painting programs like Krita >.png Losless and larger file sizes, does it having less compression mean it would load faster? >.jp...