Search found 32 matches

by Darklocq
15 Aug 2017, 02:24
Forum: Mod Compatibility
Topic: Testing "best of Morrowind mods" lists
Replies: 5
Views: 511

Re: Testing "best of Morrowind mods" lists

I agree with Thunderforge, I see reddit users all the time that go for mods recommended in mod lists like these. Good initiative. Concur. Whether anyone here thinks they're the best or not is irrelevant; it really is likely that people will seek out such lists for their first build. I know I did, t...
by Darklocq
15 Aug 2017, 00:25
Forum: Mod Compatibility
Topic: Partner Mods
Replies: 9
Views: 491

Re: Partner Mods

Well, in my test, I was in fact leaving an interior for an exterior (a dungeon, for Balmora), so that may explain it. Will try again in a bit. It was also a mod dungeon, so I guess I'll try it from a vanilla interior, too. The [original, .esp] mod's docs say "The summoning scripts can't move NPCs in...
by Darklocq
14 Aug 2017, 18:13
Forum: Mod Compatibility
Topic: Switching on/off a total conversion mod is annoying
Replies: 10
Views: 456

Re: Switching on/off a total conversion mod is annoying

Oh, it does a lot of things weird. I'm going to file some tickets about that. I've settled on having a separate copy of the config file I actually edit and maintain, that the OpenMW app can't touch, and I overwrite openmw.cfg with it every time I play, to prevent the app from mangling it.
by Darklocq
14 Aug 2017, 18:06
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 3
Views: 214

Re: Issues with Julan

That usually means he's levitating, and seems to relate to the bug just above that (in which, among other issues, he wasn't dispelling his levitation).
by Darklocq
14 Aug 2017, 17:29
Forum: Mod Compatibility
Topic: Partner Mods
Replies: 9
Views: 491

Re: Partner Mods

It's not working for me. Companions will teleport to (into) me but only if they're already in the same cell; that part even works indoors. When I use Recall, Almsivi, or whatever, I'm asked if those following me should be teleported with me, answer yes, and there are magic visual and sound effects, ...
by Darklocq
14 Aug 2017, 01:19
Forum: Discuss the Site
Topic: Mod Status page primary maintainer
Replies: 38
Views: 8847

Re: Mod Status page primary maintainer

Atahualpa wrote:
17 Jul 2017, 15:15
there is also the Mod Compatibility subforum for more public discussions.
Yes, good thing to add pointers to.
by Darklocq
14 Aug 2017, 01:15
Forum: Mod Compatibility
Topic: Partner Mods
Replies: 9
Views: 491

Re: Partner Mods

jirka642 wrote:
16 Jul 2017, 13:18
Try this: https://drive.google.com/file/d/0BwtCkW ... sp=sharing

I have only tested it with few manually added followers, but it looks like it works.
Ooh, is this your patch? Looks like I owe someone a $20 PayPal bounty!
by Darklocq
13 Aug 2017, 23:07
Forum: General discussion
Topic: script life cycle
Replies: 11
Views: 2317

Re: script life cycle

Actually, it had like ten near-identical copies of the same script with different IDs, and only the first had kept its source code, with the text file explaining how to recreate the source code for the other scripts if you wanted to change stuff and recompile. What does this mean in OpenMW terms? I...
by Darklocq
26 Jul 2017, 15:50
Forum: Mod Compatibility
Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
Replies: 37
Views: 2847

Re: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)

In better news, the Jasmine mod now seems to be working, in an OpenMW nightly build from this month; the problem of her getting stuck in a dialogue loop when you hit Reputation 3 has gone awayl she actually gives you the ring now. Also testing Julan and a bunch of other stuff, including Friends and ...
by Darklocq
16 Jul 2017, 11:47
Forum: Mod Compatibility
Topic: Partner Mods
Replies: 9
Views: 491

Re: Partner Mods (+$20 bug fix bounty!)

Companion Teleportation 1.1 by cdcooley [requires TB+BM] is presently incompatible but fixable. This forum thread indicates why it is not working: the author did not include all the near-identical scripts, but compiled bytecode versions of them; this code only works in Bethesda's engine (technicall...