Search found 9 matches
- 29 Jan 2017, 20:46
- Forum: General Development
- Topic: Advanced rendering
- Replies: 26
- Views: 15799
Re: Advanced rendering
Thank you all for very warm welcome and for respones! Unluckely I'm not so sure in my own possibilities as some people (mostly because of motivation: it could happens that something will distract me from the project, unluckily I'm not so responsible as I want to be), so I very don't want to be overr...
- 27 Jan 2017, 21:08
- Forum: General Development
- Topic: Advanced rendering
- Replies: 26
- Views: 15799
Re: Advanced rendering
@scrawl In worst case we could think about computing the image-based normals (with help of functions dfdx and dfdy), but it will be flat... Maybe some techniques to get smooth image-based normals is exists, but it could be a problem anyway :) @swick I'm not sure but it looks like proof-of-concept pr...
- 27 Jan 2017, 20:48
- Forum: General Development
- Topic: Advanced rendering
- Replies: 26
- Views: 15799
Re: Advanced rendering
And just another about original game content. Here is a normals visualization: https://dl.dropboxusercontent.com/u/69170647/2017-01-26.png It looks preety strange that some normals are distorted a bit. For example please take a look at the carpet, it should be flat and green, because it's surface is...
- 27 Jan 2017, 20:29
- Forum: General Development
- Topic: Advanced rendering
- Replies: 26
- Views: 15799
Re: Advanced rendering
Thank for replies and for support :) @psi29a, of course distant land is a great feature, I very want to see it as most people, but I just want to start from something "habitual" :) Thank you for link, I'll try to observe current situation @DestinedToDie yes, in theory simplified landscape ...
- 27 Jan 2017, 11:47
- Forum: General Development
- Topic: Advanced rendering
- Replies: 26
- Views: 15799
Advanced rendering
Hi everybody! I'm just newbie here, but I'm always has a dream to make modern graphics for Morrowind, especially after I have seen modifications like MGE, so of course I very want to bring some features into the OpenMW. Right now I'm trying to implement that features 1) Deferred shading system, so w...
- 27 Jan 2017, 10:59
- Forum: Join the team
- Topic: Application: allcreater
- Replies: 2
- Views: 3188
Application: allcreater
Hi all! I want to be useful too :) My name is Anton Semenov, I'm 26 years old developer from Saint-Petersburg. As most people there I'm huge Morrowind fan since the game's release. My primary area of professional interest is computer graphics. It so happened that on my current job we are writing the...
- 27 Jan 2017, 00:24
- Forum: Feature Requests and Suggestions
- Topic: Console command additions
- Replies: 10
- Views: 13834
Re: Console command additions
@sjek, thank you again, so many information to think! Despite of your advices (sorry about that, it was unbearable to keep it locally :) ) I still made a pull request. It seems it will be rejected because as I understand new commands addition is planned only after version 1.0, but maybe we will find...
- 26 Jan 2017, 10:15
- Forum: Feature Requests and Suggestions
- Topic: Console command additions
- Replies: 10
- Views: 13834
Re: Console command additions
@sjek, thank you very much for response! Hmm, maybe it's possible to implement something like "local" commands, that will not be used at scripts, but will be available from console only? Unfortunately I'm new at project and does not familiar with that code, but guess that console is a fron...
- 25 Jan 2017, 14:43
- Forum: Feature Requests and Suggestions
- Topic: Console command additions
- Replies: 10
- Views: 13834
Re: Console command additions
Hi everybody, I'm new here, and it seems my first question will be right about implementing new console commands. A little bit of offtopic :) My primary area of interests is a computer graphics, so I want to play a bit (at least play, but what I really want to do in a perspective is to implement som...