Search found 24 matches
- 08 May 2024, 11:17
- Forum: General Modding
- Topic: Is there a Ultimate Leveling Mod for Morrowind?
- Replies: 1
- Views: 98
Is there a Ultimate Leveling Mod for Morrowind?
Does anyone know if there is a mod like OUL for Morrowind that works for OpenMW. I have recently started playing oblivion again and I want to force my self to playthrough Morrowind at least once (I find it difficult to start). This is either to see if it is a thing, whether one or mod mods do it, or...
- 08 Feb 2024, 23:17
- Forum: Feature Requests and Suggestions
- Topic: [Far future idea] Lua Based Parsing Scripts
- Replies: 4
- Views: 1560
Re: [Far future idea] Lua Based Parsing Scripts
That is why I was think a plugin type system so that if someone else wish to create a Parser to simply attach the engine. Not for the Official OpenMW focus.
- 08 Feb 2024, 10:14
- Forum: TES3MP
- Topic: Suggestion on Server Structure
- Replies: 2
- Views: 2477
Re: Suggestion on Server Structure
Another Idea. The Client connect to a Master server, maybe a personal one like a DNS, then some of the servers requiring a password are entered in the Master server level. But the main difference in this idea is have it so that multiple servers can be clustered together with different landmasses bei...
- 08 Feb 2024, 09:30
- Forum: Feature Requests and Suggestions
- Topic: [Far future idea] Lua Based Parsing Scripts
- Replies: 4
- Views: 1560
Re: [Far future idea] Lua Based Parsing Scripts
Sorry I have only just seen this response. I was more think of a plugin type system to be able to read other game archives, like MPQ from Blizzard games, as I said on another post. At least in this way people do not have to focus on the addition on how to parse the archives. What I mean by weither i...
- 03 Feb 2024, 10:53
- Forum: Feature Requests and Suggestions
- Topic: [Far future idea] Lua Based Parsing Scripts
- Replies: 4
- Views: 1560
[Far future idea] Lua Based Parsing Scripts
This relates to something that I but into the Forums a while ago, but I don't know how viable it is, it would probably be for the creation kit. It is to have an API to create plugins for the parsing of files from other games
If this was done it would be far in the future, if it is even possible.
If this was done it would be far in the future, if it is even possible.
- 20 Nov 2023, 14:28
- Forum: TES3MP
- Topic: Suggestion on Server Structure
- Replies: 2
- Views: 2477
Re: Suggestion on Server Structure
The server itself, could be a lightwieght server only recieving and transmitting XYZ coord, and the players could simply be Wisps.
- 19 Nov 2023, 09:56
- Forum: TES3MP
- Topic: Suggestion on Server Structure
- Replies: 2
- Views: 2477
Suggestion on Server Structure
I have had a random thought on how the server stucture could be layed out. And I thought this is a better place to post this as the construction of this server is more likely to happen with TES3MP, oppose to the main OpenMW, but later on it could be implemented into the main OpenMW. The idea is simp...
- 30 Oct 2023, 00:18
- Forum: Organisation and Planning
- Topic: What is OpenMW 1.0?
- Replies: 6
- Views: 3154
Re: What is OpenMW 1.0?
Thanks for the Clarification, it was confusing me why it still wasnt 1.0, but now it makes sense.
I just really want to see Co-op Fallout Tale of Two Wastelands
I just really want to see Co-op Fallout Tale of Two Wastelands
- 29 Oct 2023, 21:48
- Forum: Organisation and Planning
- Topic: What is OpenMW 1.0?
- Replies: 6
- Views: 3154
What is OpenMW 1.0?
This seems like the best place. My simple question is what is going to be 1.0?
At first I thought that it would be when the game is 100% playable, but it is already completable 100%.
Is it when all of the main aspects are dehardcoded or is the 1.0 completion unknown.
At first I thought that it would be when the game is 100% playable, but it is already completable 100%.
Is it when all of the main aspects are dehardcoded or is the 1.0 completion unknown.
- 29 Jul 2023, 22:59
- Forum: Feature Requests and Suggestions
- Topic: Get OpenMW on Steam
- Replies: 5
- Views: 5578
Re: Get OpenMW on Steam
Just to add a random thought to this post, it would also be useful with the multiplayer elements, being able to connect to a server through steam, or even (if possible) have an offical server. Still in the far future, but could be fun.