Search found 10 matches

by WMan64
01 Jul 2018, 09:30
Forum: Content Development
Topic: Alternate Travel Mod *WIP*
Replies: 5
Views: 5704

Re: Better Travel Mod *WIP*

I started working on the now renamed "Alternate Travel" ("Better Travel" is too subjective) again and as I personally use Rebirth, I would like to make a patch for it. If anyone could supply me with some info on the travel routes it adds/changes, it would be much appreciated. Als...
by WMan64
09 Jan 2017, 04:33
Forum: Content Development
Topic: Alternate Travel Mod *WIP*
Replies: 5
Views: 5704

Alternate Travel Mod *WIP*

I am currently working (taking a break) on an OpenMW mod that let's you not only go from one Silt Strider to any other one but also make it so to go to those places one must 'discover' it. Discovery is done by talking to a Silt Strider (Caravaner) NPC. There will be a message in the text and a sound...
by WMan64
02 Jan 2017, 08:04
Forum: Content Development
Topic: How do I add an "if" statement to destinations?
Replies: 24
Views: 12017

Re: How do I add an "if" statement to destinations?

This version still has the default travel options enabled (for easy testing) and boats have been unmodified. EDIT: I actually forgot but on the Silt Strider NPC in Seyda Neen there is a few new lines on her greeting and a new topic on her that will eventually lead to a quest. Link to the mod: https:...
by WMan64
02 Jan 2017, 07:59
Forum: Content Development
Topic: How do I add an "if" statement to destinations?
Replies: 24
Views: 12017

Re: How do I add an "if" statement to destinations?

Ignore the last to posts, I've worked it out and the mod is coming along nicely. I might actually post a link to the mod.
by WMan64
02 Jan 2017, 05:27
Forum: Content Development
Topic: How do I add an "if" statement to destinations?
Replies: 24
Views: 12017

Re: How do I add an "if" statement to destinations?

I think I worked it out except now it just plays it on repeat until I pause the game. But once I unpause the game it continues. I even tried StopSound "levelUP"
by WMan64
02 Jan 2017, 05:11
Forum: Content Development
Topic: How do I add an "if" statement to destinations?
Replies: 24
Views: 12017

Re: How do I add an "if" statement to destinations?

If playing a sound in dialogue isn't possible then could I loop-

if ( menumode == 0 )
playsound, "LevelUP"

-until the sound is played once?
by WMan64
02 Jan 2017, 04:56
Forum: Content Development
Topic: How do I add an "if" statement to destinations?
Replies: 24
Views: 12017

Re: How do I add an "if" statement to destinations?

I've kinda done it so that each individual place is it's own topic and when you talk to a Silt Strider NPC (in this case Balmora's), a script runs which is just; Addtopic "Travel to Balmora" I made all of the Silt Strider NPCs a clone of the Caravan class but called "Silt_Strider"...
by WMan64
31 Dec 2016, 05:39
Forum: Content Development
Topic: How do I add an "if" statement to destinations?
Replies: 24
Views: 12017

Re: How do I add an "if" statement to destinations?

I'm not sure that's possible. However. I do believe you can have travel/barter/spellmaking refusal (usually used in factions). I'm not sure I understand the refusal thing. The reason I wanted to know was I wanted to create a mod that made it so you could only use travel services to places you had a...
by WMan64
30 Dec 2016, 13:41
Forum: Content Development
Topic: How do I add an "if" statement to destinations?
Replies: 24
Views: 12017

How do I add an "if" statement to destinations?

I'm kinda new to OpenMW-CS and was wondering if there was a way to add an "if" statement to a destination on one of the "travel" (silt striders, boats) npcs. Basically I want to be able to make a destination only available after you do a thing. Any ideas? Off topic: It's probably...