Search found 10 matches
- 23 Oct 2017, 19:34
- Forum: News
- Topic: Interesting things are happening on GitHub
- Replies: 10
- Views: 19353
Re: Interesting things are happening on GitHub
:) °_° 8-) *_* 8-) °_* :) + reverse pickpocket system + additional 3rd person view + raindrops water ripple effect + new launcher (hopefully compatible to mlox-loadoder import system) + shadows + distant terrain improvement + CS features + keyboard control for windows + Morrowind is already 15+ year...
- 17 Sep 2017, 09:41
- Forum: News
- Topic: News of great things to come
- Replies: 24
- Views: 36337
Re: News of great things to come
Hey guys it is possible to add more shurtcuts to the game? e.g. loot all like in TES-V by pressing key "R"?
Also great work guys!
Keep going!
Also great work guys!
Keep going!
- 03 Aug 2017, 21:23
- Forum: News
- Topic: OpenMW 0.42.0 Released!
- Replies: 19
- Views: 29731
Re: OpenMW 0.42.0 Released!
DestinedToDie wrote: ↑02 Aug 2017, 15:00 You also have to increase view distance, or otherwise the distant land will be hidden behind the fog.
Thank you!
Actually not sure about, but this flickering light seems new to me;
https://youtu.be/9d-mC4g6QcY
- 02 Aug 2017, 14:24
- Forum: News
- Topic: OpenMW 0.42.0 Released!
- Replies: 19
- Views: 29731
Re: OpenMW 0.42.0 Released!
This is working on Linux, or is working at all?
Just tried out, but no changes ...
settings.cfg shows me;
Code: Select all
[Terrain]
distant land = true
distant terrain = true
- 29 Dec 2016, 16:48
- Forum: Feature Requests and Suggestions
- Topic: [Solved by mod] Real Wings - make creatures able to fly
- Replies: 7
- Views: 5054
Re: [Solved by mod] Real Wings - make creatures able to fly
Levitation did not work for me, looks like they do not know how to deal with magic. :D But this is not the final -> here What I think about right now is a script, somethink like this; xyz2 = now; xyz1 = -1 sec do if "position = x2=x1, y2=y1, z2=z1 do "deactivate walks" & "akt...
- 29 Dec 2016, 16:41
- Forum: Feature Requests and Suggestions
- Topic: Province/Worldspace-based dialogue filtering
- Replies: 6
- Views: 4279
Re: Province/Worldspace-based dialogue filtering
The weather is limited to different locations, as far I know. May we could use this "regions" instead of creating new?
- 29 Dec 2016, 00:09
- Forum: Feature Requests and Suggestions
- Topic: [Solved by mod] Real Wings - make creatures able to fly
- Replies: 7
- Views: 5054
Re: [Solved] Real Wings - make creatures able to fly
Thats interesting.
I've edited the file, added speed 180 & disable walk ability -> they use only walk animation now.
May we could change the animation file?
I've edited the file, added speed 180 & disable walk ability -> they use only walk animation now.
May we could change the animation file?
- 28 Dec 2016, 20:36
- Forum: Editor Development
- Topic: New OpenMW-CS Icons
- Replies: 89
- Views: 90594
Re: New OpenMW-CS Icons
Hey there, Ive created a branch and replaced the icons. Bus because I cant create pictures out of blender yet, I just wait here for the light & scene view status icons. Also I just took the A view-icons yet, waiting for never some :) By the way, may you forgot it, but we need also a mask.png -> ...
- 28 Dec 2016, 00:42
- Forum: Feature Requests and Suggestions
- Topic: [Solved by mod] Real Wings - make creatures able to fly
- Replies: 7
- Views: 5054
[Solved by mod] Real Wings - make creatures able to fly
Hey there,
I recognized that some Creatures, Winged or Ghosts are not able to fly real -> up and down!
How about giving them the ability to Fly above Fences or up the Walls (or sth. like that)?
You can see here in that short video what I am talking about; https://youtu.be/OlLfqf9codw
I recognized that some Creatures, Winged or Ghosts are not able to fly real -> up and down!
How about giving them the ability to Fly above Fences or up the Walls (or sth. like that)?
You can see here in that short video what I am talking about; https://youtu.be/OlLfqf9codw
- 27 Dec 2016, 22:16
- Forum: Editor Development
- Topic: 3D editing
- Replies: 37
- Views: 49638