Search found 10 matches

by ThezKing
23 Oct 2017, 19:34
Forum: News
Topic: Interesting things are happening on GitHub
Replies: 10
Views: 1891

Re: Interesting things are happening on GitHub

:) °_° 8-) *_* 8-) °_* :) + reverse pickpocket system + additional 3rd person view + raindrops water ripple effect + new launcher (hopefully compatible to mlox-loadoder import system) + shadows + distant terrain improvement + CS features + keyboard control for windows + Morrowind is already 15+ year...
by ThezKing
17 Sep 2017, 09:41
Forum: News
Topic: News of great things to come
Replies: 24
Views: 3107

Re: News of great things to come

Hey guys it is possible to add more shurtcuts to the game? e.g. loot all like in TES-V by pressing key "R"?

Also great work guys!
Keep going!
by ThezKing
03 Aug 2017, 21:23
Forum: News
Topic: OpenMW 0.42.0 Released!
Replies: 19
Views: 2981

Re: OpenMW 0.42.0 Released!

DestinedToDie wrote:
02 Aug 2017, 15:00
You also have to increase view distance, or otherwise the distant land will be hidden behind the fog. :D
:D :D :D
Thank you!


Actually not sure about, but this flickering light seems new to me;

https://youtu.be/9d-mC4g6QcY
by ThezKing
02 Aug 2017, 14:24
Forum: News
Topic: OpenMW 0.42.0 Released!
Replies: 19
Views: 2981

Re: OpenMW 0.42.0 Released!

eldarionmsr wrote:
02 Aug 2017, 09:56
Can't wait to try the distant terrain feature.
This is working on Linux, or is working at all?
Just tried out, but no changes ...
settings.cfg shows me;

Code: Select all

[Terrain]
distant land = true
distant terrain = true
by ThezKing
29 Dec 2016, 16:48
Forum: Feature Requests and Suggestions
Topic: [Solved by mod] Real Wings - make creatures able to fly
Replies: 7
Views: 981

Re: [Solved by mod] Real Wings - make creatures able to fly

Levitation did not work for me, looks like they do not know how to deal with magic. :D But this is not the final -> here What I think about right now is a script, somethink like this; xyz2 = now; xyz1 = -1 sec do if "position = x2=x1, y2=y1, z2=z1 do "deactivate walks" & "aktivate flies" else "conti...
by ThezKing
29 Dec 2016, 16:41
Forum: Feature Requests and Suggestions
Topic: Province/Worldspace-based dialogue filtering
Replies: 6
Views: 824

Re: Province/Worldspace-based dialogue filtering

The weather is limited to different locations, as far I know. May we could use this "regions" instead of creating new?
by ThezKing
29 Dec 2016, 00:09
Forum: Feature Requests and Suggestions
Topic: [Solved by mod] Real Wings - make creatures able to fly
Replies: 7
Views: 981

Re: [Solved] Real Wings - make creatures able to fly

Thats interesting.
I've edited the file, added speed 180 & disable walk ability -> they use only walk animation now.
May we could change the animation file?
by ThezKing
28 Dec 2016, 20:36
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 44
Views: 8821

Re: New OpenMW-CS Icons

Hey there, Ive created a branch and replaced the icons. Bus because I cant create pictures out of blender yet, I just wait here for the light & scene view status icons. Also I just took the A view-icons yet, waiting for never some :) By the way, may you forgot it, but we need also a mask.png -> http...
by ThezKing
28 Dec 2016, 00:42
Forum: Feature Requests and Suggestions
Topic: [Solved by mod] Real Wings - make creatures able to fly
Replies: 7
Views: 981

[Solved by mod] Real Wings - make creatures able to fly

Hey there,
I recognized that some Creatures, Winged or Ghosts are not able to fly real -> up and down!

How about giving them the ability to Fly above Fences or up the Walls (or sth. like that)?
You can see here in that short video what I am talking about; https://youtu.be/OlLfqf9codw
by ThezKing
27 Dec 2016, 22:16
Forum: Editor Development
Topic: 3D editing
Replies: 28
Views: 7050

Re: 3D editing

So whats the state with implementing delete-key in Scene mode?

Also, is it possible to highlight the selected Instance of Scene mode in the Instances-Table and backward too?
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