Search found 11 matches
- 05 May 2017, 21:54
- Forum: Feature Requests and Suggestions
- Topic: Add a shortcut to switch map between "world" and "local"
- Replies: 3
- Views: 2598
Re: Add a shortcut to switch map between "world" and "local"
I have tried the feature and it works well. I did not spot any bugs, and it's really handy. Can you open a PR and maybe they will merge it?
- 05 May 2017, 14:01
- Forum: Feature Requests and Suggestions
- Topic: Add a shortcut to switch map between "world" and "local"
- Replies: 3
- Views: 2598
Re: Add a shortcut to switch map between "world" and "local"
Thanks for implementing this, I really appreciate that. Sure, I'll test as soon as I have time (this weekend probably).
- 30 Apr 2017, 14:19
- Forum: Feature Requests and Suggestions
- Topic: Add a shortcut to switch map between "world" and "local"
- Replies: 3
- Views: 2598
Add a shortcut to switch map between "world" and "local"
I'm using the map window (it's pinned in the top right corner of the screen) instead of that little window at the bottom that you get by default. When I'm travelling in experior cells, I prefer to keep it in "world" state, so I see a bigger picture of where I'm going, however it does not m...
- 29 Apr 2017, 15:53
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 172265
Re: OpenMW 0.42.0
The Bitter Cup thing is still broken: https://bugs.openmw.org/issues/3848
I have attached a video to that issue. The video is made with current master.
I have attached a video to that issue. The video is made with current master.
- 16 Apr 2017, 01:15
- Forum: General Development
- Topic: Building from source fails
- Replies: 7
- Views: 3957
Re: Building from source fails
Thanks for the clarification! I'll try to get it working once again.
- 15 Apr 2017, 21:35
- Forum: General Development
- Topic: Building from source fails
- Replies: 7
- Views: 3957
Re: Building from source fails
OK, I think OpenMW build script got confused because I built and installed scawl's custom forked OSG, and it went into /usr/local, just like OpenMW itself. I think it's not possible to use that fork for me. To fix things, I uninstalled that fork: osg $ sudo make uninstall Then I installed the proper...
- 15 Apr 2017, 21:17
- Forum: General Development
- Topic: Building from source fails
- Replies: 7
- Views: 3957
Re: Building from source fails
That command finds some relevant files. I think when you build manually everything is installed in /usr/local/, at least OpenMW certainly installs itself there with sudo make install. On the other hand, when I install OpenMW via package manager, it goes into /usr/. Previously I installed OpenMW with...
- 15 Apr 2017, 15:55
- Forum: General Development
- Topic: Building from source fails
- Replies: 7
- Views: 3957
Building from source fails
I can't build from source anymore, I attach the log. Looks like there is some sort of issue with
header files of OSG, they seem to lack something OpenMW expects. I tried with your custom
fork and with vanilla OSG -- result is the same.
Any idea what's going on and how to fix it?
header files of OSG, they seem to lack something OpenMW expects. I tried with your custom
fork and with vanilla OSG -- result is the same.
Any idea what's going on and how to fix it?
- 14 Dec 2016, 11:46
- Forum: Join the team
- Topic: A Haskell dev, Morrowind fan, may be able to help!
- Replies: 4
- Views: 5118
Re: A Haskell dev, Morrowind fan, may be able to help!
In the meantime I installed Doxygen and Boost and the build succeeded. Yay. Maybe you should list these things in dependecies section here: https://wiki.openmw.org/index.php?title=Development_Environment_Setup#Third-Party_Libraries_and_Tools ? I understand that Boost is “a must” (and I thought it's ...
- 14 Dec 2016, 10:11
- Forum: Join the team
- Topic: A Haskell dev, Morrowind fan, may be able to help!
- Replies: 4
- Views: 5118
Re: A Haskell dev, Morrowind fan, may be able to help!
Do you ever do any parsing/scanning/building of interpreters in Haskell? Parsing yes, I'm the primary author of Megaparsec: https://github.com/mrkkrp/megaparsec. I've also built a couple of interpreters of langs for generative music (can do MIDI and algorithmic automation for Cubase). But these are...