Search found 28 matches

by Mishtal
03 Nov 2022, 22:14
Forum: General
Topic: FramesPerSecond
Replies: 2
Views: 2313

Re: FramesPerSecond

Not the same hardware, but you might find the investigation i was doing here to be relevant to your goal: viewtopic.php?t=7111
by Mishtal
01 Feb 2022, 07:06
Forum: Support
Topic: install on Raspberry OS RPI4
Replies: 2
Views: 3503

Re: install on Raspberry OS RPI4

This doesn't help the original poster with their easy installation question, but any other interested readers may find the performance numbers I gathered in this post useful viewtopic.php?f=8&t=7111
by Mishtal
15 Oct 2020, 19:26
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 9853

Re: Raspberry Pi 4 Performance

openmw --version Crash handler installed vchi_msg_dequeue -> -1(90) OpenMW version 0.47.0 Revision: 425fa837d1 $ OPENMW_DEBUG_OPENGL=ON OPENMW_PHYSICS_FPS=10 openmw | grep -e Warning -C 15 Input #0, bink, from 'video\bethesda logo.bik': Duration: 00:00:16.00, start: 0.000000, bitrate: 2324 kb/s Str...
by Mishtal
14 Oct 2020, 23:02
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 9853

Re: Raspberry Pi 4 Performance

I'm seeing these two warnings on the console that I figured I should ask about.

Warning: fallingScript line 46, column 6 (endif): endif without matching if/elseif
Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..)

Anything that could have a performance impact?
by Mishtal
14 Oct 2020, 22:43
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 9853

Re: Raspberry Pi 4 Performance

With bullet version 2.89, with the openmp and threads configuration options activated, I got a 5fps bump when using OPENMW_PHYSICS_FPS=10 and walking around Seyda Neen.

FPS still occasionally drops below 10fps, but it's much rarer now.

EDIT: Note, this is still with a resolution of 640x480
by Mishtal
01 Oct 2020, 20:42
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 9853

Re: Raspberry Pi 4 Performance

It's not helpful for this, but for future reference, OpenMW's profiling tool comes up if you press F3. The more presses, the more detail you get, but the most detailed versions throw the results off because the profiling takes time, too. Right. I was using that to measure the FPS that I was getting...
by Mishtal
01 Oct 2020, 18:11
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 9853

Re: Raspberry Pi 4 Performance

Oh, I misunderstood.

I thought that you were proposing that I use an OpenMW or Open Scene Graph profiling tool.
by Mishtal
01 Oct 2020, 06:22
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 9853

Re: Raspberry Pi 4 Performance

What's the configuration flag to enable profiling? Recompiling is not complicated, since that's how the Gentoo package manager does all package installation.
by Mishtal
30 Sep 2020, 17:16
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 9853

Re: Raspberry Pi 4 Performance

OSG decompresses the textures as soon as the game says it needs them. The problem is that it doesn't necessarily say it needs them until the moment it genuinely needs them immediately. There's not any good way to predict that, so the only other option is to extract the BSA and use a tool to decompr...
by Mishtal
29 Sep 2020, 19:51
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 9853

Re: Raspberry Pi 4 Performance

@psi29a thanks so much for the response! Keep in mind, when I was playing on my RPi2 we didn't have distant terrain, object paging or shadows. It was plain old defaults (no reflection,refraction, water shader) with nothing maxed except for full screen 1080p and no mods. It was also compiled at 32-bi...