Search found 12 matches
- 22 Jun 2018, 23:23
- Forum: Development
- Topic: The Future of OpenMW Scripting
- Replies: 120
- Views: 6597
I don't have much of a dog in this fight, but I've recently been trying to use Lua to make a mod for a completely unrelated game. It's a freakin nightmare. I'm struggling to understand how anyone could consider Lua to be a legitimate interface for creating mods for games? If OpenMW ends up going aga...
- 21 Jun 2018, 01:34
- Forum: News
- Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
- Replies: 14
- Views: 1107
The main webpage still says "Fork me on GitHub" on the upper right hand side.
- 16 Apr 2018, 01:19
- Forum: Organisation and Planning
- Topic: Gamepad Support Discussion Thread
- Replies: 19
- Views: 2905
Not to rain on anyones parade, but a replacement of the vanilla GUI with something new and completely different is out of the question. This is Morrowind and the GUI is part of that. We want the vanilla experience to be available. Some of us have never played on PC, and only played on original Xbox...
For what it's worth, C++11 is mostly supported by GCC 4.9 normally. I use GCC 4.9.3 (not even 4.9.4 ) for work daily. That being said, I'm not sure what, if any, modifications or configuration opens the Android NDK has.
I'm not going to read all that, sorry. I have enough to do as it is. TL;DR; Including dynamically sized arrays in the language itself, instead of in the standard library, is a meaningless concept. Dynamically sized arrays aren't something that can be a "language" feature unless you're basically jus...
Sure it's stupid that int a passed to a function decays to a pointer, but you should use std::array and not think about it. It only decays to a pointer to int if you pass it to a function that accepts a pointer to int. You can also define a function that accepts an array of int. Either with a fi...
The real pain is converting C to C++ in legacy projects. Imagine the 15 million line Linux Kernel converted to OOD with C++... What a pain in the ass. My company is in the process of doing this now for one of our products. The great thing about the C++ Standard working so hard to maintain compatibi...
I'm a professional c++ programmer with 10-ish years of experience in industry, and both a bachelors degree in software engineering, as well as a masters degree in the same. I happen to specialize in the low level bits of application frameworks, like c++ template metaprogramming for libraries, and ha...
- 14 Dec 2016, 18:35
- Forum: Off Topic
- Topic: S.T.E.P.-like guide(s) for Morrowind
- Replies: 4
- Views: 1770
Right, I was of course referring to the process of vetting the prospective mods to be included, and further ensuring proper licensing. As I said, many very popular mods already have permissions allowing the inclusion in other mods, which doesn't restrict compilations from being used. As for how to d...