Search found 10 matches
- 16 Apr 2018, 01:19
- Forum: Organisation and Planning
- Topic: Gamepad Support Discussion Thread
- Replies: 16
- Views: 1787
Re: Gamepad Support Discussion Thread
Not to rain on anyones parade, but a replacement of the vanilla GUI with something new and completely different is out of the question. This is Morrowind and the GUI is part of that. We want the vanilla experience to be available. Some of us have never played on PC, and only played on original Xbox...
- 25 Jul 2017, 20:44
- Forum: General discussion
- Topic: OpenMw for android
- Replies: 27
- Views: 16455
Re: OpenMw for android
For what it's worth, C++11 is mostly supported by GCC 4.9 normally. I use GCC 4.9.3 (not even 4.9.4
) for work daily. That being said, I'm not sure what, if any, modifications or configuration opens the Android NDK has.

Re: C vs C++
I'm not going to read all that, sorry. I have enough to do as it is. TL;DR; Including dynamically sized arrays in the language itself, instead of in the standard library, is a meaningless concept. Dynamically sized arrays aren't something that can be a "language" feature unless you're basically jus...
Re: C vs C++
Sure it's stupid that int a[5] passed to a function decays to a pointer, but you should use std::array and not think about it. It only decays to a pointer to int if you pass it to a function that accepts a pointer to int. You can also define a function that accepts an array of int. Either with a fi...
Re: C vs C++
The real pain is converting C to C++ in legacy projects. Imagine the 15 million line Linux Kernel converted to OOD with C++... What a pain in the ass. My company is in the process of doing this now for one of our products. The great thing about the C++ Standard working so hard to maintain compatibi...
- 21 May 2017, 03:53
- Forum: Off Topic
- Topic: Mingw (looking for a C++ compiler)
- Replies: 17
- Views: 1591
Re: [solved]Mingw (looking for a C++ compiler)
Consider also this framework: http://midipix.org/
Perhaps not quite ready to go yet, but it looks like it'll be powerful in the future.
Perhaps not quite ready to go yet, but it looks like it'll be powerful in the future.
Re: C vs C++
I'm a professional c++ programmer with 10-ish years of experience in industry, and both a bachelors degree in software engineering, as well as a masters degree in the same. I happen to specialize in the low level bits of application frameworks, like c++ template metaprogramming for libraries, and ha...
- 14 Dec 2016, 18:35
- Forum: Off Topic
- Topic: S.T.E.P.-like guide(s) for Morrowind
- Replies: 4
- Views: 1472
Re: S.T.E.P.-like guide(s) for Morrowind
Right, I was of course referring to the process of vetting the prospective mods to be included, and further ensuring proper licensing. As I said, many very popular mods already have permissions allowing the inclusion in other mods, which doesn't restrict compilations from being used. As for how to d...
- 14 Dec 2016, 05:56
- Forum: Off Topic
- Topic: S.T.E.P.-like guide(s) for Morrowind
- Replies: 4
- Views: 1472
Re: S.T.E.P.-like guide(s) for Morrowind
One thing that I found quite interesting while working on installing mods from these recommendation guides is that a very large number of mods for Morrowind have very permissive licensing. For example, many of them are licensed as "Do whatever you want", and others are licensed as "You can include m...
- 13 Dec 2016, 06:54
- Forum: Off Topic
- Topic: S.T.E.P.-like guide(s) for Morrowind
- Replies: 4
- Views: 1472
S.T.E.P.-like guide(s) for Morrowind
I wanted to raise awareness to the existence of a few guides that I recently ran into for Morrowind, both of which seem to still receive updates. http://wiki.step-project.com/Guide:Morrowind and http://pastebin.com/7gF2VLaf I'm not affiliated with either of the two above guides, I'm simply a noob us...