Search found 12 matches

by Mishtal
22 Jun 2018, 23:23
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 120
Views: 6597

Re: The Future of OpenMW Scripting

I don't have much of a dog in this fight, but I've recently been trying to use Lua to make a mod for a completely unrelated game. It's a freakin nightmare. I'm struggling to understand how anyone could consider Lua to be a legitimate interface for creating mods for games? If OpenMW ends up going aga...
by Mishtal
21 Jun 2018, 01:34
Forum: News
Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
Replies: 14
Views: 1107

Re: OpenMW code, bug tracker, and wiki are now on GitLab!

The main webpage still says "Fork me on GitHub" on the upper right hand side.
by Mishtal
16 Apr 2018, 01:19
Forum: Organisation and Planning
Topic: Gamepad Support Discussion Thread
Replies: 19
Views: 2905

Re: Gamepad Support Discussion Thread

Not to rain on anyones parade, but a replacement of the vanilla GUI with something new and completely different is out of the question. This is Morrowind and the GUI is part of that. We want the vanilla experience to be available. Some of us have never played on PC, and only played on original Xbox...
by Mishtal
25 Jul 2017, 20:44
Forum: General discussion
Topic: OpenMw for android
Replies: 27
Views: 17089

Re: OpenMw for android

For what it's worth, C++11 is mostly supported by GCC 4.9 normally. I use GCC 4.9.3 (not even 4.9.4 :() for work daily. That being said, I'm not sure what, if any, modifications or configuration opens the Android NDK has.
by Mishtal
21 May 2017, 05:34
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 7896

Re: C vs C++

I'm not going to read all that, sorry. I have enough to do as it is. TL;DR; Including dynamically sized arrays in the language itself, instead of in the standard library, is a meaningless concept. Dynamically sized arrays aren't something that can be a "language" feature unless you're basically jus...
by Mishtal
21 May 2017, 05:28
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 7896

Re: C vs C++

Sure it's stupid that int a[5] passed to a function decays to a pointer, but you should use std::array and not think about it. It only decays to a pointer to int if you pass it to a function that accepts a pointer to int. You can also define a function that accepts an array of int. Either with a fi...
by Mishtal
21 May 2017, 04:13
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 7896

Re: C vs C++

The real pain is converting C to C++ in legacy projects. Imagine the 15 million line Linux Kernel converted to OOD with C++... What a pain in the ass. My company is in the process of doing this now for one of our products. The great thing about the C++ Standard working so hard to maintain compatibi...
by Mishtal
21 May 2017, 03:53
Forum: Off Topic
Topic: Mingw (looking for a C++ compiler)
Replies: 17
Views: 1868

Re: [solved]Mingw (looking for a C++ compiler)

Consider also this framework: http://midipix.org/

Perhaps not quite ready to go yet, but it looks like it'll be powerful in the future.
by Mishtal
21 May 2017, 03:29
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 7896

Re: C vs C++

I'm a professional c++ programmer with 10-ish years of experience in industry, and both a bachelors degree in software engineering, as well as a masters degree in the same. I happen to specialize in the low level bits of application frameworks, like c++ template metaprogramming for libraries, and ha...
by Mishtal
14 Dec 2016, 18:35
Forum: Off Topic
Topic: S.T.E.P.-like guide(s) for Morrowind
Replies: 4
Views: 1770

Re: S.T.E.P.-like guide(s) for Morrowind

Right, I was of course referring to the process of vetting the prospective mods to be included, and further ensuring proper licensing. As I said, many very popular mods already have permissions allowing the inclusion in other mods, which doesn't restrict compilations from being used. As for how to d...