Search found 13 matches

by Mishtal
26 Sep 2018, 23:20
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 5115

Re: List of (other) FOSS game engine replacement projects

Not engine re-implementations / replacements, but actual open source continuations of commercial games:

https://wz2100.net/
https://github.com/BlindMindStudios/StarRuler2-Source
by Mishtal
22 Jun 2018, 23:23
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 10197

Re: The Future of OpenMW Scripting

I don't have much of a dog in this fight, but I've recently been trying to use Lua to make a mod for a completely unrelated game. It's a freakin nightmare. I'm struggling to understand how anyone could consider Lua to be a legitimate interface for creating mods for games? If OpenMW ends up going aga...
by Mishtal
21 Jun 2018, 01:34
Forum: News
Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
Replies: 14
Views: 2147

Re: OpenMW code, bug tracker, and wiki are now on GitLab!

The main webpage still says "Fork me on GitHub" on the upper right hand side.
by Mishtal
16 Apr 2018, 01:19
Forum: Organisation and Planning
Topic: Gamepad Support Discussion Thread
Replies: 19
Views: 4214

Re: Gamepad Support Discussion Thread

Not to rain on anyones parade, but a replacement of the vanilla GUI with something new and completely different is out of the question. This is Morrowind and the GUI is part of that. We want the vanilla experience to be available. Some of us have never played on PC, and only played on original Xbox...
by Mishtal
25 Jul 2017, 20:44
Forum: Other Forks and Ports
Topic: OpenMw for android
Replies: 27
Views: 18201

Re: OpenMw for android

For what it's worth, C++11 is mostly supported by GCC 4.9 normally. I use GCC 4.9.3 (not even 4.9.4 :() for work daily. That being said, I'm not sure what, if any, modifications or configuration opens the Android NDK has.
by Mishtal
21 May 2017, 05:34
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 9142

Re: C vs C++

I'm not going to read all that, sorry. I have enough to do as it is. TL;DR; Including dynamically sized arrays in the language itself, instead of in the standard library, is a meaningless concept. Dynamically sized arrays aren't something that can be a "language" feature unless you're basically jus...
by Mishtal
21 May 2017, 05:28
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 9142

Re: C vs C++

Sure it's stupid that int a[5] passed to a function decays to a pointer, but you should use std::array and not think about it. It only decays to a pointer to int if you pass it to a function that accepts a pointer to int. You can also define a function that accepts an array of int. Either with a fi...
by Mishtal
21 May 2017, 04:13
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 9142

Re: C vs C++

The real pain is converting C to C++ in legacy projects. Imagine the 15 million line Linux Kernel converted to OOD with C++... What a pain in the ass. My company is in the process of doing this now for one of our products. The great thing about the C++ Standard working so hard to maintain compatibi...
by Mishtal
21 May 2017, 03:53
Forum: Off Topic
Topic: Mingw (looking for a C++ compiler)
Replies: 17
Views: 2352

Re: [solved]Mingw (looking for a C++ compiler)

Consider also this framework: http://midipix.org/

Perhaps not quite ready to go yet, but it looks like it'll be powerful in the future.
by Mishtal
21 May 2017, 03:29
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 9142

Re: C vs C++

I'm a professional c++ programmer with 10-ish years of experience in industry, and both a bachelors degree in software engineering, as well as a masters degree in the same. I happen to specialize in the low level bits of application frameworks, like c++ template metaprogramming for libraries, and ha...