Search found 6 matches
- 03 Nov 2016, 18:49
- Forum: General
- Topic: Extremely low performance
- Replies: 9
- Views: 7101
Re: Extremely low performance
How many fps do you get when disabling world rendering (toggleWorld console command)? From the little bit of testing I did, my impression is that the game itself is pretty much CPU limited, not the rendering in particular. Ah, I see. I wonder if physics performance can be improved by managing a BVH...
- 01 Nov 2016, 02:34
- Forum: General
- Topic: Extremely low performance
- Replies: 9
- Views: 7101
Re: Extremely low performance
I also get 30-80 exterior fps on linux with a GTX 960, with water shader off. Usually over 100fps indoors. I'm curious what current specific performance bottlenecks are. I'm still reading about how OSG works, trying to understand the OMW codebase. But considering draw performance tanks when viewing ...
- 30 Oct 2016, 17:17
- Forum: Join the team
- Topic: Application: Vrav
- Replies: 4
- Views: 4047
Re: Application: Vrav
Awesome to hear! And well, I say that, but there's a lot I haven't done. I'm still clumsy at much of the math involved. Hopefully I can help somehow and continue to learn in the process. :)
- 30 Oct 2016, 02:49
- Forum: Example-Suite
- Topic: Might have some models you can use
- Replies: 3
- Views: 4715
Re: Might have some models you can use
Hah. Careful, it might be cursed!
I uploaded it to OpenGameArt: http://opengameart.org/content/old-skull
I uploaded it to OpenGameArt: http://opengameart.org/content/old-skull
- 30 Oct 2016, 01:16
- Forum: Join the team
- Topic: Application: Vrav
- Replies: 4
- Views: 4047
Application: Vrav
Heya. I'm an artist turned graphics programmer with a couple years of experience so far. I've been dabbling in creating OpenGL apps using C, C++, and Rust. I'm deeply in love with subtle aspects of design, like art direction and UX. I like to make things pretty, performant, and consistent. My first ...
- 29 Oct 2016, 22:03
- Forum: Example-Suite
- Topic: Might have some models you can use
- Replies: 3
- Views: 4715
Might have some models you can use
Hey all! Stumbled upon OpenMW this week and felt inspired to contribute. I'm more of a graphics programmer these days, but I noticed in the example suite roadmap you're missing a skull. I happen to have a funky skull model from a distant age you may find suitable. I'm curious if there's any licensin...