Search found 6 matches

by Vrav
03 Nov 2016, 18:49
Forum: General discussion
Topic: Extremely low performance
Replies: 9
Views: 2700

Re: Extremely low performance

How many fps do you get when disabling world rendering (toggleWorld console command)? From the little bit of testing I did, my impression is that the game itself is pretty much CPU limited, not the rendering in particular. Ah, I see. I wonder if physics performance can be improved by managing a BVH...
by Vrav
01 Nov 2016, 02:34
Forum: General discussion
Topic: Extremely low performance
Replies: 9
Views: 2700

Re: Extremely low performance

I also get 30-80 exterior fps on linux with a GTX 960, with water shader off. Usually over 100fps indoors. I'm curious what current specific performance bottlenecks are. I'm still reading about how OSG works, trying to understand the OMW codebase. But considering draw performance tanks when viewing ...
by Vrav
30 Oct 2016, 17:17
Forum: New Developers Applications
Topic: Application: Vrav
Replies: 4
Views: 1277

Re: Application: Vrav

Awesome to hear! And well, I say that, but there's a lot I haven't done. I'm still clumsy at much of the math involved. Hopefully I can help somehow and continue to learn in the process. :)
by Vrav
30 Oct 2016, 02:49
Forum: Models & Textures
Topic: Might have some models you can use
Replies: 3
Views: 1401

Re: Might have some models you can use

Hah. Careful, it might be cursed!

I uploaded it to OpenGameArt: http://opengameart.org/content/old-skull
by Vrav
30 Oct 2016, 01:16
Forum: New Developers Applications
Topic: Application: Vrav
Replies: 4
Views: 1277

Application: Vrav

Heya. I'm an artist turned graphics programmer with a couple years of experience so far. I've been dabbling in creating OpenGL apps using C, C++, and Rust. I'm deeply in love with subtle aspects of design, like art direction and UX. I like to make things pretty, performant, and consistent. My first ...
by Vrav
29 Oct 2016, 22:03
Forum: Models & Textures
Topic: Might have some models you can use
Replies: 3
Views: 1401

Might have some models you can use

Hey all! Stumbled upon OpenMW this week and felt inspired to contribute. I'm more of a graphics programmer these days, but I noticed in the example suite roadmap you're missing a skull. I happen to have a funky skull model from a distant age you may find suitable. I'm curious if there's any licensin...