Search found 8 matches
- 09 Jun 2018, 17:10
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 547614
Re: [WIP] Android port testing
Is there a command line argument to display the FPS (F3 functionality)? I'd like to see if the optimized meshes actually have an impact. BTW it installed with no issues on a Samsung Galaxy S5 and appears to be working very well: Graphics library: GLESv2 (to fix water) Resolution: 1920x1080 Interior ...
- 09 Jun 2018, 15:44
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 547614
Re: [WIP] Android port testing
Yes, just drop it into the data folder. Trees on Bitter Coast (Seyda Neen) should look different, because they use alpha testing and the leaves become sharp. yeah i was just checking that out . you wouldnt happen to have a tribunal delayed link would you(delays Dark Brotherhood attacks at night til...
- 08 Jun 2018, 17:37
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 547614
Re: [WIP] Android port testing
This ESP-less collection of optimized meshes could greatly improve FPS for mobile users:
https://www.nexusmods.com/morrowind/mods/45384
I haven't tested it on an Android device, but I've seen a big FPS difference on my PC, especially on Solstheim.
https://www.nexusmods.com/morrowind/mods/45384
I haven't tested it on an Android device, but I've seen a big FPS difference on my PC, especially on Solstheim.
- 11 Nov 2017, 23:03
- Forum: General Modding
- Topic: Wealth Within Measure by Texafornian
- Replies: 2
- Views: 2915
Re: Wealth Within Measure by Texafornian
I think that I've fixed this in v1.25 (just released on Nexus). Some float variables with replaced with longs.
- 25 Oct 2017, 04:11
- Forum: Feature Requests and Suggestions
- Topic: MWSE scripting functions
- Replies: 10
- Views: 6578
Re: MWSE scripting functions
It might be beneficial to have that mod author (or you) post some of his issues in the bugtracker, assuming he isn't relying on MWSE functions. I'm not an OpenMW dev, so take this with a grain of salt, but almost all vanilla functions *should* work. Here's an (older) site that lists them: http://en....
- 11 Aug 2017, 04:56
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 171508
Re: OpenMW 0.42.0
Congratulations on the 0.42 release!
Just a heads-up, this page hasn't been updated for 0.42 yet: https://downloads.openmw.org/windows/
Just a heads-up, this page hasn't been updated for 0.42 yet: https://downloads.openmw.org/windows/
- 30 Jul 2017, 07:42
- Forum: TES3MP
- Topic: The top thread on /r/Games
- Replies: 10
- Views: 7734
- 12 Apr 2017, 23:30
- Forum: TES3MP
- Topic: Creating a server HELP!
- Replies: 4
- Views: 10075