Search found 8 matches

by Texafornian
09 Jun 2018, 17:10
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 332
Views: 122255

Re: [WIP] Android port testing

Is there a command line argument to display the FPS (F3 functionality)? I'd like to see if the optimized meshes actually have an impact. BTW it installed with no issues on a Samsung Galaxy S5 and appears to be working very well: Graphics library: GLESv2 (to fix water) Resolution: 1920x1080 Interior ...
by Texafornian
09 Jun 2018, 15:44
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 332
Views: 122255

Re: [WIP] Android port testing

Yes, just drop it into the data folder. Trees on Bitter Coast (Seyda Neen) should look different, because they use alpha testing and the leaves become sharp. yeah i was just checking that out . you wouldnt happen to have a tribunal delayed link would you(delays Dark Brotherhood attacks at night til...
by Texafornian
08 Jun 2018, 17:37
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 332
Views: 122255

Re: [WIP] Android port testing

This ESP-less collection of optimized meshes could greatly improve FPS for mobile users:

https://www.nexusmods.com/morrowind/mods/45384

I haven't tested it on an Android device, but I've seen a big FPS difference on my PC, especially on Solstheim.
by Texafornian
11 Nov 2017, 23:03
Forum: Mod Compatibility
Topic: Wealth Within Measure by Texafornian
Replies: 2
Views: 782

Re: Wealth Within Measure by Texafornian

I think that I've fixed this in v1.25 (just released on Nexus). Some float variables with replaced with longs.
by Texafornian
25 Oct 2017, 04:11
Forum: Feature Requests and Suggestions
Topic: MWSE scripting functions
Replies: 10
Views: 1459

Re: MWSE scripting functions

It might be beneficial to have that mod author (or you) post some of his issues in the bugtracker, assuming he isn't relying on MWSE functions. I'm not an OpenMW dev, so take this with a grain of salt, but almost all vanilla functions *should* work. Here's an (older) site that lists them: http://en....
by Texafornian
11 Aug 2017, 04:56
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 57576

Re: OpenMW 0.42.0

Congratulations on the 0.42 release!

Just a heads-up, this page hasn't been updated for 0.42 yet: https://downloads.openmw.org/windows/
by Texafornian
12 Apr 2017, 23:30
Forum: General
Topic: Creating a server HELP!
Replies: 4
Views: 3251

Re: Creating a server HELP!

Did you forward port 25565?

Try this: https://steamcommunity.com/groups/mwmul ... 388999187/