Search found 23 matches

by lambda
17 Nov 2017, 17:00
Forum: Mod Compatibility
Topic: Fixes for Uvirith's Legacy
Replies: 18
Views: 1894

Re: Fixes for Uvirith's Legacy

I am not sure if this is OpenMW specific, but opening the alchemy table while having a secretmaster's pestle and mortar in your inventory makes master's pestle and mortar appear in the table. And not just one, but a whole lot of them. I can confirm this problem. The way I sidestep it is to put and ...
by lambda
14 Oct 2017, 13:17
Forum: Off Topic
Topic: Linux IDE?
Replies: 15
Views: 1903

Re: Linux IDE?

Tools like Sublime Text and Visual Studio Code aren't really IDEs but are really just text editors with extra features. You can certainly make these do everything you really need with the right plugins, but there are advantages to using an actual IDE. This is true, but the gap is closing. I am on a...
by lambda
20 Sep 2017, 13:59
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 48
Views: 5676

Re: Principles and Vision

I cannot believe people have missed the obvious reference: parliament of bugs.
by lambda
02 Sep 2017, 20:34
Forum: Mod Compatibility
Topic: Multimark mod not working in 0.42?
Replies: 14
Views: 756

Re: Multimark mod not working in 0.42?

Multimark is working for me the last time I compiled openmw (several revisions ahead of 0.43), with TR enabled, but with one exception. It does not work for mod-added cells. Specifically, it did not work for the Balmora River House inner cell -- I got by by just marking outside, next to the door's h...
by lambda
05 Jul 2017, 10:25
Forum: General discussion
Topic: Is OpenMW dead?
Replies: 28
Views: 4592

Re: OpenMW is dead

The days of a new release every month or two seem a long way away, in fact there has been no release for over 6 months. 0.42 was flagged for release 3 months ago and since then seems to have quietly died, no feedback from the release team or devs, very little work on the code, almost no testing. Go...
by lambda
24 Jun 2017, 14:04
Forum: General discussion
Topic: error detecting morrowind installation message
Replies: 4
Views: 291

Re: error detecting morrowind installation message

I have been bitten by this before. Openmw simply does not work well with relative paths or shell expansion (which is what ~ amounts to). The solution is to translate everything into absolute paths.
by lambda
20 Jun 2017, 12:25
Forum: Mod Compatibility
Topic: soo.... Morrowind Enhanced ? Aerelorn's Combat Enhanced ?
Replies: 5
Views: 1047

Re: soo.... Morrowind Enhanced ? Aerelorn's Combat Enhanced ?

According to the Nexus page, the mod requires MWE, therefore it does not work in openmw.
by lambda
11 Jun 2017, 14:13
Forum: General discussion
Topic: OpenMW Falling Daynas Darys Bug
Replies: 2
Views: 461

Re: OpenMW Falling Daynas Darys Bug

This happened to me in an earlier playthrough; in my most recent one, I tested it by going to Tel Aruhn by boat from Sadrith Mora and nothing abnormal happened. Another observation that *may* be pertinent: with increased distance view, I sometimes can spot slaughterfish and dreugh poised in mid air....
by lambda
17 Jan 2017, 14:59
Forum: Mod Compatibility
Topic: Uvirith's Legacy problems
Replies: 17
Views: 2269

Re: Uvirith's Legacy problems

Is anyone else having an issue where the player falls through the upper tower elevator platform when it rises? Going down works fine, just not going up. Yes. I played a little more and have the third stage complete and there are some weird glitches going on. Going up on the elevator, it seems I col...
by lambda
17 Jan 2017, 14:54
Forum: Feature Requests and Suggestions
Topic: Better player movement collisions
Replies: 22
Views: 2800

Re: Better player movement collisions

In my earlier post I wrote: Anyway, my issues probably fall under what imec described as "high speed momentum oddities" (although to be fair, I really do not know what I am talking about). Crossing Sadrith Mora along the path Wolverine Hall - Gateway Inn - Council Hall the physics thread spikes madl...