Search found 33 matches

by afritz1
16 Sep 2018, 04:18
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 53
Views: 1738

Re: List of (other) FOSS game engine replacement projects

drakovyrn wrote:
16 Sep 2018, 01:56
By the way, @afritz1, will there be another release of opentesarena sometime soon? I know progress is slow-going, but I like seeing new builds anyway, even if not much has changed. :P
Currently trying to finish up one last thing for 0.8.0, hopefully releasing either this weekend or next weekend :)
by afritz1
15 Sep 2018, 21:40
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 53
Views: 1738

Re: List of (other) FOSS game engine replacement projects

Adding onto what psi29a said a few pages ago about Daggerfall Unity, if anyone would like to see Interkarma's perspective on it not being 100% FOSS, read his comment on this issue: https://github.com/Mindwerks/XLEngine/issues/27#issuecomment-381367415 Particularly this quote: As an aside, it's no ac...
by afritz1
20 Aug 2018, 07:41
Forum: Off Topic
Topic: NVIDIA Turing GPUs
Replies: 6
Views: 645

Re: NVIDIA Turing GPUs

My engine for Arena used to do ray tracing on the GPU but I removed that renderer in favor of a simpler CPU-based, 2.5D one that's easier to prototype and maintain. I don't have to deal with shader compiling, platform incompatibilities, version mismatches, etc., etc.. The ray tracer had pretty nice ...
by afritz1
18 Jul 2018, 16:05
Forum: Off Topic
Topic: Brainstorming visible voxel management in OpenTESArena
Replies: 2
Views: 292

Re: Brainstorming visible voxel management in OpenTESArena

Simple is good, yes. But I know that the visible voxel determination could be faster because the ray caster touches a lot of the same voxels with each ray (hence the wasted work), and I wouldn't have suggested the two ideas above if I didn't think I could do it :P. You don't get this far with an ope...
by afritz1
18 Jul 2018, 07:41
Forum: Off Topic
Topic: Brainstorming visible voxel management in OpenTESArena
Replies: 2
Views: 292

Brainstorming visible voxel management in OpenTESArena

I've been brainstorming a couple ways of how to speed up visible voxel determination and frustum culling in my software renderer. Currently it's using 2.5D ray casting which is really naive and does a lot of wasteful calculations, but it works (it was just meant for prototyping anyway, and it's a ho...
by afritz1
15 May 2018, 17:55
Forum: Off Topic
Topic: OpenTESArena 0.7.0 Released!
Replies: 9
Views: 1030

Re: OpenTESArena 0.7.0 Released!

Ha ha! :D You wouldn't have the same project for Daggerfall by chance? What clocknova and psi29a said. I think an open-source project for Daggerfall would be too ambitious for me, so that's one reason why I chose Arena instead. Arena is just more simple overall, and it's easier to keep the project ...
by afritz1
15 May 2018, 06:53
Forum: Off Topic
Topic: OpenTESArena 0.7.0 Released!
Replies: 9
Views: 1030

Re: OpenTESArena 0.7.0 Released!

Wow, maybe I'll be able to play that game at last! :) I think a lot of other people are thinking the exact same thing. When I first started playing Arena a couple years ago, I was right on the brink of saying "Ehh... this game's too antiquated to bother with", but I decided to power through it, and...
by afritz1
01 May 2018, 07:21
Forum: Off Topic
Topic: OpenTESArena 0.7.0 Released!
Replies: 9
Views: 1030

OpenTESArena 0.7.0 Released!

Hello all, I released version 0.7.0 of my open-source engine for Arena today! https://www.youtube.com/watch?v=XKk18KLYU8k The highlights of this release include city generation, dungeon generation, fast traveling, and province map searching. Wilderness generation is still in its early stages, but I'...
by afritz1
11 Apr 2018, 17:23
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 7663

Re: XL Engine source code release!

The other Elderscrolls games will never be made compatible with OpenMW. There are far too many differences between the engine requirements of these games. Right. That's what the other engine re-implementations are for. I meant brand-new games that are made with OpenMW. I thought that was part of th...
by afritz1
11 Apr 2018, 00:22
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 7663

Re: XL Engine source code release!

Is there a forum for opentesarena? Otherwise an option would be hold a subforum for these kinda 'side-quests'. It doesn't have a forum yet since it's still in a very nomadic state :), hovering between here and the Daggerfall Unity forums, which is kind of how I like it. I'd rather not manage my own...