Search found 47 matches
- 16 Jun 2020, 17:53
- Forum: General
- Topic: Feedback on 0.46.0
- Replies: 10
- Views: 6181
Re: Feedback on 0.46.0
The UI scaling factor works great -- seems way better for me at 2.0. 0.46 is much more playable now :) I should try using that high DPI fix on OpenTESArena since it is not DPI aware yet and I've been experiencing weirdness on Windows where it sometimes decides to mark an .exe as DPI aware if it has ...
- 16 Jun 2020, 05:48
- Forum: General
- Topic: Feedback on 0.46.0
- Replies: 10
- Views: 6181
Feedback on 0.46.0
Hello everyone, good work on 0.46! I played it for a few minutes and it feels like a big change from 0.45. Shadows are really cool and I don't remember distant land being a thing with the view distance slider. Both immediately made the game feel more natural. My biggest issue with 0.46 is that the U...
- 12 Nov 2019, 02:37
- Forum: Off Topic
- Topic: Does OpenMW have concepts of "absolute coordinates" and "cell coordinates"?
- Replies: 5
- Views: 3520
Re: Does OpenMW have concepts of "absolute coordinates" and "cell coordinates"?
Yeah, the reliability is one thing that stands out about cell coordinates. I think the 3D (well, 2D) transform math should be pretty easy too. In the unlikely event I allow wilderness to generate far beyond the fixed 64x64 size, then it would be trivial to make that happen with cell coordinates. I e...
- 11 Nov 2019, 17:17
- Forum: Off Topic
- Topic: Does OpenMW have concepts of "absolute coordinates" and "cell coordinates"?
- Replies: 5
- Views: 3520
Re: Does OpenMW have concepts of "absolute coordinates" and "cell coordinates"?
So when a cell is loaded in OpenMW it never has its own relative coordinate system, it's just instantiated at some 3D coordinate in the world then. I was wondering whether I should store Arena entity coordinates relative to their current cell and render them relative to the player's current cell so ...
- 08 Nov 2019, 17:14
- Forum: Off Topic
- Topic: Does OpenMW have concepts of "absolute coordinates" and "cell coordinates"?
- Replies: 5
- Views: 3520
Does OpenMW have concepts of "absolute coordinates" and "cell coordinates"?
In my Arena engine I need to break away from using absolute coordinates for everything so I can properly represent some of the original game's quirks like infinite interiors and wrapping terrain outside the walls in cities. I also need to be able to load the wilderness in chunks because trying to lo...
- 06 Oct 2019, 21:17
- Forum: Off Topic
- Topic: OpenTESArena 0.10.0 Released!
- Replies: 4
- Views: 4288
OpenTESArena 0.10.0 Released!
Hello all, I was finally able to get wilderness generation implemented, and all cities on the world map now have their wilderness from the original game that the player can explore. CD version support is also now on par with the floppy disk version, so if you have Arena from GOG, it should work. I b...
- 09 Apr 2019, 04:07
- Forum: Off Topic
- Topic: OpenTESArena 0.9.0 Released!
- Replies: 11
- Views: 7477
Re: OpenTESArena 0.9.0 Released!
I could use some help with this pull request if anyone knows Travis CI. Clang on macOS is using an older libstdc++ or something when it should be using libc++, so only a subset of C++17 features are available. https://github.com/afritz1/OpenTESArena/pull/147
- 06 Apr 2019, 20:44
- Forum: Off Topic
- Topic: OpenTESArena 0.9.0 Released!
- Replies: 11
- Views: 7477
Re: OpenTESArena 0.9.0 Released!
By the way, just upgraded to C++17. Maybe OpenMW can do the same. I know there's been talk for a while.
- 01 Apr 2019, 17:16
- Forum: Off Topic
- Topic: OpenTESArena 0.9.0 Released!
- Replies: 11
- Views: 7477
Re: OpenTESArena 0.9.0 Released!
Reverse-reverse psychology. "There's a release? Wait, no there's not. Wait, yes there is". I knew the risks of posting it today, but I said on Twitter that I would try to get it released before April (which I did -- it was still March 31st where I am )
- 01 Apr 2019, 05:25
- Forum: Off Topic
- Topic: OpenTESArena 0.9.0 Released!
- Replies: 11
- Views: 7477
OpenTESArena 0.9.0 Released!
Hello, it's been a while since I posted a release here. The highlights of 0.9.0 are distant land, sky, and space rendering, and being able to enter and exit palaces. I hope you enjoy it!
https://www.youtube.com/watch?v=erflKPFAIOU
https://www.youtube.com/watch?v=erflKPFAIOU