Search found 41 matches

by afritz1
09 Apr 2019, 04:07
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 886

Re: OpenTESArena 0.9.0 Released!

I could use some help with this pull request if anyone knows Travis CI. Clang on macOS is using an older libstdc++ or something when it should be using libc++, so only a subset of C++17 features are available. https://github.com/afritz1/OpenTESArena/pull/147
by afritz1
06 Apr 2019, 20:44
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 886

Re: OpenTESArena 0.9.0 Released!

By the way, just upgraded to C++17. Maybe OpenMW can do the same. I know there's been talk for a while.
by afritz1
01 Apr 2019, 17:16
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 886

Re: OpenTESArena 0.9.0 Released!

Atahualpa wrote:
01 Apr 2019, 09:44
Not an April Fool? Really not?
Reverse-reverse psychology. "There's a release? Wait, no there's not. Wait, yes there is". I knew the risks of posting it today, but I said on Twitter that I would try to get it released before April (which I did -- it was still March 31st where I am :P)
by afritz1
01 Apr 2019, 05:25
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 886

OpenTESArena 0.9.0 Released!

Hello, it's been a while since I posted a release here. The highlights of 0.9.0 are distant land, sky, and space rendering, and being able to enter and exit palaces. I hope you enjoy it!

https://www.youtube.com/watch?v=erflKPFAIOU
by afritz1
04 Mar 2019, 18:59
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 32
Views: 2771

Re: Unlimited Light Sources with Clustered Forward Shading

You're probably right, I guess I was just curious if it was even something worth looking into. It seems pretty complex after reading some of the Detroit: Become Human GDC slides (although that's the AAA way of doing it -- of course it's going to seem complex. I was looking more for the "simplest met...
by afritz1
04 Mar 2019, 17:11
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 32
Views: 2771

Re: Unlimited Light Sources with Clustered Forward Shading

I'd be interested in looking into implementing some kind of clustered forward or forward+ rendering for my Arena engine, since there's a few places in Arena where there's more than 5 or 6 lights touching the same space and it'd probably be slow to handle that the naive way. It might help a lot with ...
by afritz1
14 Nov 2018, 21:16
Forum: Off Topic
Topic: Some reasonable ideas for what might be in Starfield
Replies: 4
Views: 706

Re: Some reasonable ideas for what might be in Starfield

I think I agree with you at least a little bit on that. Of course the system was an upgrade, but maybe I didn't see as much of the Radiant Story aspects because I usually didn't remove shopkeepers and other relevant people because I thought they were important to the game, so I rarely saw replacemen...
by afritz1
13 Nov 2018, 06:55
Forum: Off Topic
Topic: Some reasonable ideas for what might be in Starfield
Replies: 4
Views: 706

Some reasonable ideas for what might be in Starfield

This post isn't necessarily what I want to have in Starfield. It's just educated guesses based on Bethesda's previous work, engineering expectations, and Bruce Nesmith's 2012 presentation that I think are reasonably believable for me to spend the time bringing it up here. They said the game is playa...
by afritz1
16 Sep 2018, 04:18
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 73
Views: 8304

Re: List of (other) FOSS game engine replacement projects

drakovyrn wrote:
16 Sep 2018, 01:56
By the way, @afritz1, will there be another release of opentesarena sometime soon? I know progress is slow-going, but I like seeing new builds anyway, even if not much has changed. :P
Currently trying to finish up one last thing for 0.8.0, hopefully releasing either this weekend or next weekend :)
by afritz1
15 Sep 2018, 21:40
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 73
Views: 8304

Re: List of (other) FOSS game engine replacement projects

Adding onto what psi29a said a few pages ago about Daggerfall Unity, if anyone would like to see Interkarma's perspective on it not being 100% FOSS, read his comment on this issue: https://github.com/Mindwerks/XLEngine/issues/27#issuecomment-381367415 Particularly this quote: As an aside, it's no ac...