Search found 42 matches

by MrAnonGuy
08 Sep 2016, 00:20
Forum: Editor Development
Topic: Size Of Positioning Shafts In OpenMW-CS
Replies: 15
Views: 14150

Re: Size Of Positioning Shafts In OpenMW-CS

It would involve: 1. Getting access to the osg::Camera instance when creating the marker node 2. Creating a class that inherits from osg::NodeCallback; this is where the code to update the object's scale would go 3. Attach the callback class to the marker node I see. So, the main task is to hook in...
by MrAnonGuy
07 Sep 2016, 22:48
Forum: Organisation and Planning
Topic: 1.0 roundtable
Replies: 51
Views: 31813

Re: 1.0 roundtable

Seems pretty straightforward, right? :mrgreen: I'm sorry to be a bit of a jerk, but it's almost like you didn't read the rest of the thread. Can we keep this on topic please? No problem. I thought the topic was a "Round Table" discussion, and that I was making valid points and suggestions...
by MrAnonGuy
07 Sep 2016, 22:30
Forum: Organisation and Planning
Topic: 1.0 roundtable
Replies: 51
Views: 31813

Re: 1.0 roundtable

My only point in the OP was to suggest that it's understandable to want your baby to be perfect, but perhaps a bit unrealistic. 8-) Just to drag this thread back on topic, my original post was about clearly defining what tasks are left for 1.0, and coming up with a strategy for actually getting it ...
by MrAnonGuy
07 Sep 2016, 17:59
Forum: General Development
Topic: Code Quality Issues
Replies: 13
Views: 33191

Re: Code Quality Issues

Jyby wrote:code needs to be describe in plain english as well, especially for an open source project.
+1
izackp wrote:you should avoid comments as much as possible because people will change the code and not update the comments
-1
by MrAnonGuy
07 Sep 2016, 11:17
Forum: Editor Development
Topic: Size Of Positioning Shafts In OpenMW-CS
Replies: 15
Views: 14150

Re: Size Of Positioning Shafts In OpenMW-CS

1. Get rid of the static constants definitions in the header and source files. 2. #include "../../model/prefs/state.hpp" 3. Replace constant definitions with state retrieval like so in the member functions: const float MarkerShaftWidth = CSMPrefs::get()["General Input"]["Ma...
by MrAnonGuy
06 Sep 2016, 12:45
Forum: Organisation and Planning
Topic: 1.0 roundtable
Replies: 51
Views: 31813

Re: 1.0 roundtable

In terms of bugs, I can speak a little to what I've experienced with OpenMW. I started playing OpenMW a couple of years back, but after a while, I abandoned playing. The main reason was that I got stuck all the time and couldn't move, like inside terrain, rocks and other things, which was very frust...
by MrAnonGuy
06 Sep 2016, 11:54
Forum: Editor Development
Topic: Size Of Positioning Shafts In OpenMW-CS
Replies: 15
Views: 14150

Re: Size Of Positioning Shafts In OpenMW-CS

Ok. I've added it to the tracker. In the interim, I would like to be able to simply change the values on the fly from the prefs screen. I managed to find the code section that allows me to add it to the prefs in state.cpp and I just placed it into the General Input section. declareCategory ("Ge...
by MrAnonGuy
04 Sep 2016, 15:14
Forum: Organisation and Planning
Topic: 1.0 roundtable
Replies: 51
Views: 31813

Re: 1.0 roundtable

Just a casual observation from an outsider. Consider this.. "Art is never finished, only abandoned." - Leonardo da Vinci As with any creative endeavour, it's never really finished. If you're only wiling to accept perfection, there will never be V1.0. At some point, it becomes ready for rel...
by MrAnonGuy
04 Sep 2016, 13:42
Forum: Editor Development
Topic: Size Of Positioning Shafts In OpenMW-CS
Replies: 15
Views: 14150

Re: Does OpenMW-CS Actually Work?

Glad to hear it and I know what you mean. I live in an area where it's not uncommon to lose power, occasionally for days at a time, especially during winter storms or violent thunder storms. I suppose we just take our electricity and gadgets for granted, until they're gone. ;) Anyway, I was thinking...
by MrAnonGuy
04 Sep 2016, 02:18
Forum: News
Topic: OpenMW 0.40.0 Released!
Replies: 29
Views: 33049

Re: OpenMW 0.40.0 Released!

Thanks to everyone involved for another great release! OpenMW just keeps getting better and better. :mrgreen: