Search found 19 matches

by davidcernat
19 Oct 2017, 08:10
Forum: General
Topic: So how do you actually join someone..?
Replies: 6
Views: 561

Re: So how do you actually join someone..?

Svide wrote:
18 Oct 2017, 22:45
Actually, I've been trying to host a private server. After looking through some tutorials I've got pretty far. But now when I try to launch the "tes3mp-server" as admin so I can host my game it crashes
Is there an error message in the server console?
by davidcernat
18 Oct 2017, 20:31
Forum: General
Topic: So how do you actually join someone..?
Replies: 6
Views: 561

Re: So how do you actually join someone..?

OpenMW itself is actually a singleplayer project. You're looking for the TES3MP multiplayer fork instead.

Out of curiosity, did you come here from the link in Criken's video?

Edit: For future reference, this thread was originally posted in the wrong forum.
by davidcernat
25 Aug 2017, 04:53
Forum: General
Topic: server message
Replies: 1
Views: 510

Re: server message

Open up your myMod.lua and find these lines:

Code: Select all

        Players[pid]:Registered(data)
        Players[pid]:Message("You have successfully registered.\nUse Y by default to chat or change it from your client config.\n")
Adjust the 2nd line so it contains the information you want.
by davidcernat
07 Aug 2017, 22:46
Forum: General
Topic: Alchemy Work Around
Replies: 3
Views: 866

Re: Alchemy Work Around

The correct workaround... is waiting for the next version, which will fix the problem.
by davidcernat
30 Jul 2017, 21:32
Forum: General
Topic: TES3MP gets covered on Gamerant
Replies: 8
Views: 793

Re: TES3MP gets covered on Gamerant

For what it's worth, I prefer inaccurate coverage to no coverage at all.
by davidcernat
30 Jul 2017, 21:28
Forum: General discussion
Topic: Controller support and settings
Replies: 11
Views: 804

Re: Controller support and settings

Rather amusingly, I told them to ask OpenMW instead...
by davidcernat
30 Jul 2017, 09:53
Forum: Discuss the Site
Topic: Can we mention TES3MP in the FAQ?
Replies: 13
Views: 839

Can we mention TES3MP in the FAQ?

I'm obviously a little biased, but I think it's fair to say that TES3MP is a decent attempt at OpenMW multiplayer that will only get better as time goes by. As such, could you perhaps update this part of the FAQ ? The answer there can be as nuanced as you like. It just feels like the current one isn...
by davidcernat
29 Jul 2017, 23:57
Forum: Development
Topic: Game option to add collision for stuff like pillows?
Replies: 8
Views: 468

Re: Game option to add collision for stuff like pillows?

The way I see it, instead of having some sweeping setting that makes all objects of a certain type have collision or gravity, the server could just send an ObjectCollision packet turning collision on or off for a single specific object or group of objects. So, for instance, pillows placed by players...
by davidcernat
29 Jul 2017, 10:53
Forum: News
Topic: OpenMW multiplayer is here!
Replies: 17
Views: 2256

Re: OpenMW multiplayer is here!

I hope this crap never gets merged back into the main branch, time to fork this project keep a pure openmw. In all fairness, TES3MP is structured in such a way that, with just a few extra commits, a simple isMultiplayer boolean when set to false could turn off all multiplayer functionality and prod...
by davidcernat
09 Mar 2017, 11:29
Forum: General
Topic: Thoughts on multiplayer
Replies: 20
Views: 4879

Re: Thoughts on multiplayer

tes3mp has already dealt with the features and issues outlined there in a different way, though I suppose there's no harm in coming up with an alternative conceptualization.