Search found 30 matches

by davidcernat
06 Apr 2018, 06:51
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 93
Views: 5418

Re: Post 1.0 Planning Update

First off, the starting point for any conversation should be unconditional and utmost respect for Zini. Here is someone who took what was then a completely dead project and sacrificed 8 years of his life on turning it into one of the most impressive open source engine recreations of all time. Withou...
by davidcernat
03 Apr 2018, 14:29
Forum: General
Topic: Maximum Attribute Score
Replies: 3
Views: 252

Re: Maximum Attribute Score

Increasing the attribute cap on your server is simple. Open up mp-stuff\scripts\config.lua and change this line:

Code: Select all

config.maxAttributeValue = 150
Restart the server afterwards.
by davidcernat
23 Mar 2018, 02:50
Forum: General
Topic: Server: Connection failed
Replies: 4
Views: 3256

Re: Server: Connection failed

Is the server running when you try to connect to it? If so, can you show me the contents of your tes3mp-client-default.cfg and tes3mp-server-default.cfg?
by davidcernat
22 Mar 2018, 19:00
Forum: General
Topic: Partial journal sharing?
Replies: 11
Views: 7066

Re: Partial journal sharing?

Why iterate through the player-specific previous quests at myMod.lua#L735 ? Instead, you should add this main quest-checking function to myMod.lua somewhere: Methods.IsReceivingMainQuestJournal = function(pid) local mainQuestPrefixes = { "a1", "a2", "b1", "b2", "b3", "b4", "b5", "b6", "b7", "b8", "c...
by davidcernat
22 Mar 2018, 02:51
Forum: General
Topic: Partial journal sharing?
Replies: 11
Views: 7066

Re: Partial journal sharing?

At the present though, game doesn't save personal quest progress, other than the main quest. I wonder if that can be achieved with this tes3mp engine version. It's not just possible. It's fairly easy. Save personal quest progress to the Player's data, save main quest progress to the World data, and...
by davidcernat
03 Mar 2018, 01:34
Forum: Support
Topic: Where is OPENMW_PHYSICS_FPS located?
Replies: 5
Views: 3952

Re: Where is OPENMW_PHYSICS_FPS located?

Also OPENMW_PHYSICS_FPS is for testers and developers, not for gamers. If you do not know how to use it, probably you do not need it. The physics thread is one of the main bottlenecks in OpenMW, and setting OPENMW_PHYSICS_FPS to 40 or 30 provides a quick and somewhat effective solution to it, with ...
by davidcernat
18 Feb 2018, 19:36
Forum: Development
Topic: tes3mp-server on High Sierra (10.13)
Replies: 1
Views: 3543

Re: tes3mp-server on High Sierra (10.13)

The TES3MP developers have never compiled TES3MP on MacOS, but I imagine it's a problem with linking one of the dependencies. That being said, you're trying to compile version 0.7, which never really got to a playable state, as mentioned in a disclaimer on the repository: https://i.imgur.com/hCbOgJB...
by davidcernat
15 Jan 2018, 03:32
Forum: Support
Topic: Low FPS while outside (tes3mp)
Replies: 9
Views: 741

Re: Low FPS while outside (tes3mp)

Can you try setting your OPENMW_PHYSICS_FPS to a lower value like 30 or 20 and reporting back on the results?

OPENMW_PHYSICS_FPS is explained here:

https://wiki.openmw.org/index.php?title ... _Variables
by davidcernat
05 Jan 2018, 18:36
Forum: Feature Requests and Suggestions
Topic: Time passing while in some menus
Replies: 8
Views: 1617

Re: Time passing while in some menus

According to some discussions on TES3MP that I've followed, there are a few dialogues/quests/scripts that break if 'realtime' time is used (i.e. become uncompleteable, spawn infinite dialogue loops, etc.) Actually, I'd say it works remarkably well, and – off the top of my head – I can't even come u...