Search found 16 matches

by davidcernat
07 Aug 2017, 22:46
Forum: General
Topic: Alchemy Work Around
Replies: 3
Views: 420

Re: Alchemy Work Around

The correct workaround... is waiting for the next version, which will fix the problem.
by davidcernat
30 Jul 2017, 21:32
Forum: General
Topic: TES3MP gets covered on Gamerant
Replies: 8
Views: 453

Re: TES3MP gets covered on Gamerant

For what it's worth, I prefer inaccurate coverage to no coverage at all.
by davidcernat
30 Jul 2017, 21:28
Forum: General discussion
Topic: Controller support and settings
Replies: 11
Views: 532

Re: Controller support and settings

Rather amusingly, I told them to ask OpenMW instead...
by davidcernat
30 Jul 2017, 09:53
Forum: Discuss the Site
Topic: Can we mention TES3MP in the FAQ?
Replies: 13
Views: 471

Can we mention TES3MP in the FAQ?

I'm obviously a little biased, but I think it's fair to say that TES3MP is a decent attempt at OpenMW multiplayer that will only get better as time goes by. As such, could you perhaps update this part of the FAQ ? The answer there can be as nuanced as you like. It just feels like the current one isn...
by davidcernat
29 Jul 2017, 23:57
Forum: Development
Topic: Game option to add collision for stuff like pillows?
Replies: 8
Views: 337

Re: Game option to add collision for stuff like pillows?

The way I see it, instead of having some sweeping setting that makes all objects of a certain type have collision or gravity, the server could just send an ObjectCollision packet turning collision on or off for a single specific object or group of objects. So, for instance, pillows placed by players...
by davidcernat
29 Jul 2017, 10:53
Forum: News
Topic: OpenMW multiplayer is here!
Replies: 17
Views: 1419

Re: OpenMW multiplayer is here!

I hope this crap never gets merged back into the main branch, time to fork this project keep a pure openmw. In all fairness, TES3MP is structured in such a way that, with just a few extra commits, a simple isMultiplayer boolean when set to false could turn off all multiplayer functionality and prod...
by davidcernat
09 Mar 2017, 11:29
Forum: General
Topic: Thoughts on multiplayer
Replies: 20
Views: 4341

Re: Thoughts on multiplayer

tes3mp has already dealt with the features and issues outlined there in a different way, though I suppose there's no harm in coming up with an alternative conceptualization.
by davidcernat
06 Mar 2017, 18:12
Forum: General
Topic: Appreciation thread
Replies: 1
Views: 313

Re: Appreciation thread

Thank you for the kind words. OpenMW is indeed amazing and has allowed us to put together Elder Scrolls multiplayer that lacks the flaws of previous attempts.

All that remains now is synchronizing a few more important systems, and then you can really play through Morrowind properly with your friend.
by davidcernat
02 Mar 2017, 20:45
Forum: General
Topic: A developer overview of tes3mp's status, goals & challenges
Replies: 22
Views: 3478

Re: A developer overview of tes3mp's status, goals & challen

That's why I suggested to examine the quest situation. Right now we don't know how bad the situation is. And regular single player bugs are no indication for multiplayer problems. That is just Bethesda being derpy. Of course these are all long term prospects; probably best put on hold until the gre...
by davidcernat
01 Mar 2017, 15:50
Forum: General
Topic: A developer overview of tes3mp's status, goals & challenges
Replies: 22
Views: 3478

Re: A developer overview of tes3mp's status, goals & challen

Correct. But that is a more general problem and not exclusive to the party splitting up. You could have one character talk to a NPC to move a quest ahead and another character push a button a few steps away, which will also move the quest ahead; which would break the quest, if both are not supposed...