Search found 117 matches

by davidcernat
22 Oct 2019, 09:51
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 22
Views: 1696

Re: Change to stl::filesystem from Boost::filesystem

psi29a wrote:
21 Oct 2019, 09:14
It also means that tes3mp will likely also have to adapt.
No need to worry about that. It's the easiest thing for TES3MP to adapt to.
by davidcernat
16 Jul 2019, 17:26
Forum: TES3MP
Topic: How to start a single player after adding MP?..
Replies: 1
Views: 668

Re: How to start a single player after adding MP?..

Have a separate installation of OpenMW.
by davidcernat
14 Jun 2019, 17:05
Forum: TES3MP
Topic: NCGD lua port
Replies: 7
Views: 4918

Re: NCGD lua port

Great job.
by davidcernat
27 May 2019, 20:28
Forum: TES3MP
Topic: Quest NPCs Spawning in Before They're Supposed To.
Replies: 9
Views: 2010

Re: Quest NPCs Spawning in Before They're Supposed To.

Hi, The Note to Amaya in Mehra Milo's quarters are also available, initially. Will the above method work in disabling it until the appropriate quest stage? A friend of mine accidentally read it and skipped a portion of the main quest for my server, which I'm hoping can be avoided (in all aspects), ...
by davidcernat
05 May 2019, 10:59
Forum: General
Topic: Back (Almost)
Replies: 11
Views: 3842

Re: Back (Almost)

It's good to have you back. I wish this year had gone better for you.

Hopefully, the second half will work out much more nicely.
by davidcernat
05 May 2019, 09:47
Forum: TES3MP
Topic: Quest NPCs Spawning in Before They're Supposed To.
Replies: 9
Views: 2010

Re: Quest NPCs Spawning in Before They're Supposed To.

tes3mp doesn't run certain start scripts due to limitations of clientside scripting synchronization, it's not an openmw issue. So many many things are not "initially disabled". That's not quite accurate. The start scripts can be run fine in TES3MP, but they're just not run by default because quest ...
by davidcernat
02 May 2019, 02:23
Forum: TES3MP
Topic: Custom Script - Day/Night Cycle?
Replies: 4
Views: 1177

Re: Custom Script - Day/Night Cycle?

That's awesome - this allows for seasonal daylight/night lengths, or recreating the night lengths in Alaska (where you may only see 2 hours of sunlight a day for example). Even doing a mod for something like "from dusk til dawn" ST Ideally, seasonal day and night lengths would be implemented by mak...
by davidcernat
30 Apr 2019, 18:47
Forum: TES3MP
Topic: Custom Script - Day/Night Cycle?
Replies: 4
Views: 1177

Re: Custom Script - Day/Night Cycle?

Find this line in serverCore.lua: https://github.com/TES3MP/CoreScripts/blob/6cbaf2b517be72fbaae4f1eaa3f875197d502c79/scripts/serverCore.lua#L169 Add something like this to that spot, to make the timescale higher during the night: -- Pass time faster if it's night if hourFloor >= 20 or hourFloor <= ...
by davidcernat
23 Apr 2019, 20:07
Forum: Off Topic
Topic: Modding-OpenMW.com -- Source Code Release
Replies: 7
Views: 2312

Re: Modding-OpenMW.com -- Source Code Release

ModdingOpenMWdotcom wrote:
21 Apr 2019, 18:46
I go by johnnyhostile on IRC and Discord, please say hello if you feel like it. And have a nice day!
This has made it into my Top 10 Anime Plot Twists.