Search found 64 matches

by davidcernat
16 Nov 2018, 17:51
Forum: TES3MP
Topic: Odd item behaviour on my own server
Replies: 4
Views: 588

Re: Odd item behaviour on my own server

I've commented on this here.
by davidcernat
13 Nov 2018, 15:09
Forum: TES3MP
Topic: Add-on to enhance TES3MP PC ressurrection system.
Replies: 3
Views: 230

Re: Add-on to enhance TES3MP PC ressurrection system.

Well done. As an alternative, here's how to revive dying players by activating them, in serverside Lua.

(For reference, I'm not really a co-author, I just answered their questions of how to do it.)
by davidcernat
13 Nov 2018, 09:11
Forum: TES3MP
Topic: A developer overview of tes3mp's status, goals & challenges
Replies: 24
Views: 9088

Re: A developer overview of tes3mp's status, goals & challenges

Dialogue sharing is on my To Do list, but it's not a top priority. I'm mostly concerned by situations where multiple players talk to multiple NPCs at the same time, and I also want to do it in a way that doesn't interrupt players. I'll probably end up imitating the way Baldur's Gate, Icewind Dale an...
by davidcernat
08 Nov 2018, 18:42
Forum: TES3MP
Topic: Are GUI extensions available on TES3MP < 0.7?
Replies: 4
Views: 257

Re: Are GUI extensions available on TES3MP < 0.7?

TES3MP doesn't want to unilaterally deviate from OpenMW in unnecessary areas, which is why a GUI framework extensive enough to allow for a custom party HUD element would have to be discussed in depth with OpenMW and be based on OpenMW's own wishes for such a framework. Alternatively, you could wait ...
by davidcernat
08 Nov 2018, 16:10
Forum: TES3MP
Topic: Are GUI extensions available on TES3MP < 0.7?
Replies: 4
Views: 257

Re: Are GUI extensions available on TES3MP < 0.7?

Unsurprisingly, not everything that can be thought of can be scripted in yet. As far as complicated GUI changes are concerned, TES3MP prefers to avoid creating potential merge conflicts with OpenMW for the time being.
by davidcernat
01 Nov 2018, 23:10
Forum: Other Forks and Ports
Topic: Is an android port lf tes3mp possible?
Replies: 7
Views: 468

Re: Is an android port lf tes3mp possible?

I think that needs Microsoftnetframework so no . Also its only available in 64bit for Windows at the moment . You need the Microsoft Visual C++ Redistributable for Visual Studio 2017 if you're playing TES3MP on Windows. Other than that, we've always had Linux releases... like you'd expect from a pr...
by davidcernat
30 Oct 2018, 09:15
Forum: Other Forks and Ports
Topic: Is an android port lf tes3mp possible?
Replies: 7
Views: 468

Re: Is an android port lf tes3mp possible?

It's definitely possible, but it's not a priority at this time.
by davidcernat
06 Oct 2018, 06:13
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 5471

Re: The new MWSE-Lua interface

I've never asked for backup. Go get some rest man, you're being an ass, and that's not usually the case. Don't let people like Psi and I get to you. What, should I let a loud-mouthed bully like you endlessly harass my friends because they're too nice and intellectual to do anything about you? Maybe...
by davidcernat
06 Oct 2018, 05:21
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 5471

Re: The new MWSE-Lua interface

[This whole wall of text of screencaps] It's... very very, mean spirited, disappointingly so, to bring up conversations from chatrooms outside of them. What a wonder, people is more candid with their words when they're sharing banter with friends. Imagine if someone recorded stuff you said in a bar...
by davidcernat
06 Oct 2018, 04:06
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 5471

Re: The new MWSE-Lua interface

One of the best things we did when I worked on a professional game engine was open our platform up to 3rd party plugins. My so-called obsession comes from this experience, seeing how it affected our product, and working with all the 3rd party developers. How do you alleviate developer bottlenecks s...