Search found 21 matches
- 31 Aug 2016, 18:10
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 117999
Re: OpenMW 0.40.0
How do I do this? Nit quite Linux literate enough to know where debian/control is. If you're not making the .deb packages, you don't. The people handling the PPA will do it (and it sounds like it's already done; you just need to update). Yep, there was an update to libopenscenegraph-3.4-130 today. ...
- 29 Aug 2016, 21:53
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 117999
Re: OpenMW 0.40.0
Tested 0.40 64 bit build on linux very briefly, loaded a savegame, fought a dude, died, so seems to work. Only problem was during install: There was some sort of conflict between the already installed libopenscenegraph (only used by openmw) and the one the new openmw wanted. This was sorted out by f...
- 14 Aug 2016, 12:37
- Forum: Infrastructure
- Topic: Mod Status page primary maintainer
- Replies: 38
- Views: 29027
Re: Mod Status page primary maintainer
Ah, yes, should have thought of thatpsi29a wrote:dpkg -l openmw
This will tell you the version and what arch is installed.
Code: Select all
ii openmw 0.39.0-1~xenial1 amd64
- 10 Aug 2016, 19:18
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 128970
Re: Benchmarks
But it probably can't handle Crysis... I kid, I kid!JackPot wrote:And there she is: 3584 core, 12GB Ram @ 480 GB/s - 11 TFLOPS single precision: 1200 US$ only.
Should be good enough to handle OpenMW.
- 10 Aug 2016, 19:05
- Forum: Infrastructure
- Topic: Mod Status page primary maintainer
- Replies: 38
- Views: 29027
Re: Mod Status page primary maintainer
Just filled out the form, hope this helps. Still, as Linux user I can't help you with the different builds question, since I just installed it from the Ubuntu repository. The "openmw --version" does not specify which build or different version it is - all I know is that it seems to be a 64...
- 26 Jul 2016, 23:36
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 62823
Re: Documentation
I don't try to sell anything ^^'' I am just passionate about the project. So let me explain a bit more. AsciiDoctor seems like someone re-invented pod (perlpod) in Ruby. So, maybe nice if you already use Ruby, otherwise it just seems to bring in a lot of new dependencies (ruby!) for little gain. :)...
- 19 Jul 2016, 22:06
- Forum: TES3MP
- Topic: tes3mp code was made public
- Replies: 11
- Views: 15319
Re: tes3mp code was made public
Hello there gentlemen of Vehkland, I see aesylwinn has already suggested ways to build TES3MP, allow me to suggest however this build script we have prepared in the last few days to help people build and update it easily on GNU/Linux, and maybe even Mac OS X. Hope this can be of use to some of you....
- 19 Jul 2016, 21:50
- Forum: Feature Requests and Suggestions
- Topic: Extensible Hotkey Framework
- Replies: 5
- Views: 3650
Re: Extensible Hotkey Framework
We would need to extend the scripting language first to properly support the feature. That is an absolute no go at this point. We don't have the framework for it. And we probably need to do something about the user settings too because these keys need to be configurable by the player. Sorry. Of cou...
- 19 Jul 2016, 21:38
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176315
Re: Lysol's normal mapped texture packs
No, sorry. Linux only.lysol wrote:Ah bummer. Forgot about that. Anyone with windows here? Anyone? No?
- 17 Jul 2016, 14:16
- Forum: General
- Topic: Graphics glitch when outside
- Replies: 5
- Views: 3489
Re: Graphics glitch when outside
Both do not help. Specifically tried BB as the only add-on for openmw, and the glitch still appears. So it seems it really is broken in 0.39 on linux.lysol wrote:Reinstall BB then, or check if you're ponting to the correct folder in openmw.cfg