Search found 21 matches

by Tels
31 Aug 2016, 18:10
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 38575

Re: OpenMW 0.40.0

How do I do this? Nit quite Linux literate enough to know where debian/control is. If you're not making the .deb packages, you don't. The people handling the PPA will do it (and it sounds like it's already done; you just need to update). Yep, there was an update to libopenscenegraph-3.4-130 today. ...
by Tels
29 Aug 2016, 21:53
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 38575

Re: OpenMW 0.40.0

Tested 0.40 64 bit build on linux very briefly, loaded a savegame, fought a dude, died, so seems to work. Only problem was during install: There was some sort of conflict between the already installed libopenscenegraph (only used by openmw) and the one the new openmw wanted. This was sorted out by f...
by Tels
14 Aug 2016, 12:37
Forum: Discuss the Site
Topic: Mod Status page primary maintainer
Replies: 38
Views: 10744

Re: Mod Status page primary maintainer

psi29a wrote:dpkg -l openmw

This will tell you the version and what arch is installed.
Ah, yes, should have thought of that :)

Code: Select all

ii  openmw                                0.39.0-1~xenial1        amd64
by Tels
10 Aug 2016, 19:18
Forum: General discussion
Topic: Benchmarks / Hardware Specs
Replies: 77
Views: 24123

Re: Benchmarks

JackPot wrote:And there she is: 3584 core, 12GB Ram @ 480 GB/s - 11 TFLOPS single precision: 1200 US$ only.
Should be good enough to handle OpenMW.
But it probably can't handle Crysis... I kid, I kid! :D
by Tels
10 Aug 2016, 19:05
Forum: Discuss the Site
Topic: Mod Status page primary maintainer
Replies: 38
Views: 10744

Re: Mod Status page primary maintainer

Just filled out the form, hope this helps.

Still, as Linux user I can't help you with the different builds question, since I just installed it from the Ubuntu repository. The "openmw --version" does not specify which build or different version it is - all I know is that it seems to be a 64bit build.
by Tels
26 Jul 2016, 23:36
Forum: Documentation
Topic: Documentation
Replies: 62
Views: 10341

Re: Documentation

I don't try to sell anything ^^'' I am just passionate about the project. So let me explain a bit more. AsciiDoctor seems like someone re-invented pod (perlpod) in Ruby. So, maybe nice if you already use Ruby, otherwise it just seems to bring in a lot of new dependencies (ruby!) for little gain. :)...
by Tels
19 Jul 2016, 22:06
Forum: General
Topic: tes3mp code was made public
Replies: 10
Views: 3635

Re: tes3mp code was made public

Hello there gentlemen of Vehkland, I see aesylwinn has already suggested ways to build TES3MP, allow me to suggest however this build script we have prepared in the last few days to help people build and update it easily on GNU/Linux, and maybe even Mac OS X. Hope this can be of use to some of you....
by Tels
19 Jul 2016, 21:50
Forum: Feature Requests and Suggestions
Topic: Extensible Hotkey Framework
Replies: 5
Views: 1333

Re: Extensible Hotkey Framework

We would need to extend the scripting language first to properly support the feature. That is an absolute no go at this point. We don't have the framework for it. And we probably need to do something about the user settings too because these keys need to be configurable by the player. Sorry. Of cou...
by Tels
19 Jul 2016, 21:38
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 238
Views: 33608

Re: Lysol's normal mapped texture packs

lysol wrote:Ah bummer. Forgot about that. Anyone with windows here? Anyone? No? :roll:
No, sorry. Linux only.
by Tels
17 Jul 2016, 14:16
Forum: General discussion
Topic: Graphics glitch when outside
Replies: 5
Views: 1031

Re: Graphics glitch when outside

lysol wrote:Reinstall BB then, or check if you're ponting to the correct folder in openmw.cfg
Both do not help. Specifically tried BB as the only add-on for openmw, and the glitch still appears. So it seems it really is broken in 0.39 on linux.