Fair enough . Curious design decision from BethesdaZini wrote:Because that is not how Morrowind works. Instances are kept in their original cells. We can't change that without breaking a whole lot of stuff (mods, the esp/esm format and so on).
Search found 17 matches
- 18 Sep 2016, 11:11
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 64181
Re: Documentation
- 17 Sep 2016, 20:16
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 64181
Re: Documentation
I've been looking at CellStore for a while now, but I don't understand why mMovedHere and mMovedToAnotherCell are needed. Could someone with more knowledge about this explain why they are needed? Why not just add them directly into e.g. mArmors and make the item owned by the cell that the object is ...
- 10 Sep 2016, 23:23
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 64181
Re: Documentation
Figured I'd post an update as well. My life is now back on track and on a schedule since school has started, and I've been able to commit more frequently and plan on keeping this up now. Currently working my way through the mwworld folder, though of course I haven't gotten as far as I would have lik...
- 10 Sep 2016, 23:21
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 64181
Re: Documentation
Hi! Is ReST more of a general concept, or is it an actual language? If it's an actual language, is this the correct reference I should be using? ReST is the syntax we're using, and sphinx is the "compiler" used to turn the ReST into HTML. I use the primer available on the Sphinx website si...
- 15 Aug 2016, 14:48
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 64181
Re: Documentation
Hi! I'm still alive! I even pushed some useful work the other day. I was planning on working more than that this week, but I just got word from the company where I'll hopefully be doing my master thesis and they would like a work sample, so I'm not sure exactly how much time I'll be able to spare. I...
- 29 Jul 2016, 17:45
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 64181
Re: Documentation
My pleasure! I was afraid I'd be too late to do anything useful, but I like writing documentation so I guess I'm right on time
- 29 Jul 2016, 17:33
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 64181
Re: Documentation
Once this is merged, DavidD can rebase against master to merge in his documentation. Things right now are split into 2 categories: OpenMW (Auto-doc/doxygen) and OpenMW-CS (user manual). The general idea is that we have code documentation in one section and user manuals in another, we can always exp...
- 28 Jul 2016, 20:12
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 64181
Re: Documentation
I got my work up on my fork of OpenMW, under the branch sourcedocs. I'm using openmw/docs/source as my working directory. Here's a link to my fork and branch if you want to check it out. It's very basic so far, but at least I got something written down. This also opens up the possibility for feedbac...
- 26 Jul 2016, 19:55
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 64181
Re: Documentation
Hey @DavidD another option is to simply write a new thread post here on the forums (like a blog post) about what you learned while researching and combing through the source code. Would love to see a more recent overview of the game's architecture and all of the great work done by the team. Please ...
- 08 Jul 2016, 18:36
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 64181
Re: Documentation
Sounds good! I'll start working on it this weekend thenpsi29a wrote:You're right, it changed since a few hours ago.
Feel free to work on it how you like. I'm just getting the framework in place at the moment.