Search found 9 matches
- 29 Jun 2016, 12:46
- Forum: General Development
- Topic: help with MyGUI
- Replies: 15
- Views: 9784
Re: help with MyGUI
I'd imagine we could add a "HTML widget" to MyGUI that lets you write HTML, so we would have HTML in addition to MyGUI rather than as complete replacement. Mod authors could take their pick. This would be so cool! Imagine the modding possibilities this could open up :) Custom GUI widgets ...
- 29 Jun 2016, 12:41
- Forum: Documentation
- Topic: Documentation
- Replies: 62
- Views: 62471
Re: Documentation
I'm busy catching up with C++ and reading some ebooks so I can better understand the code in OpenMW, I've also been scanning through it to see how it all works, I'm interested in helping to add more of the MWSE functionality to OpenMW, Documentation would be of immense help, sometimes I'm at a loss ...
- 24 Jun 2016, 17:37
- Forum: Off Topic
- Topic: Compatible Only Mod Listing for OpenMW
- Replies: 6
- Views: 3724
Re: Compatible Only Mod Listing for OpenMW
I think it would be cool if for any particular mod you can download the revisions that's been uploaded for the mod, so if the latest version has an addition that you aren't particularly happy with you can then download the previous version. That's the default behaviour on the Nexus. If older versio...
- 24 Jun 2016, 14:37
- Forum: Off Topic
- Topic: Compatible Only Mod Listing for OpenMW
- Replies: 6
- Views: 3724
Re: Compatible Only Mod Listing for OpenMW
Awesome :) I'll get to it then! I'm sure everyone is familiar with http://www.nexusmods.com/morrowind/mods/ , I'd like to build the user interface in a similar manner but I think it would be great if I can get some comments from the community in what they would want out of something like this, like ...
- 24 Jun 2016, 13:28
- Forum: General
- Topic: Race select window buttons issue
- Replies: 0
- Views: 1737
Race select window buttons issue
Not sure how best to title this but I'll do my best at describing it, When I was starting my new game in OpenMW when selecting your race, I've noticed that you have to click slightly to the bottom of the buttons to have your click register, the event handler seems to be tied only to the bottom half ...
- 24 Jun 2016, 12:13
- Forum: Off Topic
- Topic: Compatible Only Mod Listing for OpenMW
- Replies: 6
- Views: 3724
Compatible Only Mod Listing for OpenMW
As the title suggest I'm thinking of creating a website to host mods for OpenMW, Users can submit their own mods and then the mod just needs to get tested, if it works for OpenMW's current version then I'll mark it as compatible and display it on the site for download along with whatever other detai...
- 23 Jun 2016, 08:04
- Forum: General
- Topic: Distant Viewing
- Replies: 7
- Views: 4093
Re: Distant Viewing
Very interesting, Hypothetically speaking if the reflections could prerender only the scene surrouding them, would that not drastically reduce the amount needed to be rendered while still looking the same. I mean as you said it's litteraly rendering the whole scene twice just for a reflection and 95...
- 22 Jun 2016, 23:57
- Forum: General
- Topic: Distant Viewing
- Replies: 7
- Views: 4093
Distant Viewing
I was doing a test with setting my external cells to 2 and viewing distance to 20000 and standing on top of a hill overlooking Balmora, with Water Shaders turned on the framerate dropped to around 7 FPS, with the Water Shaders turned off the game run at around 20 FPS, which is still very playable fo...
- 22 Jun 2016, 11:17
- Forum: Join the team
- Topic: Developer looking to help :)
- Replies: 1
- Views: 2998
Developer looking to help :)
I am really interested in helping with this project wherever I can provide some. By profession I am a web developer but I do have some experience with software development. Languages I've worked with are C++ (basic) & Java (Junior) & C# (I created a game in C# way back when I was 19) I'd lov...